CR 1/2 Bogey Plans: Difference between revisions

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m (Text replacement - "Chaotic Neutral" to "True Chaotic")
 
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{{Template:Bogey
{{Template:Bogey


| CR = 1/2
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR|1
}}</onlyinclude>


| Bogey-Name =  
| Bogey-Name =  
Line 8: Line 10:
   <!-- Value: file name and extension only (i.e. "vehicle_picture.jpg", no quotes) -->
   <!-- Value: file name and extension only (i.e. "vehicle_picture.jpg", no quotes) -->


| Role =  
| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role|
   <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank -->
   <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank -->
}}</onlyinclude>


| Description =  
| Description =  
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   <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic -->
   <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic -->


| Type =  
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
   <!-- Values: Aerial, Aether, Naval, Ground, Subaquatic, Subterranean -->
   <!-- Values: Aerial, Aether, Naval, Ground, Subaquatic, Subterranean -->
}}</onlyinclude>


| Pilot-Alignment =  
| Pilot-Alignment =  
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, True Lawful, Lawful Evil, Pure Good, Neutral, Pure Evil, Chaotic Good, True Chaotic, Chaotic Evil -->


| Nudge-Basic-Lore-Value =  
| Nudge-Basic-Lore-Value =  
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   <!-- List the sense type and distance (in number of 50-ft squares)                -->
   <!-- List the sense type and distance (in number of 50-ft squares)                -->
   <!-- If pilot/crew have senses with ranges greater than 100 ft, list them          -->
   <!-- If pilot/crew have senses with ranges greater than 100 ft, list them          -->
   <!-- If bogey provides additional senses/sensors list them                       -->
   <!-- If bogey provides additional senses/sensors list them                         -->
   <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]]    -->
   <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]]    -->
   <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]]                                  -->
   <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]]                                  -->


| Nudge-Perception =  
| Nudge-Perception =  
   <!--CR 1/2 PERCEPTION = +3 -->
   <!--CR 1/2 PERCEPTION = +4 -->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


Line 49: Line 55:
<!--  DEFENSES  -->
<!--  DEFENSES  -->


| Nudge-CMD =  
| Nudge-Maneuver-Defense =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 Maneuver Defense (MD) = 14 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMD. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Defense. Max recommended +/- 4. -->


| CMD-Notes =  
| Maneuver-Defense-Notes =  
   <!-- Use to describe temporary or situational bonuses to CMD, etc. -->
   <!-- Use to describe temporary or situational bonuses to Maneuver Defense, etc. -->


| Nudge-Durability =  
| Nudge-Durability =  
   <!-- CR 1/2 Durability = 14 -->
   <!-- CR 1/2 Durability = -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. -->


Line 74: Line 80:


| Bogey-Speed-Notes =  
| Bogey-Speed-Notes =  
   <!-- Use to describe temporary or situational bonuses to speed (e.g. "+2 squares during Double Move") -->
   <!-- Use to describe temporary or situational bonuses to speed (e.g. "+2 squares during Second Move") -->


| Maneuver-Profile =  
| Maneuver-Profile =  
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   <!-- The ring of squares considered long range for this bogey (e.g. "5 - 6") -->
   <!-- The ring of squares considered long range for this bogey (e.g. "5 - 6") -->


| Quick-Attack-Name =  
| Quick-Attack-Name = Auxiliary Weapons
   <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") -->
   <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") -->


| Quick-Attack-Nudge-CMB =  
| Override-Quick-Siege-Atk-Qty =
   <!-- CR 1/2 CMD = 14 -->
  <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for Quick Siege Attack)    -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
  <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value          -->
 
| Quick-Attack-Nudge-Maneuver-Offense =  
   <!-- CR 1/2 Maneuver Offense = +2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Offense. Max recommended +/- 4. -->


| Quick-Attack-Nudge-Siege-Dmg =  
| Quick-Attack-Nudge-Siege-Dmg =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 Siege Dmg = 1d2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base siege damage. Max recommended +/- 4. -->
 
| Quick-Attack-Siege-Dmg-Die-Size =
  <!-- Values: d6, d8 (default is d6). This does not change the average damage dealt. -->


| Quick-Attack-Notes =  
| Quick-Attack-Notes =  
   <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to CMB, etc. -->
   <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to Maneuver Offense, etc. -->
   <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect  -->
   <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect  -->


| Standard-Attack-Name =  
| Standard-Attack-Name = Main Battery Weapons
   <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") -->
   <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") -->


| Standard-Attack-Nudge-CMB =  
| Override-Standard-Siege-Atk-Qty =
   <!-- CR 1/2 CMD = 14 -->
  <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for Standard Siege Attack)    -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
  <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value          -->
 
| Standard-Attack-Nudge-Maneuver-Offense =  
   <!-- CR 1/2 Maneuver Offense = +2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Offense. Max recommended +/- 4. -->


| Standard-Attack-Nudge-Siege-Dmg =  
| Standard-Attack-Nudge-Siege-Dmg =  
   <!-- CR 1/2 CMD = 14 -->
   <!-- CR 1/2 Siege Dmg = 1d2 -->
   <!-- Values: any positive or negative number, or leave blank. Added to base CMB. Max recommended +/- 4. -->
   <!-- Values: any positive or negative number, or leave blank. Added to base siege damage. Max recommended +/- 4. -->
 
| Standard-Attack-Siege-Dmg-Die-Size =
  <!-- Values: d6, d8 (default is d6). This does not change the average damage dealt. -->


| Standard-Attack-Notes =  
| Standard-Attack-Notes =  
   <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to CMB, etc. -->
   <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to Maneuver Offense, etc. -->
   <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect  -->
   <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect  -->


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| Ability-1-Name =  
| Ability-1-Name =  
| Ability-1-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-1-Action-Type =  
| Ability-1-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-1-Description =  
| Ability-1-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-1-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-1-Maneuver-Offense}}   Maneuver Offense            @ CR 1/2 = +2
          {{#var:Special-1-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-1-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-1-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-1-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-1-CMB =  
| Nudge-Ability-1-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-1-Minor-Siege-Dmg =  
| Nudge-Ability-1-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-1-Standard-Siege-Dmg =  
| Nudge-Ability-1-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-1-Heavy-Siege-Dmg =  
| Nudge-Ability-1-Heavy-Siege-Dmg =  
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| Ability-2-Name =  
| Ability-2-Name =  
| Ability-2-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-2-Action-Type =  
| Ability-2-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-2-Description =  
| Ability-2-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-2-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-2-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-2-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-2-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-2-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-2-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-2-CMB =  
| Nudge-Ability-2-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-2-Minor-Siege-Dmg =  
| Nudge-Ability-2-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-2-Standard-Siege-Dmg =  
| Nudge-Ability-2-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-2-Heavy-Siege-Dmg =  
| Nudge-Ability-2-Heavy-Siege-Dmg =  
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| Ability-3-Name =  
| Ability-3-Name =  
| Ability-3-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-3-Action-Type =  
| Ability-3-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-3-Description =  
| Ability-3-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-3-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-3-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-3-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-3-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-3-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-3-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-3-CMB =  
| Nudge-Ability-3-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-3-Minor-Siege-Dmg =  
| Nudge-Ability-3-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-3-Standard-Siege-Dmg =  
| Nudge-Ability-3-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-3-Heavy-Siege-Dmg =  
| Nudge-Ability-3-Heavy-Siege-Dmg =  
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| Ability-4-Name =  
| Ability-4-Name =  
| Ability-4-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-4-Action-Type =  
| Ability-4-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-4-Description =  
| Ability-4-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-4-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-4-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-4-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-4-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-4-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-4-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-4-CMB =  
| Nudge-Ability-4-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-4-Minor-Siege-Dmg =  
| Nudge-Ability-4-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-4-Standard-Siege-Dmg =  
| Nudge-Ability-4-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-4-Heavy-Siege-Dmg =  
| Nudge-Ability-4-Heavy-Siege-Dmg =  
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| Ability-5-Name =  
| Ability-5-Name =  
| Ability-5-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-5-Action-Type =  
| Ability-5-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-5-Description =  
| Ability-5-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-5-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-5-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-5-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-5-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-5-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-5-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-5-CMB =  
| Nudge-Ability-5-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-5-Minor-Siege-Dmg =  
| Nudge-Ability-5-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-5-Standard-Siege-Dmg =  
| Nudge-Ability-5-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-5-Heavy-Siege-Dmg =  
| Nudge-Ability-5-Heavy-Siege-Dmg =  
Line 298: Line 351:


| Ability-6-Name =  
| Ability-6-Name =  
| Ability-6-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-6-Action-Type =  
| Ability-6-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-6-Description =  
| Ability-6-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-6-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-6-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-6-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-6-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-6-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-6-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-6-CMB =  
| Nudge-Ability-6-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-6-Minor-Siege-Dmg =  
| Nudge-Ability-6-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-6-Standard-Siege-Dmg =  
| Nudge-Ability-6-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-6-Heavy-Siege-Dmg =  
| Nudge-Ability-6-Heavy-Siege-Dmg =  
Line 324: Line 386:




<!--  SPECIAL ABILITY 1   -->
<!--  SPECIAL ABILITY 7   -->


| Ability-7-Name =  
| Ability-7-Name =  
| Ability-7-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-7-Action-Type =  
| Ability-7-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-7-Description =  
| Ability-7-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-7-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-7-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-7-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-7-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-7-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-7-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-7-CMB =  
| Nudge-Ability-7-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-7-Minor-Siege-Dmg =  
| Nudge-Ability-7-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-7-Standard-Siege-Dmg =  
| Nudge-Ability-7-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-7-Heavy-Siege-Dmg =  
| Nudge-Ability-7-Heavy-Siege-Dmg =  
Line 353: Line 424:




<!--  SPECIAL ABILITY 1   -->
<!--  SPECIAL ABILITY 8   -->


| Ability-8-Name =  
| Ability-8-Name =  
| Ability-8-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-8-Action-Type =  
| Ability-8-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-8-Description =  
| Ability-8-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-8-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-8-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-8-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-8-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-8-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-8-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-8-CMB =  
| Nudge-Ability-8-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-8-Minor-Siege-Dmg =  
| Nudge-Ability-8-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-8-Standard-Siege-Dmg =  
| Nudge-Ability-8-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-8-Heavy-Siege-Dmg =  
| Nudge-Ability-8-Heavy-Siege-Dmg =  
Line 382: Line 462:




<!--  SPECIAL ABILITY 1   -->
<!--  SPECIAL ABILITY 9   -->


| Ability-9-Name =  
| Ability-9-Name =  
| Ability-9-Keywords =
  <!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g.  -->


| Ability-9-Action-Type =  
| Ability-9-Action-Type =  
   <!-- Values: Swift, Standard or Free -->
   <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed)  -->
  <!-- If Swift or Standard is chosen, it will be added to list of available actions        -->


| Ability-9-Description =  
| Ability-9-Description =  
   <!-- Insert colons ":" before each paragraph after first; replace CMB or siege damage values with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
          {{#var:Special-9-CMB}}               CMB                          @ CR 1/2 = +3
        {{#var:Special-9-Maneuver-Offense}}   Maneuver-Offense            @ CR 1/2 = +2
          {{#var:Special-9-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d6
        {{#var:Special-9-Minor-Siege-Dmg}}    Usually includes an effect  @ CR 1/2 = 1d2
          {{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d3
        {{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage        @ CR 1/2 = 1d2
          {{#var:Special-9-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d6
        {{#var:Special-9-Heavy-Siege-Dmg}}    Alpha Strike Damage          @ CR 1/2 = 1d3
        {{#var:Easy-Skill-DC}}                                            @ CR 1/2 = 3
        {{#var:Average-Skill-DC}}                                          @ CR 1/2 = 12
        {{#var:Challenging-Skill-DC}}                                      @ CR 1/2 = 13
        {{#var:Hard-Skill-DC}}                                            @ CR 1/2 = 16
        {{#var:Impossible-Skill-DC}}                                      @ CR 1/2 = 22
     -->
     -->


| Nudge-Ability-9-CMB =  
| Nudge-Ability-9-Maneuver-Offense =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| Nudge-Ability-9-Minor-Siege-Dmg =  
| Nudge-Ability-9-Minor-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 -->


| Nudge-Ability-9-Standard-Siege-Dmg =  
| Nudge-Ability-9-Standard-Siege-Dmg =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 -->


| Nudge-Ability-9-Heavy-Siege-Dmg =  
| Nudge-Ability-9-Heavy-Siege-Dmg =  

Latest revision as of 15:14, 28 November 2019

x

(CR 1)

- -

General

Lore Check: Knowledge (Logic) (Basic: DC 2; Full: DC 17)
Init: +1
Senses: Standard Vision
Perception: +4

Defense

Maneuver Defense (MD): 13
Durability: 4 sunder successes
Bogey Siege DR:
Crew Siege DR:
Special Defenses:
  • Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
  • Immune to critical hits
  • Immune to most status conditions (but not forced movement)
  • Always succeeds on all saving throws (including harmless or beneficial effects)
Special Limitations:
  • Cannot make attacks of opportunity
  • Cannot take immediate actions
  • Does not threaten squares
  • Cannot flank
  • Cannot inflict critical hits

Movement

x
Size / Space: 0
Speed: squares
Maneuverability Profile: Poor

Offense

Weapon Ranges:
x
Close Range:
Medium Range:
Long Range:
Quick Attack:
  • 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Standard Attack:
  • 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Action Points: 0

Available Actions

Swift Actions:
(used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
Standard Actions:

Special Abilities

Combat Tactics

Out of Combat

Rewards

XP: 400
Salvage: Sell value of 219 gp.



* - indicates value has been adjusted from the base value for the bogey's CR.