Death from Above (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Skill Feats]][[Category:Acrobatics Skill]]
| Category=[[Category:Skill Feats]][[Category:Acrobatics Skill]][[Category:Courageous Tier (1-5)]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Alchemist Feats]][[Category:Bard Feats]][[Category:Cleric Feats]]


| Flavor=You allow gravity to add extra force to your charges.
| Flavor=You allow gravity to add extra force to your attacks.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +1, [[Acrobatics]] 1 rank
| Prerequisites|Level 1, [[Acrobatics]] 1 rank
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
| Benefit=Whenever you attack an opponent from higher ground, or from above (such as while flying), you gain a +2 circumstance bonus to the attack roll, instead of the usual +1.  You may only gain this bonus if attacking from higher ground than your target.  This bonus is only applied to the attack (or attacks) that results specifically from your higher position.


| Benefit=Whenever you [[Types_of_Actions#Charge|charge]] an opponent from higher ground, or from above (such as while flying), you gain a +3 bonus to attack rolls for charging and being on higher ground.
'''Special:''' You may attempt an [[Acrobatics]] check to jump during a [[Charge]] maneuver, and, as long as your jump reaches a height of at least five feet, you gain the +2 bonus from Death from Above to your Movement skill for the Charge maneuver (or whatever skill your Charge maneuver utilizes). Attaining 5 feet of height requires either a [[Acrobatics#Long_Jump|long jump]] of at least twenty feet, or a [[Acrobatics#High_Jump|high jump]] of at least 5 feet, both of which have a base DC of 20, not including any environmental or circumstantial modifiers.


'''Special''': You may attempt an [[Acrobatics]] check to jump during your charge movement, and, as long as your Jump reaches a height of at least five feet, you gain the bonus from Death from Above. (Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet.)
'''Special:''' Once per round, when you declare a [[Full Attack Action]], you may use an [[Attack Action]] action (typically using up your lowest available BAB attack) to attempt a high jump, using an Acrobatics check. If your jump reaches a height of at least five feet, you gain the bonus from Death from Above on any remaining attacks you perform during your turn this round. (Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet.)  


'''Special''': You may use this feat when you fall, assuming you fall deliberately.  Doing so does not mitigate any falling damage you may be subject to.
'''Special:''' You may use this feat when you fall, assuming you fall deliberately.  Doing so does not mitigate any falling damage you may be subject to.


'''Normal:''' Charging does not provide a bonus to attack rolls.
'''Normal:''' Attacking from higher ground grants a +1 to attack rolls, and you may not attempt to jump to gain that bonus.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain +3 bonus on attack rolls when charging from higher ground or flying
| ShortDesc|Gain +2 bonus on attack rolls when attacking from higher ground
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 17:45, 18 March 2023


You allow gravity to add extra force to your attacks.

Prerequisites: Level 1, Acrobatics 1 rank

Benefit: Whenever you attack an opponent from higher ground, or from above (such as while flying), you gain a +2 circumstance bonus to the attack roll, instead of the usual +1. You may only gain this bonus if attacking from higher ground than your target. This bonus is only applied to the attack (or attacks) that results specifically from your higher position.

Special: You may attempt an Acrobatics check to jump during a Charge maneuver, and, as long as your jump reaches a height of at least five feet, you gain the +2 bonus from Death from Above to your Movement skill for the Charge maneuver (or whatever skill your Charge maneuver utilizes). Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet, both of which have a base DC of 20, not including any environmental or circumstantial modifiers.

Special: Once per round, when you declare a Full Attack Action, you may use an Attack Action action (typically using up your lowest available BAB attack) to attempt a high jump, using an Acrobatics check. If your jump reaches a height of at least five feet, you gain the bonus from Death from Above on any remaining attacks you perform during your turn this round. (Attaining 5 feet of height requires either a long jump of at least twenty feet, or a high jump of at least 5 feet.)

Special: You may use this feat when you fall, assuming you fall deliberately. Doing so does not mitigate any falling damage you may be subject to.

Normal: Attacking from higher ground grants a +1 to attack rolls, and you may not attempt to jump to gain that bonus.