Maneuver Offense: Difference between revisions

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=== Maneuver Check ===
=== Maneuver Offense ===
: <small>'''Disambiguation:''' Maneuver Check was formerly known as Combat Maneuver Bonus (CMB)</small>


: Each character and creature has a ''maneuver check'' value that represents its skill at performing maneuvers (e.g. [[Trip]], [[Bull Rush]], [[Overrun]], etc.). A creature's ''maneuver check'' is determined using the following formula:
: Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:


<div style="padding-top:1em; padding-bottom:1em;">
::{| class="ep-default2 sortable" style="font-size:85%; border-collapse:collapse;" width="100%"
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
|- style="{{class-gradient|default}}"
! style="color:#7B68EE;" | Character Level + (STR modifier -or- DEX modifier) + Size modifier
! width="15%" | Combat Maneuver || width="15%" | Skill || width="15%" | Action Required || width="45%" | Description
|-
| [[Bull Rush]] || [[Might]] || [[Attack Action]] || Shove an enemy away from you
|-
| [[Charge]] || [[Movement]] || [[Standard Action]] || Move directly up to a foe and attack them
|-
| [[Clamber]] || [[Movement]] || [[Attack Action]] || Crawl underneath, or climb on top of a foe
|-
| [[Cleave]] || [[Might]] || [[Attack Action]] || Attack a foe adjacent to a foe you just attacked
|-
| [[Demoralize]] || [[Intimidate]] || [[Attack Action]] || Shake the confidence of a foe
|-
| [[Dirty Trick]] || [[Sleight of Hand]] || [[Attack Action]] || Discombobulate your foe using an unconventional attack
|-
| [[Disarm]] || [[Sleight of Hand]] || [[Attack Action]] || Strip a weapon out of the hands of your foe
|-
| [[Dismantle Trap]] || [[Disable Device]] || [[Attack Action]] || Deal siege damage to a trap
|-
| [[Drag]] || [[Might]] || [[Attack Action]] || Pull yourself and a foe backwards
|-
| [[Feint]] || [[Bluff]] || [[Attack Action]] || Make your foe drop their guard momentarily
|-
| [[Grapple]] || [[Might]] || [[Standard Action]] || Tackle your foe and wrestle them into submission
|-
| [[Overrun]] || [[Movement]] || [[Standard Action]] || Run through an enemy's space and knock them prone
|-
| [[Reposition]] || [[Sleight of Hand]] || [[Attack Action]] || Shove an enemy into the space of your choosing
|-
| [[Shield Bash]] || [[Might]] || [[Attack Action]] || Rattle an opponent by hitting them with your shield
|-
| [[Steal]] || [[Sleight of Hand]] || [[Attack Action]] || Why wait until they're dead to loot them?
|-
| [[Subdue]] || [[Sleight of Hand]] || [[Attack Action]] || Incapacitate your foe instead of killing them
|-
| [[Sunder]] || [[Might]] || [[Attack Action]] || Destroy your foe's weapon or shield
|-
| [[Trip]] || [[Sleight of Hand]] || [[Attack Action]] || Sweep the leg, and lay them out flat
|-
| [[Tumble]] || [[Acrobatics]] || [[Move Action]] at half speed || Get yourself into a bad situation, hopefully unscathed
|-
| [[Withdraw]] || [[Movement]] || [[Standard Action]] || Get yourself out of a bad situation, hopefully unscathed
|}
|}
</div>


:* '''Size Modifier:''' ''Fine -4, Diminutive -3, Tiny -2, Small -1, Medium +0, Large +1, Huge +2, Gargantuan +3, Colossal +4, Titanic +5.''


:* '''Feats:''' Some feats and abilities grant a bonus to your maneuver check when performing specific maneuvers.
: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]].  If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.
 
:* '''Penalties:''' Any penalties to a creature's attack rolls also apply to its ''maneuver check.'' For example, targeting a creature with partial cover inflicts a -4 penalty to both attack rolls and maneuver checks on the creature attacking it.

Latest revision as of 18:24, 12 February 2022

Maneuver Offense

Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required Description
Bull Rush Might Attack Action Shove an enemy away from you
Charge Movement Standard Action Move directly up to a foe and attack them
Clamber Movement Attack Action Crawl underneath, or climb on top of a foe
Cleave Might Attack Action Attack a foe adjacent to a foe you just attacked
Demoralize Intimidate Attack Action Shake the confidence of a foe
Dirty Trick Sleight of Hand Attack Action Discombobulate your foe using an unconventional attack
Disarm Sleight of Hand Attack Action Strip a weapon out of the hands of your foe
Dismantle Trap Disable Device Attack Action Deal siege damage to a trap
Drag Might Attack Action Pull yourself and a foe backwards
Feint Bluff Attack Action Make your foe drop their guard momentarily
Grapple Might Standard Action Tackle your foe and wrestle them into submission
Overrun Movement Standard Action Run through an enemy's space and knock them prone
Reposition Sleight of Hand Attack Action Shove an enemy into the space of your choosing
Shield Bash Might Attack Action Rattle an opponent by hitting them with your shield
Steal Sleight of Hand Attack Action Why wait until they're dead to loot them?
Subdue Sleight of Hand Attack Action Incapacitate your foe instead of killing them
Sunder Might Attack Action Destroy your foe's weapon or shield
Trip Sleight of Hand Attack Action Sweep the leg, and lay them out flat
Tumble Acrobatics Move Action at half speed Get yourself into a bad situation, hopefully unscathed
Withdraw Movement Standard Action Get yourself out of a bad situation, hopefully unscathed


Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.