Verity (Vehicle Class): Difference between revisions
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[[Category:Vehicles]] | [[Category:Vehicles]] | ||
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The verity-class vehicle provides a fairly nimble platform, offering some decent improvements over the stock host-class vehicle. The verity-class is more agile and offensive but less durable than the stout-class, and both the stout and verity are but pale comparisons to the single-attribute vehicle classes. | |||
As with any vehicle class, verity-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes. | |||
==Verity-Class General Attributes== | |||
{| border="0" cellpadding="3" style="text-align:left" | {| border="0" cellpadding="3" style="text-align:left" | ||
|- | |- | ||
Line 13: | Line 15: | ||
|- | |- | ||
! width="190" | Base Speed: | ! width="190" | Base Speed: | ||
| width="300" | | | width="300" | 4 squares (200 feet) | ||
|- | |- | ||
! width="190" | Maneuverability: | ! width="190" | Maneuverability: | ||
Line 70: | Line 72: | ||
* Build Focus | * Build Focus | ||
* Damage Control | * Damage Control | ||
* | * Second Move | ||
* Evasive Maneuvers | * Evasive Maneuvers | ||
* Standard Attack | * Standard Attack | ||
Line 77: | Line 79: | ||
==Verity-Class Base Stats== | |||
{| class="ep-default" width="95%" style="text-align:center" | {| class="ep-default" width="95%" style="text-align:center" | ||
|- style="Background:#DEB887; Color:#000;" | |- style="Background:#DEB887; Color:#000;" | ||
! width="8%" | Ship Level || width="8%" | Base | ! width="8%" | Ship Level || width="8%" | Base Maneuver Offense || width="8%" | Siege Damage || width="8%" | Base Maneuver Defense || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" | Base Crew DR || Vehicle Features | ||
|- | |- | ||
| 1 || 1 || 1d2 || 11 || 4 || - | | 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Targeting Reticle|Targeting Reticle]] 1 | ||
|- | |- | ||
| 2 || 2 || 1d2 || 12 || 5 || - | | 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" | - | ||
|- | |- | ||
| 3 || 3 || | | 3 || 3 || 1d3 || 13 || 6 || - || - || align="left" | [[#Controls Feedback|Controls Feedback]] 1 | ||
|- | |- | ||
| 4 || 4 || | | 4 || 4 || 1d3 || 14 || 6 || - || - || align="left" | - | ||
|- | |- | ||
| 5 || 5 || | | 5 || 5 || 1d4 || 15 || 7 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 1 | ||
|- | |- | ||
| 6 || 6 || | | 6 || 6 || 1d4 || 16 || 7 || - || - || align="left" | - | ||
|- | |- | ||
| 7 || 7 || | | 7 || 7 || 1d6 || 17 || 8 || - || - || align="left" | - | ||
|- | |- | ||
| 8 || | | 8 || 9 || 1d6 || 18 || 8 || - || - || align="left" | - | ||
|- | |- | ||
| 9 || | | 9 || 10 || 1d6+1 || 19 || 9 || - || - || align="left" | - | ||
|- | |- | ||
| 10 || | | 10 || 11 || 1d6+2 || 20 || 9 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] | ||
|- | |- | ||
| 11 || | | 11 || 12 || 2d6 || 21 || 10 || - || - || align="left" | - | ||
|- | |- | ||
| 12 || | | 12 || 13 || 2d6+1 || 22 || 11 || - || - || align="left" | - | ||
|- | |- | ||
| 13 || | | 13 || 14 || 2d6+2 || 23 || 11 || - || - || align="left" | [[#Targeting Reticle|Targeting Reticle]] 2 | ||
|- | |- | ||
| 14 || | | 14 || 15 || 3d6 || 24 || 12 || - || - || align="left" | - | ||
|- | |- | ||
| 15 || | | 15 || 17 || 3d6 || 25 || 14 || - || - || align="left" | [[#Push the Limits|Push the Limits]] 1 | ||
|- | |- | ||
| 16 || | | 16 || 18 || 3d6+1 || 26 || 14 || - || - || align="left" | - | ||
|- | |- | ||
| 17 || | | 17 || 19 || 3d6+2 || 27 || 15 || - || - || align="left" | - | ||
|- | |- | ||
| 18 || | | 18 || 20 || 4d6+1 || 28 || 16 || - || - || align="left" | [[#Controls Feedback|Controls Feedback]] 2 | ||
|- | |- | ||
| 19 || | | 19 || 21 || 4d6+2 || 29 || 16 || - || - || align="left" | - | ||
|- | |- | ||
| 20 || | | 20 || 22 || 5d6 || 30 || 17 || - || - || align="left" | [[#Turreted Weaponry|Turreted Weaponry]] | ||
|- | |- | ||
| 21 || | | 21 || 23 || 6d6 || 31 || 18 || - || - || align="left" | - | ||
|- | |- | ||
| 22 || | | 22 || 25 || 6d6+2 || 32 || 18 || - || - || align="left" | - | ||
|- | |- | ||
| 23 || | | 23 || 26 || 7d6+1 || 33 || 19 || - || - || align="left" | [[#Targeting Reticle|Targeting Reticle]] 3 | ||
|- | |- | ||
| 24 || | | 24 || 27 || 8d6+1 || 34 || 20 || - || - || align="left" | - | ||
|- | |- | ||
| 25 || | | 25 || 28 || 9d6 || 35 || 20 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 2 | ||
|- | |- | ||
| 26 || | | 26 || 29 || 10d6 || 36 || 21 || - || - || align="left" | - | ||
|- | |- | ||
| 27 || | | 27 || 30 || 10d6+3 || 37 || 21 || - || - || align="left" | - | ||
|- | |- | ||
| 28 || | | 28 || 31 || 10d6+7 || 38 || 22 || - || - || align="left" | [[#Controls Feedback|Controls Feedback]] 3 | ||
|- | |- | ||
| 29 || | | 29 || 33 || 10d6+11 || 39 || 23 || - || - || align="left" | - | ||
|- | |- | ||
| 30 || | | 30 || 34 || 10d6+16 || 40 || 23 || - || - || align="left" | [[#Push the Limits|Push the Limits]] 2 | ||
|- | |- | ||
| 31 || | | 31 || 35 || 10d6+21 || 41 || 24 || - || - || align="left" | - | ||
|- | |- | ||
| 32 || | | 32 || 36 || 10d6+25 || 42 || 25 || - || - || align="left" | - | ||
|- | |- | ||
| 33 || | | 33 || 37 || 10d6+31 || 43 || 25 || - || - || align="left" | - | ||
|- | |- | ||
| 34 || | | 34 || 38 || 10d6+34 || 44 || 26 || - || - || align="left" | - | ||
|- | |- | ||
| 35 || | | 35 || 39 || 10d6+39 || 45 || 27 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 3 | ||
|} | |} | ||
===Verity-Class Cost By Size | ==Verity-Class Vehicle Features== | ||
The prices below are the gold piece cost for a Verity-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a | |||
{{Targeting Reticle (Vehicle Feature)|1|13|23}} | |||
{{Controls Feedback (Vehicle Feature)|3|18|28}} | |||
{{Elevated Mount (Vehicle Feature)|5|25|35}} | |||
{{Efficient Propulsion (Vehicle Feature)|10}} | |||
{{Push the Limits (Vehicle Feature)|15|30}} | |||
{{Turreted Weaponry (Vehicle Feature)|20}} | |||
==Verity-Class Cost By Size== | |||
The prices below are the gold piece cost for a Verity-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Verity-class vehicle. The cost for other vehicle classes varies. | |||
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time. | The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time. | ||
Line 160: | Line 176: | ||
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased. | Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased. | ||
Refer to the [[Vehicle | Refer to the [[Vehicle_Combat#Vehicle_Size|Vehicle Size]] page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium). | ||
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! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic | ! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic | ||
|- | |- | ||
| 1 || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0.2 round -2}}}} || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0 | |||
|} | |} | ||
==Verity-Class Upgrades== | |||
The following | The following modules require only 1 upgrade slot in a Verity-class vehicle: | ||
* | * [[Vehicle Upgrades#Adaptive Coloration|Adaptive Coloration]] | ||
* [[Vehicle Upgrades#Articulating Rudder|Articulating Rudder]] | |||
* [[Vehicle Upgrades#Baffled Hull Patterns|Baffled Hull Patterns]] | |||
* [[Vehicle Upgrades#Boarding Axes|Boarding Axes]] | |||
* [[Vehicle Upgrades#Boarding Hooks|Boarding Hooks]] | |||
* [[Vehicle Upgrades#Cuprium Hull Coating|Cuprium Hull Coating]] | |||
* [[Vehicle Upgrades#Gunnery Module, Minor|Gunnery Module, Minor]] | |||
* [[Vehicle Upgrades#Heat Recycling|Heat Recycling]] | |||
* [[Vehicle Upgrades#Hot Loads, Greater|Hot Loads, Greater]] | |||
* [[Vehicle Upgrades#Hot Loads, Major|Hot Loads, Major]] | |||
* [[Vehicle Upgrades#Hot Loads, Minor|Hot Loads, Minor]] | |||
* [[Vehicle Upgrades#Labeled Controls|Labeled Controls]] | |||
* [[Vehicle Upgrades#Lateral Thrust|Lateral Thrust]] | |||
* [[Vehicle Upgrades#Masterwork Module|Masterwork Module]] | |||
* [[Vehicle Upgrades#Mothership Module|Mothership Module]] | |||
* [[Vehicle Upgrades#Music Box, Greater|Music Box, Greater]] | |||
* [[Vehicle Upgrades#Music Box, Major|Music Box, Major]] | |||
* [[Vehicle Upgrades#Music Box, Minor|Music Box, Minor]] | |||
* [[Vehicle Upgrades#Oblique Angles|Oblique Angles]] | |||
* [[Vehicle Upgrades#Pattern Recognition Module|Pattern Recognition Module]] | |||
* [[Vehicle Upgrades#Raised Quarterdeck|Raised Quarterdeck]] | |||
* [[Vehicle Upgrades#Semaphore Signaling|Semaphore Signaling]] | |||
* [[Vehicle Upgrades#Sleek Lines|Sleek Lines]] | |||
* [[Vehicle Upgrades#Speed Module|Speed Module]] | |||
The following | The following modules require 2 upgrade slots in a Verity-class vehicle: | ||
* | * [[Vehicle Upgrades#Adamantine Trim|Adamantine Trim]] | ||
* [[Vehicle Upgrades#Maneuver Module, Average|Maneuver Module, Average]] | |||
* [[Vehicle Upgrades#Maneuver Module, Good|Maneuver Module, Good]] | |||
* [[Vehicle Upgrades#Ramming Prow, Major|Ramming Prow, Major]] | |||
* [[Vehicle Upgrades#Ramming Prow, Minor|Ramming Prow, Minor]] | |||
* [[Vehicle Upgrades#Reinforced Hull|Reinforced Hull]] | |||
* [[Vehicle Upgrades#Shoulder Bumpers|Shoulder Bumpers]] |
Latest revision as of 10:52, 12 November 2017

The verity-class vehicle provides a fairly nimble platform, offering some decent improvements over the stock host-class vehicle. The verity-class is more agile and offensive but less durable than the stout-class, and both the stout and verity are but pale comparisons to the single-attribute vehicle classes.
As with any vehicle class, verity-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.
Verity-Class General Attributes
Vehicle Attribute: | any one of (INT, WIS, or CHA) |
---|---|
Base Speed: | 4 squares (200 feet) |
Maneuverability: |
Air: poor Sub-surface: poor Land: poor Aquatic (surface): poor
Weapon Ranges: |
---|
Short: 1 - 2 Medium: 3 - 4 Long: 5 - 6
Available Actions: |
---|
Move: - Move
- Sudden Halt (costs 1 focus)
Swift: - Quick Attack
Standard: - Build Focus
- Damage Control
- Second Move
- Evasive Maneuvers
- Standard Attack
- Take Aim
Verity-Class Base Stats
Ship Level | Base Maneuver Offense | Siege Damage | Base Maneuver Defense | Base Durability | Base Vehicle DR | Base Crew DR | Vehicle Features |
---|---|---|---|---|---|---|---|
1 | 1 | 1d2 | 11 | 4 | - | - | Targeting Reticle 1 |
2 | 2 | 1d2 | 12 | 5 | - | - | - |
3 | 3 | 1d3 | 13 | 6 | - | - | Controls Feedback 1 |
4 | 4 | 1d3 | 14 | 6 | - | - | - |
5 | 5 | 1d4 | 15 | 7 | - | - | Elevated Mount 1 |
6 | 6 | 1d4 | 16 | 7 | - | - | - |
7 | 7 | 1d6 | 17 | 8 | - | - | - |
8 | 9 | 1d6 | 18 | 8 | - | - | - |
9 | 10 | 1d6+1 | 19 | 9 | - | - | - |
10 | 11 | 1d6+2 | 20 | 9 | - | - | Efficient Propulsion |
11 | 12 | 2d6 | 21 | 10 | - | - | - |
12 | 13 | 2d6+1 | 22 | 11 | - | - | - |
13 | 14 | 2d6+2 | 23 | 11 | - | - | Targeting Reticle 2 |
14 | 15 | 3d6 | 24 | 12 | - | - | - |
15 | 17 | 3d6 | 25 | 14 | - | - | Push the Limits 1 |
16 | 18 | 3d6+1 | 26 | 14 | - | - | - |
17 | 19 | 3d6+2 | 27 | 15 | - | - | - |
18 | 20 | 4d6+1 | 28 | 16 | - | - | Controls Feedback 2 |
19 | 21 | 4d6+2 | 29 | 16 | - | - | - |
20 | 22 | 5d6 | 30 | 17 | - | - | Turreted Weaponry |
21 | 23 | 6d6 | 31 | 18 | - | - | - |
22 | 25 | 6d6+2 | 32 | 18 | - | - | - |
23 | 26 | 7d6+1 | 33 | 19 | - | - | Targeting Reticle 3 |
24 | 27 | 8d6+1 | 34 | 20 | - | - | - |
25 | 28 | 9d6 | 35 | 20 | - | - | Elevated Mount 2 |
26 | 29 | 10d6 | 36 | 21 | - | - | - |
27 | 30 | 10d6+3 | 37 | 21 | - | - | - |
28 | 31 | 10d6+7 | 38 | 22 | - | - | Controls Feedback 3 |
29 | 33 | 10d6+11 | 39 | 23 | - | - | - |
30 | 34 | 10d6+16 | 40 | 23 | - | - | Push the Limits 2 |
31 | 35 | 10d6+21 | 41 | 24 | - | - | - |
32 | 36 | 10d6+25 | 42 | 25 | - | - | - |
33 | 37 | 10d6+31 | 43 | 25 | - | - | - |
34 | 38 | 10d6+34 | 44 | 26 | - | - | - |
35 | 39 | 10d6+39 | 45 | 27 | - | - | Elevated Mount 3 |
Verity-Class Vehicle Features
Targeting Reticle
Beginning at level 1, once per encounter, you can perform the Take Aim action as a swift action, instead of a standard action.
Beginning at level 13, the maneuver offense bonus granted any time you perform the Take Aim action is +3 instead of +2.
Beginning at level 23, the maneuver offense bonus granted any time you perform the Take Aim action is +4 instead of +2.
Controls Feedback
Beginning at level 3, once per encounter, you can perform the Build Focus action as a swift action, instead of a standard action.
In addition, beginning at level 18, when you perform the Build Focus action, if your piloting check equals or exceeds a Hard DC, you regain 3 focus instead of 2. (Normally, this would require an Impossible DC.).
Beginning at level 28, when you perform the Build Focus action, if your piloting check equals or exceeds a Average DC, you regain 2 focus instead of 1. (Normally, this would require a Challenging DC.)
Pilot Check DC Achieved Focus Regained Normal Level 18 Level 28 Easy 1 1 1 Average 1 1 2 Challenging 2 2 2 Hard 2 3 3 Impossible 3 3 3
Elevated Mount
Beginning at level 5, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.
Beginning at level 25, the long range of your weapons increases by 1 square.
Beginning at level 35, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)
Efficient Propulsion
Beginning at level 10, once per encounter, you can perform a second move action as a swift action instead of a standard action.
Push the Limits
Beginning at level 15, once per encounter as part of either a move action or a second move action, you can spend 1 focus to move as though your maneuverability class were one better than it actually is. (E.g. if your maneuverability class is normally "average", it becomes "good" for the duration of the move action or a second move action.) If your vehicle's maneuverability class is already "good", it becomes "perfect", allowing you to move in any direction (including backwards) for the duration of the move action or a second move action.
Beginning at level 30, your vehicle's speed permanently increases by +1 square.
Turreted Weaponry
Beginning at level 20, as a free action to declare any of your vehicle's 90-degree arcs as it's "forward arc" until the start of your next turn, or until you change it again. This can be any of the four 90-degree arcs which map to the front, back, left or right side of your vehicle (although you don't need to spend focus to make your front facing your forward arc, since that is already your forward arc). It cannot be a ordinal (diagonal) arc (such as "front-left" or "front-right"). Once declared, all attacks you make are calculated as though the new arc were your forward firing arc. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).
Verity-Class Cost By Size
The prices below are the gold piece cost for a Verity-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Verity-class vehicle. The cost for other vehicle classes varies.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.
Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
Ship Level | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal | Titanic |
---|---|---|---|---|---|---|---|---|
1 | 400 | 600 | 900 | 1,300 | 1,800 | 3,000 | 4,300 | 6,000 |
2 | 900 | 1,400 | 1,900 | 2,800 | 4,100 | 6,800 | 9,600 | 13,500 |
3 | 1,500 | 2,300 | 3,200 | 4,700 | 6,800 | 11,300 | 16,000 | 22,500 |
4 | 2,200 | 3,300 | 4,700 | 6,900 | 9,900 | 16,500 | 23,400 | 33,000 |
5 | 3,000 | 4,500 | 6,500 | 9,500 | 13,500 | 22,500 | 32,000 | 45,000 |
6 | 4,000 | 6,000 | 8,600 | 12,600 | 18,000 | 30,000 | 42,600 | 60,000 |
7 | 5,000 | 7,500 | 10,800 | 15,800 | 22,500 | 37,500 | 53,300 | 75,000 |
8 | 6,400 | 9,600 | 13,800 | 20,200 | 28,800 | 48,000 | 68,200 | 96,000 |
9 | 8,000 | 12,000 | 17,200 | 25,200 | 36,000 | 60,000 | 85,200 | 120,000 |
10 | 10,000 | 15,000 | 21,500 | 31,500 | 45,000 | 75,000 | 106,500 | 150,000 |
11 | 12,400 | 18,600 | 26,700 | 39,100 | 55,800 | 93,000 | 132,100 | 186,000 |
12 | 15,000 | 22,500 | 32,300 | 47,300 | 67,500 | 112,500 | 159,800 | 225,000 |
13 | 18,200 | 27,300 | 39,100 | 57,300 | 81,900 | 136,500 | 193,800 | 273,000 |
14 | 22,400 | 33,600 | 48,200 | 70,600 | 100,800 | 168,000 | 238,600 | 336,000 |
15 | 28,400 | 42,600 | 61,100 | 89,500 | 127,800 | 213,000 | 302,500 | 426,000 |
16 | 38,600 | 57,900 | 83,000 | 121,600 | 173,700 | 289,500 | 411,100 | 579,000 |
17 | 52,000 | 78,000 | 111,800 | 163,800 | 234,000 | 390,000 | 553,800 | 780,000 |
18 | 72,000 | 108,000 | 154,800 | 226,800 | 324,000 | 540,000 | 766,800 | 1,080,000 |
19 | 96,000 | 144,000 | 206,400 | 302,400 | 432,000 | 720,000 | 1,022,400 | 1,440,000 |
20 | 128,000 | 192,000 | 275,200 | 403,200 | 576,000 | 960,000 | 1,363,200 | 1,920,000 |
21 | 170,000 | 255,000 | 365,500 | 535,500 | 765,000 | 1,275,000 | 1,810,500 | 2,550,000 |
22 | 228,000 | 342,000 | 490,200 | 718,200 | 1,026,000 | 1,710,000 | 2,428,200 | 3,420,000 |
23 | 302,000 | 453,000 | 649,300 | 951,300 | 1,359,000 | 2,265,000 | 3,216,300 | 4,530,000 |
24 | 400,000 | 600,000 | 860,000 | 1,260,000 | 1,800,000 | 3,000,000 | 4,260,000 | 6,000,000 |
25 | 520,000 | 780,000 | 1,118,000 | 1,638,000 | 2,340,000 | 3,900,000 | 5,538,000 | 7,800,000 |
26 | 700,000 | 1,050,000 | 1,505,000 | 2,205,000 | 3,150,000 | 5,250,000 | 7,455,000 | 10,500,000 |
27 | 920,000 | 1,380,000 | 1,978,000 | 2,898,000 | 4,140,000 | 6,900,000 | 9,798,000 | 13,800,000 |
28 | 1,240,000 | 1,860,000 | 2,666,000 | 3,906,000 | 5,580,000 | 9,300,000 | 13,206,000 | 18,600,000 |
29 | 1,640,000 | 2,460,000 | 3,526,000 | 5,166,000 | 7,380,000 | 12,300,000 | 17,466,000 | 24,600,000 |
30 | 2,180,000 | 3,270,000 | 4,687,000 | 6,867,000 | 9,810,000 | 16,350,000 | 23,217,000 | 32,700,000 |
31 | 2,880,000 | 4,320,000 | 6,192,000 | 9,072,000 | 12,960,000 | 21,600,000 | 30,672,000 | 43,200,000 |
32 | 3,780,000 | 5,670,000 | 8,127,000 | 11,907,000 | 17,010,000 | 28,350,000 | 40,257,000 | 56,700,000 |
33 | 5,000,000 | 7,500,000 | 10,750,000 | 15,750,000 | 22,500,000 | 37,500,000 | 53,250,000 | 75,000,000 |
34 | 6,620,000 | 9,930,000 | 14,233,000 | 20,853,000 | 29,790,000 | 49,650,000 | 70,503,000 | 99,300,000 |
35 | 8,820,000 | 13,230,000 | 18,963,000 | 27,783,000 | 39,690,000 | 66,150,000 | 93,933,000 | 132,300,000 |
Verity-Class Upgrades
The following modules require only 1 upgrade slot in a Verity-class vehicle:
- Adaptive Coloration
- Articulating Rudder
- Baffled Hull Patterns
- Boarding Axes
- Boarding Hooks
- Cuprium Hull Coating
- Gunnery Module, Minor
- Heat Recycling
- Hot Loads, Greater
- Hot Loads, Major
- Hot Loads, Minor
- Labeled Controls
- Lateral Thrust
- Masterwork Module
- Mothership Module
- Music Box, Greater
- Music Box, Major
- Music Box, Minor
- Oblique Angles
- Pattern Recognition Module
- Raised Quarterdeck
- Semaphore Signaling
- Sleek Lines
- Speed Module
The following modules require 2 upgrade slots in a Verity-class vehicle: