Stealth Spell (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category= | | Category=[[Category:Metamagic Feats]][[Category:Mythic Tier (26-30)]] | ||
| Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. | | Flavor=No one would even know you were a caster if you'd only take off that ridiculous pointy hat. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Caster Level | | Prerequisites|Caster Level 26, [[Spell Focus (Feat)]], [[Silent Spell (Feat)]], [[Still Spell (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| [[Unseen Spell (Feat)]] | |||
}}</onlyinclude> | |||
| Benefit=A stealth spell gains the benefits of both [[Silent Spell (Feat)]] and [[Still Spell (Feat)]]. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-the thump and roar of flames, loose debris bursting alight, scorch-marks, terrible burns on creatures, objects [[catching fire]], and such-would still be visible. | |||
Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw. | |||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | | LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | ||
| LevelInc|+ | | LevelInc|+5 | ||
}}</onlyinclude> (A stealth spell uses up a spell slot | }}</onlyinclude> (A stealth spell uses up a spell slot five levels higher than the spell's actual level.) | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 09:41, 15 April 2020
No one would even know you were a caster if you'd only take off that ridiculous pointy hat.
Prerequisites: Caster Level 26, Spell Focus (Feat), Silent Spell (Feat), Still Spell (Feat)
Related: Unseen Spell (Feat)
Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-the thump and roar of flames, loose debris bursting alight, scorch-marks, terrible burns on creatures, objects catching fire, and such-would still be visible.
Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.
Level Increase: +5 (A stealth spell uses up a spell slot five levels higher than the spell's actual level.)