Aspect of the Beast (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Druid]][[Category:Ranger]]
| Category=[[Category:Courageous Tier (1-5)]][[Category:Druid Feats]][[Category:Skill Feats]][[Category:Survival Skill]]


| Flavor=Whether by magic or a curse of your blood, some part of you is more beast than man.
| Flavor=Whether by magic or a curse of your blood, some part of you is more beast than man.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Wild Shape class feature, see Special
| Prerequisites|Druid 1
}}</onlyinclude>
}}</onlyinclude>


| Benefit=Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.  
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
| Benefit=Your bestial nature manifests itself in one of the following ways. You choose your first manifestation when you choose the feat, and then you cannot change it.  


:* ''Night Senses (Ex):'' If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
:* ''Night Senses (Ex):'' If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.


:* ''Claws of the Beast (Ex):'' You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).
:* ''Slavering Ferocity (Ex):'' You gain a +1 [[feat bonus]] to-hit. This bonus also applies to your Bite attacks while in Wild Shape form.
 
:* ''Predator's Leap (Ex):'' You can make a running jump without needing to run 10 feet before you jump.


:* ''Wild Instinct (Ex):'' You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.
:* ''Predator's Leap (Ex):'' When you perform a [[Acrobatics#High_Jump|high jump]] or a [[Acrobatics#Long_Jump|long jump]], without first getting a 10-foot running start, the DC is not doubled.  This applies to both your normal form and your Wild Shape form.


:* ''Wild Instinct (Ex):'' You gain a +2 feat bonus on [[Initiative]] checks and a +1 feat bonus on [[Survival]] skill checks, in both your normal form and your Wild Shape form.




'''Note''': You may take this feat more than once: Each time you do so, you may choose a different manifestation above, and no manifestation can be taken more than once.
Upon gaining 11 levels in the Druid class, you may choose a second manifestation. Upon gaining 21 levels in the Druid class, you may choose a third manifestation. Upon gaining 31 levels in the Druid class, you may choose the last manifestation.  No manifestation can be taken more than once.


'''Special:''' Rangers can gain this feat as a bonus feat via their Combat Style class feature. If they do, they treat their Ranger class level as the equivalent Druid class level for determining when they may select additional manifestations.  Manifestations that refer to a Wild Shape form just grant their bonus to the ranger's normal form.


'''Special:''' A character that has contracted lycanthropy can take this feat without having to meet the prerequisites.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain one of several bestial advantages
| ShortDesc|Gain one of several bestial manifestations, and grow into the rest as you level up.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 21:04, 10 December 2020


Whether by magic or a curse of your blood, some part of you is more beast than man.

Prerequisites: Druid 1

Benefit: Your bestial nature manifests itself in one of the following ways. You choose your first manifestation when you choose the feat, and then you cannot change it.

  • Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
  • Slavering Ferocity (Ex): You gain a +1 feat bonus to-hit. This bonus also applies to your Bite attacks while in Wild Shape form.
  • Predator's Leap (Ex): When you perform a high jump or a long jump, without first getting a 10-foot running start, the DC is not doubled. This applies to both your normal form and your Wild Shape form.
  • Wild Instinct (Ex): You gain a +2 feat bonus on Initiative checks and a +1 feat bonus on Survival skill checks, in both your normal form and your Wild Shape form.


Upon gaining 11 levels in the Druid class, you may choose a second manifestation. Upon gaining 21 levels in the Druid class, you may choose a third manifestation. Upon gaining 31 levels in the Druid class, you may choose the last manifestation. No manifestation can be taken more than once.

Special: Rangers can gain this feat as a bonus feat via their Combat Style class feature. If they do, they treat their Ranger class level as the equivalent Druid class level for determining when they may select additional manifestations. Manifestations that refer to a Wild Shape form just grant their bonus to the ranger's normal form.