Tenacious Survivor (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Skill Feats]][[Category:Heal Skill]]
| Category=[[Category:Skill Feats]][[Category:Heal Skill]][[Category:Heroic Tier (11-15)]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]]


| Flavor=Your spirit lingers long after any others would have passed on.
| Flavor=Your spirit lingers long after any others would have passed on.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Con 13, [[Diehard (Feat)]], [[Endurance (Feat)]]
| Prerequisites|Level 11, [[Diehard (Feat)]], [[Endurance (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Fast Healer (Feat)]], [[Fortified Armor Training (Feat)]], [[Stalwart (Feat)]], [[Stalwart, Improved (Feat)]]
}}</onlyinclude>
| Benefit=When you are killed by hit point damage, your soul lingers in your body until the beginning of the next combat...which...takes place around or near your body.... Presumably your companions are carrying you around.


| Benefit=When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, but a creature can make an [[Skills,_Saves_and_Ability_Checks|Easy DC]] [[Heal]] check as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one negative level as if you were raised from the dead.
During this time, you are still dead, but only 'mostly' dead.  A creature can make an [[Skill DC|Easy DC]] [[Heal]] check for your level as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one negative level as if you were raised from the dead.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|When you are killed by hit point damage, you can be brought back to life by healing magic for a few rounds
| ShortDesc|When you are killed by hit point damage, you can be brought back to life by normal healing magic.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 16:44, 16 April 2020


Your spirit lingers long after any others would have passed on.

Prerequisites: Level 11, Diehard (Feat), Endurance (Feat)

Related: Fast Healer (Feat), Fortified Armor Training (Feat), Stalwart (Feat), Stalwart, Improved (Feat)

Benefit: When you are killed by hit point damage, your soul lingers in your body until the beginning of the next combat...which...takes place around or near your body.... Presumably your companions are carrying you around.

During this time, you are still dead, but only 'mostly' dead. A creature can make an Easy DC Heal check for your level as a standard action to realize that you can still be saved. You can be healed by magic as if you were alive. If you are healed enough hit points that you would no longer be dead, you are alive again, but you gain one negative level as if you were raised from the dead.