Splayed: Difference between revisions
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:* You take a '''-6 penalty to AC''' until the condition is cleared. | :* You take a '''-6 penalty to AC''' until the condition is cleared. | ||
:* You take a '''-6 penalty to attack rolls''' until the condition is cleared. | :* You take a '''-6 penalty to attack rolls''' until the condition is cleared. | ||
:* Spells cast while ''splayed'' suffer a '''-6 penalty to any concentration checks'''. | |||
:* You cannot use any 2-handed weapons or projectile weapons while Splayed. | :* You cannot use any 2-handed weapons or projectile weapons while Splayed. | ||
:* You are subject to any forced movement which targets you, and you cannot prevent it by voluntarily falling prone. | :* You are subject to any forced movement which targets you, and you cannot prevent it by voluntarily falling prone. | ||
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::* Note that the penalty to your AC is '''not''' cleared until you finish your move action, meaning that attacks of opportunity made against you during your move action are made against your reduced AC. | ::* Note that the penalty to your AC is '''not''' cleared until you finish your move action, meaning that attacks of opportunity made against you during your move action are made against your reduced AC. | ||
::* Note that picking up dropped objects in your square can be done as part of this same move action to stand up from Splayed, as long as you have one hand free for each object you are retrieving. | ::* Note that picking up dropped objects in your square can be done as part of this same move action to stand up from Splayed, as long as you have one hand free for each object you are retrieving. | ||
:* You can spend a move action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR of the effect. If you succeed on the check, you reduce the ''splayed'' condition to [[quelled]]. You may only attempt this once – if you fail the [[Escape Artist]] check, you may not try again, and must recover by some other means. | :* You can spend a move action to attempt an [[Escape Artist]] check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect. If you succeed on the check, you reduce the ''splayed'' condition to [[quelled]]. You may only attempt this once – if you fail the [[Escape Artist]] check, you may not try again, and must recover by some other means. | ||
:* Alternatively, an adjacent ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to [[Prone]]. This action does not provoke for either you or the assisting ally. | :* Alternatively, an adjacent ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to [[Prone]]. This action does not provoke for either you or the assisting ally. | ||
:* If not cleared, Splayed automatically ends at the end of the encounter. | :* If not cleared, Splayed automatically ends at the end of the encounter. |
Latest revision as of 18:34, 1 January 2020
Condition Severity: Strong
You have been knocked flat on your back with great force.
Effects
- You cannot leave your space voluntarily, except via teleport (If you teleport, you retain the condition in the new space), or to crawl.
- Crawling is a double-move action, allowing you to move 5 feet, which provokes, and you are still Splayed when the move ends.
- You take a -6 penalty to AC until the condition is cleared.
- You take a -6 penalty to attack rolls until the condition is cleared.
- Spells cast while splayed suffer a -6 penalty to any concentration checks.
- You cannot use any 2-handed weapons or projectile weapons while Splayed.
- You are subject to any forced movement which targets you, and you cannot prevent it by voluntarily falling prone.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- Move action to stand up, but provokes from threatening creatures as movement to leave a threatened square. Counts as a move action to move, preventing 5-foot steps this round.
- Note that the penalty to your AC is not cleared until you finish your move action, meaning that attacks of opportunity made against you during your move action are made against your reduced AC.
- Note that picking up dropped objects in your square can be done as part of this same move action to stand up from Splayed, as long as you have one hand free for each object you are retrieving.
- You can spend a move action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the target is a challenging DC based on the CR (challenge rating) of the effect. If you succeed on the check, you reduce the splayed condition to quelled. You may only attempt this once – if you fail the Escape Artist check, you may not try again, and must recover by some other means.
- Alternatively, an adjacent ally can spend a swift action to help you flip onto your stomach, costing you an immediate action as well, reducing the condition to Prone. This action does not provoke for either you or the assisting ally.
- If not cleared, Splayed automatically ends at the end of the encounter.