Power Attack (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Combat Feats page.'' === Power Attack === You can make exceptionally deadly melee attacks by sacrificing accura…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
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| Flavor=You can make exceptionally deadly attacks by trading accuracy for damage.


=== Power Attack ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1, Proficiency with your wielded weapon(s)
}}</onlyinclude>


You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Bloody Assault (Feat)]], [[Death or Glory (Feat)]], [[Demolisher (Feat)]], [[Furious Finish (Feat)]],


'''Prerequisites''': Str 13, base attack bonus +1.
[[Furious Focus (Feat)]], [[Powerful Precision (Feat)]], [[Pushing Assault (Feat)]], [[Riddle of Steel (Feat)]],  


[[Shield of Swings (Feat)]], [[Smash (Feat)]]


'''Benefit''': You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.


When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
}}</onlyinclude>


You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
| Benefit = While wielding a weapon with which you are proficient, you can sacrifice some of your to-hit bonus for additional [[base weapon damage]].  At the start of your turn, you must declare whether you are using Power Attack, or not.  If you elect to do so, you suffer a to-hit penalty equal to -1 per two experience tiers of your character (i.e. -1 at levels 1-10, -2 at levels 11-20, -3 at levels 21-30, -4 at levels 31 and higher) for all attack rolls you perform until the start of your next turn, including any attacks of opportunity or immediate actions you perform that include a to-hit roll.  In exchange for accepting this penalty, you increase your Base Weapon Damage by an amount based on the type of weapon you are wielding:
 
:* Light weapons gain +1 base weapon damage
:* 1-handed weapons gain +2 base weapon damage
:* 2-handed weapons gain +3 base weapon damage
 
Note that power attack can be used with any weapon you are proficient with, whether it be melee, ranged, thrown, or even ray attacks. 
 
Base weapon damage is multiplied by your character's current experience tier.  I.e. at tier 1 (levels 1-5), the numbers are multiplied by x1, and are thus unchanged from the numbers listed above.  At experience tier 2 (levels 6-10), they are multiplied by x2, and are thus +2, +4, and +6, respectively.  At experience tier 3 (levels 11-15), they are multiplied by x3, and become +3, +6, and +9 respectively.  At experience tier 4 (levels 16-20), they are multiplied by x4, and are thus +4, +8, and +12, respectively.  This process repeats to a maximum of experience tier 7 (levels 31 and above), where they cap at +7, +14, and +21 respectively.
 
Base weapon damage is multiplied on critical hits, and is added to the damage you perform with most combat maneuvers.
 
Once you have declared that you are using power attack for the round, you cannot decide you are no longer using it until the start of your next turn. As a result, all attacks you make during your turn must either include the to-hit penalty and additional base weapon damage, or not.  You cannot perform some attacks with and some without.  In addition, any attacks of opportunity or immediate actions that require to-hit rolls are affected by the penalties and bonuses of Power Attack until the start of your next turn.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain base weapon damage in exchange for a very reasonable-sounding to-hit penalty.
}}</onlyinclude>
 
| Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}}
| Monster|This monster may take a -2 to all to-hits in exchange for a +{{#!:{{#expr: 3 + ({{CR}} / 2) round 0}}}} bonus damage per attack.
}}</onlyinclude>
 
}}

Latest revision as of 18:38, 30 July 2022


You can make exceptionally deadly attacks by trading accuracy for damage.

Prerequisites: Level 1, Proficiency with your wielded weapon(s)

Related: Bloody Assault (Feat), Death or Glory (Feat), Demolisher (Feat), Furious Finish (Feat),

Furious Focus (Feat), Powerful Precision (Feat), Pushing Assault (Feat), Riddle of Steel (Feat),

Shield of Swings (Feat), Smash (Feat)

Benefit: While wielding a weapon with which you are proficient, you can sacrifice some of your to-hit bonus for additional base weapon damage. At the start of your turn, you must declare whether you are using Power Attack, or not. If you elect to do so, you suffer a to-hit penalty equal to -1 per two experience tiers of your character (i.e. -1 at levels 1-10, -2 at levels 11-20, -3 at levels 21-30, -4 at levels 31 and higher) for all attack rolls you perform until the start of your next turn, including any attacks of opportunity or immediate actions you perform that include a to-hit roll. In exchange for accepting this penalty, you increase your Base Weapon Damage by an amount based on the type of weapon you are wielding:

  • Light weapons gain +1 base weapon damage
  • 1-handed weapons gain +2 base weapon damage
  • 2-handed weapons gain +3 base weapon damage

Note that power attack can be used with any weapon you are proficient with, whether it be melee, ranged, thrown, or even ray attacks.

Base weapon damage is multiplied by your character's current experience tier. I.e. at tier 1 (levels 1-5), the numbers are multiplied by x1, and are thus unchanged from the numbers listed above. At experience tier 2 (levels 6-10), they are multiplied by x2, and are thus +2, +4, and +6, respectively. At experience tier 3 (levels 11-15), they are multiplied by x3, and become +3, +6, and +9 respectively. At experience tier 4 (levels 16-20), they are multiplied by x4, and are thus +4, +8, and +12, respectively. This process repeats to a maximum of experience tier 7 (levels 31 and above), where they cap at +7, +14, and +21 respectively.

Base weapon damage is multiplied on critical hits, and is added to the damage you perform with most combat maneuvers.

Once you have declared that you are using power attack for the round, you cannot decide you are no longer using it until the start of your next turn. As a result, all attacks you make during your turn must either include the to-hit penalty and additional base weapon damage, or not. You cannot perform some attacks with and some without. In addition, any attacks of opportunity or immediate actions that require to-hit rolls are affected by the penalties and bonuses of Power Attack until the start of your next turn.