Dirty Trick (Combat Maneuver): Difference between revisions

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(Created page with "===Dirty Trick=== You can attempt to hinder a foe in melee as a standard action. *A Dirty Trick is only rolled against adjacent figures. If you have a reach weapon or any o...")
 
(Redirected page to Sleight of Hand#Dirty Trick)
 
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===Dirty Trick===
#REDIRECT[[Sleight of Hand#Dirty Trick]]
 
You can attempt to hinder a foe in melee as a standard action.
 
*A Dirty Trick is only rolled against adjacent figures. If you have a reach weapon or any other method of extending your combat reach, this does not extend the range of Dirty Trick
 
*This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round.
 
*The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action (unless a feat makes that into a standard action).
 
*If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver.  if that attack of opportunity succeeds, you take damage as normal and suffer a -4 penalty on your combat maneuver attack roll.
 
*If your combat maneuver attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
 
:*[[blind]]
:*[[dazzled]]
:*[[deafened]]
:*[[entangled]]
:*[[shaken]]
:*[[sickened]]
 
*The condition inflicted by Dirty Trick maneuvers lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action.
 
*If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. Alternatively, the target may spend a standard action to end the condition sooner.

Latest revision as of 21:29, 10 November 2017