Channel Force (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Cleric]][[Category:Paladin]]
| Category=[[Category:Courageous Tier (1-5)]][[Category:Cleric Feats]][[Category:Paladin Feats]]


| Flavor=Your channel is bolstered by your faith, allowing you to move a damaged foe.
| Flavor=Your channel is bolstered by your faith, allowing you to move a damaged foe.


| Prerequisites=Channel Divinity 2d6
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1, Channel Divinity class feature
}}</onlyinclude>


| Benefit=When you channel divinity to deal damage, you may choose a single target that failed its saving throw against your channel divinity and slide that target up to 5 feet for every 2d6 points of channel divinity damage you are capable of dealing. The slide must follow the rules for forced movement, and your target does not provoke attacks of opportunity as a result of the movement.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
| Benefit=When you channel divinity to deal damage, you may choose a single target that failed its saving throw against your channel divinity and [[slide]] that target up to 1 square (5 feet) for every 2 dice of channel divinity damage you are capable of dealing (rounding down, minimum 1). The slide must follow the rules for forced movement, and your target does not provoke attacks of opportunity as a result of the movement.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Slide a single target when you channel divinity to deal damage
}}</onlyinclude>


}}
}}

Latest revision as of 14:20, 9 April 2020


Your channel is bolstered by your faith, allowing you to move a damaged foe.

Prerequisites: Level 1, Channel Divinity class feature

Benefit: When you channel divinity to deal damage, you may choose a single target that failed its saving throw against your channel divinity and slide that target up to 1 square (5 feet) for every 2 dice of channel divinity damage you are capable of dealing (rounding down, minimum 1). The slide must follow the rules for forced movement, and your target does not provoke attacks of opportunity as a result of the movement.