Dirty Trick (Combat Maneuver): Difference between revisions

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==Dirty Trick==
#REDIRECT[[Sleight of Hand#Dirty Trick]]
'''Type of Action:''' Standard action
 
*A Dirty Trick may only be attempted against an adjacent creature. If you have a reach weapon or any other method of extending your combat reach, this does not extend the range of Dirty Trick.
 
* This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent's face to blind him for 1 round, pulling down an enemy's pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round.
 
* The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action (unless a feat makes that into a standard action).
 
* If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver.  if that attack of opportunity succeeds, you take damage as normal and suffer a -4 penalty on your combat maneuver attack roll.
 
* If your combat maneuver attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions:
 
:*[[blind]]
:*[[dazzled]]
:*[[deafened]]
:*[[entangled]]
:*[[shaken]]
:*[[sickened]]
 
* The condition inflicted by Dirty Trick maneuvers lasts for 1 round. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action.
 
* If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent's CMD. Alternatively, the target may spend a standard action to end the condition sooner.

Latest revision as of 21:29, 10 November 2017