Walk on Water (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats
| Category=[[Category:Epic Feats]]


| Flavor=
| Category=[[Category:Mythic Tier (26-30)]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


| Prerequisites=Level 21, [[Blinding Speed (Feat)]], [[Speed, Epic (Feat)]]
| Flavor="It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."
 
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 26, [[Blinding Speed (Feat)]], [[Runner (Feat)]], [[Speed, Epic (Feat)]]
}}</onlyinclude>
 
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
| Benefit=You can move normally on liquid surfaces as long as you displace at least 5 feet (one square) from your previous location each round.  While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition.  Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc.  Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lakes of pyroclastic lava.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|As long as you keep moving, you don't sink when walking across liquids
}}</onlyinclude>


| Benefit=You can move normally on liquid surfaces as long as you take at least one normal move action every round and displace at least three squares from your previous location with that movement.  While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition.  Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc.  Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lava lakes.
}}
}}

Latest revision as of 09:07, 15 April 2020


"It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."

Prerequisites: Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat)

Benefit: You can move normally on liquid surfaces as long as you displace at least 5 feet (one square) from your previous location each round. While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition. Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc. Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lakes of pyroclastic lava.