Template:MonsterStrongAgainst: Difference between revisions
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{{#switch: {{{transcludesection|}}} | {{#switch: {{{transcludesection|}}} | ||
| Aberration = | | Aberration-1 = | ||
| Animal = | | Aberration-2 = | ||
| Construct = {{#!: | | Aberration-3 = | ||
| Aberration-4 = | |||
| Aberration-5 = | |||
| Aberration-6 = | |||
| Animal-1 = | |||
| Animal-2 = | |||
| Animal-3 = | |||
| Animal-4 = | |||
| Animal-5 = | |||
| Animal-6 = | |||
| Construct-1 = {{#!: | |||
* (Construct 1) '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]]) | |||
}} | }} | ||
| | | Construct-2 = {{#!: | ||
* (Construct 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), [[fatigued]], [[exhausted]] | |||
}} | }} | ||
| | | Construct-3 = {{#!: | ||
* (Construct 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]] | |||
}} | }} | ||
| | | Construct-4 = {{#!: | ||
* (Construct 4) '''''Immune (no effect):''''' any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | |||
: | |||
}} | }} | ||
| | | Construct-5 = | ||
| | | Construct-6 = | ||
| Dragon-1 = {{#!: | |||
* (Dragon 1) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]] | |||
}} | }} | ||
| | | Dragon-2 = {{#!: | ||
* (Dragon 2) '''''Immune (no effect):''''' {{dmg|sonic}} | |||
: | |||
}} | }} | ||
| | | Dragon-3 = {{#!: | ||
* (Dragon 3) '''''Immune (no effect):''''' fear | |||
}} | }} | ||
| | | Dragon-4 = | ||
| Dragon-5 = | |||
| Dragon-6 = | |||
| Elemental-1 = {{#!: | |||
* (Elemental 1) '''''Hardened (½ damage):''''' precision damage, critical hits | |||
}} | }} | ||
| #default = | | Elemental-2 = {{#!: | ||
* (Elemental 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), poisons ([[tainted]], [[poisoned]], [[blighted]]). | |||
}} | |||
| Elemental-3 = {{#!: | |||
* (Elemental 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]] | |||
}} | |||
| Elemental-4 = | |||
| Elemental-5 = | |||
| Elemental-6 = | |||
| Fey-1 = | |||
| Fey-2 = | |||
| Fey-3 = | |||
| Fey-4 = | |||
| Fey-5 = | |||
| Fey-6 = | |||
| Humanoid-1 = | |||
| Humanoid-2 = | |||
| Humanoid-3 = | |||
| Humanoid-4 = | |||
| Humanoid-5 = | |||
| Humanoid-6 = | |||
| Incorporeal-1 = {{#!: | |||
* (Incorporeal) '''''Immune (no effect):''''' all damage from non-magic weapons. | |||
}} | |||
| Incorporeal-2 = {{#!: | |||
* (Incorporeal) '''''Hardened (½ damage):''''' magic weapons, spells, spell-like effects, and supernatural effects. | |||
}} | |||
| Incorporeal-3 = {{#!: | |||
* (Incorporeal) Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. | |||
}} | |||
| Incorporeal-4 = {{#!: | |||
* (Incorporeal) May enter and move through solid objects, but must remain within one square of the surface. May attack adjacent living creatures from within solid objects with a 50% miss chance. While doing so, they can also be attacked, with a 50% miss chance. | |||
}} | |||
| Incorporeal-5 = | |||
| Incorporeal-6 = | |||
| Magical Beast-1 = | |||
| Magical Beast-2 = | |||
| Magical Beast-3 = | |||
| Magical Beast-4 = | |||
| Magical Beast-5 = | |||
| Magical Beast-6 = | |||
| Mindless = {{#!: | |||
* (Mindless) '''''Immune (no effect):''''' all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms) | |||
}} | |||
| Monstrous Humanoid-1 = | |||
| Monstrous Humanoid-2 = | |||
| Monstrous Humanoid-3 = | |||
| Monstrous Humanoid-4 = | |||
| Monstrous Humanoid-5 = | |||
| Monstrous Humanoid-6 = | |||
| Ooze-1 = {{#!: | |||
* (Ooze 1) '''''Immune (no effect):''''' gaze attacks, visual effects, illusions, and other attack forms that rely on sight | |||
}} | |||
| Ooze-2 = {{#!: | |||
* (Ooze 2) '''''Immune (no effect):''''' poisons ([[tainted]], [[poisoned]], [[blighted]]), magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]], polymorph | |||
}} | |||
| Ooze-3 = {{#!: | |||
* (Ooze 3) '''''Immune (no effect):''''' flanking, prone ([[quelled]], [[prone]], splayed]]) | |||
}} | |||
| Ooze-4 = {{#!: | |||
* (Ooze 4) '''''Hardened (½ damage):''''' critical hits, precision damage | |||
}} | |||
| Ooze-5 = | |||
| Ooze-6 = | |||
| Outsider-1 = | |||
| Outsider-2 = | |||
| Outsider-3 = | |||
| Outsider-4 = | |||
| Outsider-5 = | |||
| Outsider-6 = | |||
| Plant-1 = {{#!: | |||
* (Plant 1) '''''Immune (no effect):''''' poisons ([[tainted]], [[poisoned]], [[blighted]]), magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]], polymorph | |||
}} | |||
| Plant-2 = {{#!: | |||
* (Plant 2) '''''Immune (no effect):''''' Forced movement (including Drag, Reposition), Prone ([[quelled]], [[prone]], [[splayed]]) | |||
}} | |||
| Plant-3 = | |||
| Plant-4 = | |||
| Plant-5 = | |||
| Plant-6 = | |||
| Protean-1 = | |||
| Protean-2 = | |||
| Protean-3 = | |||
| Protean-4 = | |||
| Protean-5 = | |||
| Protean-6 = | |||
| Swarm-1 = {{#!: | |||
* (Swarm 1) '''''Hardened (½ damage):''''' {{dmg|slashing}}, {{dmg|piercing}} | |||
}} | |||
| Swarm-2 = {{#!: | |||
* (Swarm 2) '''''Immune (no effect):''''' Critical Hits and Flanking | |||
}} | |||
| Swarm-3 = {{#!: | |||
* (Swarm 3) '''''Immune (no effect):''''' any attack that targets Maneuver Defense | |||
}} | |||
| Swarm-4 = {{#!: | |||
* (Swarm 4) '''''Immune (no effect):''''' any spell that targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score). | |||
}} | |||
| Swarm-5 = | |||
| Swarm-6 = | |||
| Troop-1 = {{#!: | |||
* (Troop 1) '''''Immune (no effect):''''' Flanking | |||
}} | |||
| Troop-2 = {{#!: | |||
* (Troop 2) '''''Immune (no effect):''''' any attack that targets Maneuver Defense | |||
}} | |||
| Troop-3 = {{#!: | |||
* (Troop 3) '''''Immune (no effect):''''' any spell that targets a specific number of creatures, except mind-affecting spells | |||
}} | |||
| Troop-4 = | |||
| Troop-5 = | |||
| Troop-6 = | |||
| Undead-1 = {{#!: | |||
* (Undead 1) '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]]) | |||
}} | |||
| Undead-2 = {{#!: | |||
* (Undead 2) '''''Immune (no effect):''''' bleeds ([[bruised]], [[bleed]], [[ruptured]]), [[fatigued]], [[exhausted]] | |||
}} | |||
| Undead-3 = {{#!: | |||
* (Undead 3) '''''Immune (no effect):''''' magical sleep ([[drowsy]], [[sluggish]], [[asleep]]), [[paralyzed]], [[stunned]] | |||
}} | |||
| Undead-4 = {{#!: | |||
* (Undead 4) '''''Immune (no effect):''''' any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) | |||
}} | |||
| Undead-5 = | |||
| Undead-6 = | |||
| Vermin-1 = | |||
| Vermin-2 = | |||
| Vermin-3 = | |||
| Vermin-4 = | |||
| Vermin-5 = | |||
| Vermin-6 = | |||
| #default = | |||
}} | }} |