Black Marketeer (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
|Category=[[Category:Skill Feats]] | |Category=[[Category:Courageous Tier (1-5)]][[Category:Skill Feats]][[Category:Barter Skill]][[Category:Diplomacy Skill]][[Category:Knowledge Skill]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]] | ||
|Flavor=You have many contacts and a keen eye for hidden opportunities in the marketplace. | |Flavor=You have many contacts and a keen eye for hidden opportunities in the marketplace. | ||
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|[[Barter]] 1 rank, [[Diplomacy]] 1 rank, [[Knowledge (Local)]] | | Prerequisites|Level 1, [[Barter]] 1 rank, [[Diplomacy]] 1 rank, [[Knowledge (Local)]] 1 rank | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| | |||
}}</onlyinclude> | |||
|Benefit=By utilizing your black market connections, you acquire a resource pool worth 100 gp that can only be used on illegal or illicit items or services (note that something may be illegal or illicit in one area but perfectly acceptable in another). Typical illegal or illicit items are drugs, poisons, evil magic items, slaves, or dead bodies, though intangibles such as secret information may also qualify (and for these items, a secret of equal value-at the GM's discretion-must be contributed to the pool). | |Benefit=By utilizing your black market connections, you acquire a resource pool worth 100 gp that can only be used on illegal or illicit items or services (note that something may be illegal or illicit in one area but perfectly acceptable in another). Typical illegal or illicit items are drugs, poisons, evil magic items, slaves, or dead bodies, though intangibles such as secret information may also qualify (and for these items, a secret of equal value - at the GM's discretion - must be contributed to the pool). | ||
A resource pool is similar in function to a magic shop, in that it has a 75% chance to have a given item under the stated value ( | A resource pool is similar in function to a magic shop, in that it has a 75% chance to have a given item under the stated value (100 gp in this case). The resource pool is run as a zero sum game: Anything you take out of it you must put back in, either in the form of money or items worth less than a hundred gold. Note that this is a great way to obtain 'clean' weapons and poisons, and 'get rid of' incriminating weapons and poisons, among many, many other uses. Have fun with it! Note that the GM may disallow any uses they feel are abusive, or even send some legbreakers after you just because they're bored. ''Caveat Emptor.'' | ||
'''Special''': The size of your resource pool increases as you level, being equal to your highest class level times | '''Special''': The size of your resource pool increases as you level, being equal to your highest [[class level]] times 100 gp. Note that this increase is not automatic, you must feed money, items, or secrets into the pool to increase its size as you level up. | ||
'''Special:''' You get a + | '''Special:''' You get a +1 feat bonus on [[Barter]] skill checks. If you have 16 or more ranks in [[Barter]], the bonus increases to +2. If you have 26 or more ranks in it, the bonus increases to +3. Note that this bonus does not stack with the bonus from Skill Focus (Feat). | ||
Latest revision as of 15:00, 15 August 2020
You have many contacts and a keen eye for hidden opportunities in the marketplace.
Prerequisites: Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank
Benefit: By utilizing your black market connections, you acquire a resource pool worth 100 gp that can only be used on illegal or illicit items or services (note that something may be illegal or illicit in one area but perfectly acceptable in another). Typical illegal or illicit items are drugs, poisons, evil magic items, slaves, or dead bodies, though intangibles such as secret information may also qualify (and for these items, a secret of equal value - at the GM's discretion - must be contributed to the pool).
A resource pool is similar in function to a magic shop, in that it has a 75% chance to have a given item under the stated value (100 gp in this case). The resource pool is run as a zero sum game: Anything you take out of it you must put back in, either in the form of money or items worth less than a hundred gold. Note that this is a great way to obtain 'clean' weapons and poisons, and 'get rid of' incriminating weapons and poisons, among many, many other uses. Have fun with it! Note that the GM may disallow any uses they feel are abusive, or even send some legbreakers after you just because they're bored. Caveat Emptor.
Special: The size of your resource pool increases as you level, being equal to your highest class level times 100 gp. Note that this increase is not automatic, you must feed money, items, or secrets into the pool to increase its size as you level up.
Special: You get a +1 feat bonus on Barter skill checks. If you have 16 or more ranks in Barter, the bonus increases to +2. If you have 26 or more ranks in it, the bonus increases to +3. Note that this bonus does not stack with the bonus from Skill Focus (Feat).