CR 1/2 Bogey Plans: Difference between revisions
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{{Template:Bogey | {{Template:Bogey | ||
| CR = 1/ | | CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | ||
| CR|1 | |||
}}</onlyinclude> | |||
| Bogey-Name = | | Bogey-Name = | ||
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<!-- Value: file name and extension only (i.e. "vehicle_picture.jpg", no quotes) --> | <!-- Value: file name and extension only (i.e. "vehicle_picture.jpg", no quotes) --> | ||
| Role = | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
| Role| | |||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | ||
}}</onlyinclude> | |||
| Description = | | Description = | ||
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<!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | ||
| Type = | | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | ||
| Type| | |||
<!-- Values: Aerial, Aether, Naval, Ground, Subaquatic, Subterranean --> | <!-- Values: Aerial, Aether, Naval, Ground, Subaquatic, Subterranean --> | ||
}}</onlyinclude> | |||
| Pilot-Alignment = | | Pilot-Alignment = | ||
<!-- Values: Lawful Good, Lawful | <!-- Values: Lawful Good, True Lawful, Lawful Evil, Pure Good, Neutral, Pure Evil, Chaotic Good, True Chaotic, Chaotic Evil --> | ||
| Nudge-Basic-Lore-Value = | | Nudge-Basic-Lore-Value = | ||
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<!-- List the sense type and distance (in number of 50-ft squares) --> | <!-- List the sense type and distance (in number of 50-ft squares) --> | ||
<!-- If pilot/crew have senses with ranges greater than 100 ft, list them --> | <!-- If pilot/crew have senses with ranges greater than 100 ft, list them --> | ||
<!-- If bogey provides additional senses/sensors list them | <!-- If bogey provides additional senses/sensors list them --> | ||
<!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]] --> | <!-- [[Echolocation]], [[Tremorsense]], [[Perfect Tremorsense]], [[Blindsense]] --> | ||
<!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]] --> | <!-- [[Lifesense]], [[Telepathy]], [[Cloudsense]] --> | ||
| Nudge-Perception = | | Nudge-Perception = | ||
<!--CR 1/2 PERCEPTION = + | <!--CR 1/2 PERCEPTION = +4 --> | ||
<!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8--> | ||
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<!-- DEFENSES --> | <!-- DEFENSES --> | ||
| Nudge- | | Nudge-Maneuver-Defense = | ||
<!-- CR 1/2 | <!-- CR 1/2 Maneuver Defense (MD) = 14 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base | <!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Defense. Max recommended +/- 4. --> | ||
| | | Maneuver-Defense-Notes = | ||
<!-- Use to describe temporary or situational bonuses to | <!-- Use to describe temporary or situational bonuses to Maneuver Defense, etc. --> | ||
| Nudge-Durability = | | Nudge-Durability = | ||
<!-- CR 1/2 Durability = | <!-- CR 1/2 Durability = 3 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. --> | <!-- Values: any positive or negative number, or leave blank. Added to base Durability. Max recommended +/- 20%. --> | ||
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| Bogey-Speed-Notes = | | Bogey-Speed-Notes = | ||
<!-- Use to describe temporary or situational bonuses to speed (e.g. "+2 squares during | <!-- Use to describe temporary or situational bonuses to speed (e.g. "+2 squares during Second Move") --> | ||
| Maneuver-Profile = | | Maneuver-Profile = | ||
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<!-- The ring of squares considered long range for this bogey (e.g. "5 - 6") --> | <!-- The ring of squares considered long range for this bogey (e.g. "5 - 6") --> | ||
| Quick-Attack-Name = | | Quick-Attack-Name = Auxiliary Weapons | ||
<!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") --> | <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") --> | ||
| Quick-Attack-Nudge- | | Override-Quick-Siege-Atk-Qty = | ||
<!-- CR 1/2 | <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for Quick Siege Attack) --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| Quick-Attack-Nudge-Maneuver-Offense = | |||
<!-- CR 1/2 Maneuver Offense = +2 --> | |||
<!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Offense. Max recommended +/- 4. --> | |||
| Quick-Attack-Nudge-Siege-Dmg = | | Quick-Attack-Nudge-Siege-Dmg = | ||
<!-- CR 1/2 | <!-- CR 1/2 Siege Dmg = 1d2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base | <!-- Values: any positive or negative number, or leave blank. Added to base siege damage. Max recommended +/- 4. --> | ||
| Quick-Attack-Notes = | | Quick-Attack-Notes = | ||
<!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to | <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to Maneuver Offense, etc. --> | ||
<!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> | <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> | ||
| Standard-Attack-Name = | | Standard-Attack-Name = Main Battery Weapons | ||
<!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") --> | <!-- Name of the siege weapons this bogey uses (e.g. "Heavy Ballista") --> | ||
| Standard-Attack-Nudge- | | Override-Standard-Siege-Atk-Qty = | ||
<!-- CR 1/2 | <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for Standard Siege Attack) --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| Standard-Attack-Nudge-Maneuver-Offense = | |||
<!-- CR 1/2 Maneuver Offense = +2 --> | |||
<!-- Values: any positive or negative number, or leave blank. Added to base Maneuver Offense. Max recommended +/- 4. --> | |||
| Standard-Attack-Nudge-Siege-Dmg = | | Standard-Attack-Nudge-Siege-Dmg = | ||
<!-- CR 1/2 | <!-- CR 1/2 Siege Dmg = 1d2 --> | ||
<!-- Values: any positive or negative number, or leave blank. Added to base | <!-- Values: any positive or negative number, or leave blank. Added to base siege damage. Max recommended +/- 4. --> | ||
| Standard-Attack-Notes = | | Standard-Attack-Notes = | ||
<!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to | <!-- Use to describe any nuances of the siege damage, temporary or situational bonuses to Maneuver Offense, etc. --> | ||
<!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> | <!-- Note that siege damage is already a damage type, so types like Bludgeoning or Cold should only be used as flavor; they have no game effect --> | ||
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| Ability-1-Name = | | Ability-1-Name = | ||
| Ability-1-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-1-Action-Type = | | Ability-1-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-1-Description = | | Ability-1-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-1-Maneuver-Offense}} Maneuver Offense @ CR 1/2 = +2 | |||
{{#var:Special-1-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-1-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-1-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-1- | | Nudge-Ability-1-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-1-Minor-Siege-Dmg = | | Nudge-Ability-1-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-1-Standard-Siege-Dmg = | | Nudge-Ability-1-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-1-Heavy-Siege-Dmg = | | Nudge-Ability-1-Heavy-Siege-Dmg = | ||
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| Ability-2-Name = | | Ability-2-Name = | ||
| Ability-2-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-2-Action-Type = | | Ability-2-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-2-Description = | | Ability-2-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-2-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-2-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-2-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-2-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-2- | | Nudge-Ability-2-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-2-Minor-Siege-Dmg = | | Nudge-Ability-2-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-2-Standard-Siege-Dmg = | | Nudge-Ability-2-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-2-Heavy-Siege-Dmg = | | Nudge-Ability-2-Heavy-Siege-Dmg = | ||
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| Ability-3-Name = | | Ability-3-Name = | ||
| Ability-3-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-3-Action-Type = | | Ability-3-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-3-Description = | | Ability-3-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-3-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-3-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-3-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-3-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-3- | | Nudge-Ability-3-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-3-Minor-Siege-Dmg = | | Nudge-Ability-3-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-3-Standard-Siege-Dmg = | | Nudge-Ability-3-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-3-Heavy-Siege-Dmg = | | Nudge-Ability-3-Heavy-Siege-Dmg = | ||
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| Ability-4-Name = | | Ability-4-Name = | ||
| Ability-4-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-4-Action-Type = | | Ability-4-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-4-Description = | | Ability-4-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-4-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-4-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-4-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-4-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-4- | | Nudge-Ability-4-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-4-Minor-Siege-Dmg = | | Nudge-Ability-4-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-4-Standard-Siege-Dmg = | | Nudge-Ability-4-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-4-Heavy-Siege-Dmg = | | Nudge-Ability-4-Heavy-Siege-Dmg = | ||
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| Ability-5-Name = | | Ability-5-Name = | ||
| Ability-5-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-5-Action-Type = | | Ability-5-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-5-Description = | | Ability-5-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-5-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-5-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-5-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-5-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-5- | | Nudge-Ability-5-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-5-Minor-Siege-Dmg = | | Nudge-Ability-5-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-5-Standard-Siege-Dmg = | | Nudge-Ability-5-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-5-Heavy-Siege-Dmg = | | Nudge-Ability-5-Heavy-Siege-Dmg = | ||
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| Ability-6-Name = | | Ability-6-Name = | ||
| Ability-6-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-6-Action-Type = | | Ability-6-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-6-Description = | | Ability-6-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-6-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-6-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-6-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-6-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-6- | | Nudge-Ability-6-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-6-Minor-Siege-Dmg = | | Nudge-Ability-6-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-6-Standard-Siege-Dmg = | | Nudge-Ability-6-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-6-Heavy-Siege-Dmg = | | Nudge-Ability-6-Heavy-Siege-Dmg = | ||
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<!-- SPECIAL ABILITY | <!-- SPECIAL ABILITY 7 --> | ||
| Ability-7-Name = | | Ability-7-Name = | ||
| Ability-7-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-7-Action-Type = | | Ability-7-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-7-Description = | | Ability-7-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-7-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-7-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-7-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-7-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-7- | | Nudge-Ability-7-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-7-Minor-Siege-Dmg = | | Nudge-Ability-7-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-7-Standard-Siege-Dmg = | | Nudge-Ability-7-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-7-Heavy-Siege-Dmg = | | Nudge-Ability-7-Heavy-Siege-Dmg = | ||
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<!-- SPECIAL ABILITY | <!-- SPECIAL ABILITY 8 --> | ||
| Ability-8-Name = | | Ability-8-Name = | ||
| Ability-8-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-8-Action-Type = | | Ability-8-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-8-Description = | | Ability-8-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-8-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-8-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-8-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-8-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-8- | | Nudge-Ability-8-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-8-Minor-Siege-Dmg = | | Nudge-Ability-8-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-8-Standard-Siege-Dmg = | | Nudge-Ability-8-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-8-Heavy-Siege-Dmg = | | Nudge-Ability-8-Heavy-Siege-Dmg = | ||
Line 382: | Line 462: | ||
<!-- SPECIAL ABILITY | <!-- SPECIAL ABILITY 9 --> | ||
| Ability-9-Name = | | Ability-9-Name = | ||
| Ability-9-Keywords = | |||
<!-- Values: Any descriptors you'd like after the ability name (parentheses automatically added). E.g. --> | |||
| Ability-9-Action-Type = | | Ability-9-Action-Type = | ||
<!-- Values: Swift, Standard or | <!-- Values: "Swift," "Standard," "Free," "No Action," or "Always On" (no quotes needed) --> | ||
<!-- If Swift or Standard is chosen, it will be added to list of available actions --> | |||
| Ability-9-Description = | | Ability-9-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace | <!-- Insert colons ":" before each paragraph after first; replace Maneuver Offense or siege damage values with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special-9-Maneuver-Offense}} Maneuver-Offense @ CR 1/2 = +2 | |||
{{#var:Special-9-Minor-Siege-Dmg}} Usually includes an effect @ CR 1/2 = 1d2 | |||
{{#var:Special-9-Standard-Siege-Dmg}} Normal or AOE Damage @ CR 1/2 = 1d2 | |||
{{#var:Special-9-Heavy-Siege-Dmg}} Alpha Strike Damage @ CR 1/2 = 1d3 | |||
{{#var:Easy-Skill-DC}} @ CR 1/2 = 3 | |||
{{#var:Average-Skill-DC}} @ CR 1/2 = 12 | |||
{{#var:Challenging-Skill-DC}} @ CR 1/2 = 13 | |||
{{#var:Hard-Skill-DC}} @ CR 1/2 = 16 | |||
{{#var:Impossible-Skill-DC}} @ CR 1/2 = 22 | |||
--> | --> | ||
| Nudge-Ability-9- | | Nudge-Ability-9-Maneuver-Offense = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Ability-9-Minor-Siege-Dmg = | | Nudge-Ability-9-Minor-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2 --> | ||
| Nudge-Ability-9-Standard-Siege-Dmg = | | Nudge-Ability-9-Standard-Siege-Dmg = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| Nudge-Ability-9-Heavy-Siege-Dmg = | | Nudge-Ability-9-Heavy-Siege-Dmg = |
Latest revision as of 15:14, 28 November 2019
(CR 1)
- -
General
- Lore Check: Knowledge (Logic) (Basic: DC 2; Full: DC 17)
- Init: +1
- Senses: Standard Vision
- Perception: +4
Defense
- Maneuver Defense (MD): 13
- Durability: 4 sunder successes
- Bogey Siege DR:
- Crew Siege DR:
- Special Defenses:
- Cannot take hit point damage; Durability can only be reduced by sunders or siege damage
- Immune to critical hits
- Immune to most status conditions (but not forced movement)
- Always succeeds on all saving throws (including harmless or beneficial effects)
- Special Limitations:
- Cannot make attacks of opportunity
- Cannot take immediate actions
- Does not threaten squares
- Cannot flank
- Cannot inflict critical hits
Movement
- Size / Space: 0
- Speed: squares
- Maneuverability Profile: Poor
Offense
Close Range: Medium Range: Long Range:
- Quick Attack:
- 1x Auxiliary Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
- Standard Attack:
- 1x Main Battery Weapons +Expression error: Unrecognized punctuation character "[". vs. Maneuver Defense (MD) (1d2 siege damage on hit)
Available Actions
- Swift Actions:
-
- (used for: additional facing changes, firing outside of forward firing arc, sudden halts, activating special abilities)
-
- Standard Actions:
Special Abilities
Combat Tactics
Out of Combat
Rewards
- XP: 400
- Salvage: Sell value of 219 gp.
* - indicates value has been adjusted from the base value for the bogey's CR.