Control Weather (Spell): Difference between revisions

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m (Text replacement - "::'''''Domain:'''''(.*)\n" to "")
 
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{{Template:Spell
Move to settlements page
 
Template:Spell


<!-- Spell Level -->
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
available to listed class) -->
| Alchemist =  
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Bard =  
| Alchemist|
| Cleric = 7
}}</onlyinclude>
| Druid = 7
 
| Paladin =  
| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Ranger =  
| Bard|
| Sorcerer/Wizard = 7
}}</onlyinclude>
 
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|7
}}</onlyinclude>
 
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|7
}}</onlyinclude>
 
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>
 
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
 
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>
 
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|7
}}</onlyinclude>


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|10 minutes; see text
| CastTime|10 minutes; see text
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|2 miles
| Range|2 miles
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


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| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|4d12 hours; see text
| Duration|4d12 hours; see text
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|none
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>
}}</onlyinclude>


| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|no
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You can also use this spell to cause the weather in the area to become calm and normal for the season.
| Description = You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You can also use this spell to cause the weather in the area to become calm and normal for the season.


: You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather &mdash; where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
{{#!:
::{| class="ep-default" style="text-align:left"
|- style="Background:#DEB887; Color:#000;"
! align="left" | Season || Possible Weather
|-
| align="left" | Spring || Tornado, thunderstorm, sleet storm, or hot weather
|-
| align="left" | Summer || Torrential rain, heat wave, or hailstorm
|-
| align="left" | Autumn || Hot or cold weather, fog, or sleet
|-
| align="left" | Winter || Frigid cold, blizzard, or thaw
|-
| align="left" | Late winter || Hurricane-force winds or early spring
|}
}}


: ''Control weather'' can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
: You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather - where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a [[standard action]] to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.


: A druid casting this spell doubles the duration and affects a circle with a 3-mile radius.
: ''Control Weather'' can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
 
: A [[Druid]] casting this spell doubles the duration and affects a circle with a 3-mile radius.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
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}}</onlyinclude>
}}</onlyinclude>


| Reviewed = N
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}
}}

Latest revision as of 20:36, 2 April 2019

Move to settlements page

Template:Spell

| Alchemist=

| Bard=

| Cleric=7

| Druid=7

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=7

| School=Transmutation


| CastTime=10 minutes; see text

| Components=V, S

| Range=2 miles

| Target=2-mile-radius circle, centered on you; see text

| Duration=4d12 hours; see text

| Save=none

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=no

| Description = You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You can also use this spell to cause the weather in the area to become calm and normal for the season.

Season Possible Weather
Spring Tornado, thunderstorm, sleet storm, or hot weather
Summer Torrential rain, heat wave, or hailstorm
Autumn Hot or cold weather, fog, or sleet
Winter Frigid cold, blizzard, or thaw
Late winter Hurricane-force winds or early spring
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather - where lightning strikes, for example, or the exact path of a tornado. The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control Weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A Druid casting this spell doubles the duration and affects a circle with a 3-mile radius.

| ShortDesc=Changes weather in local area.

| Reviewed=N }}