Polar Ray (Sorcerer/Wizard Spell): Difference between revisions
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{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
<!-- Values: Integer (spell level if castable) or leave blank (if not | <!-- Values: Integer (spell level if castable) or leave blank (if not | ||
available to listed class) --> | available to listed class) --> | ||
| Alchemist = | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Bard = | | Alchemist| | ||
| Cleric = | }}</onlyinclude> | ||
| Druid = | |||
| Paladin = | | Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | ||
| Ranger = | | Bard| | ||
| Sorcerer/Wizard = 8 | }}</onlyinclude> | ||
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}} | |||
| Cleric| | |||
}}</onlyinclude> | |||
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | |||
| Druid| | |||
}}</onlyinclude> | |||
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | |||
| Paladin| | |||
}}</onlyinclude> | |||
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | |||
| Ranger| | |||
}}</onlyinclude> | |||
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | |||
| Sorcerer/Wizard|8 | |||
}}</onlyinclude> | |||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Evocation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Standard | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, | | Components|V, S, M | ||
}}</onlyinclude> ( | }}</onlyinclude> (A white ceramic cone or prism, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Medium | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target|[[ray]] | | Target|{{targets|2}}, targeted for attack by a [[ray]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Instant | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|None | ||
<!-- Values: None, | |||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | |||
ReflHalf, ReflNegates, HReflHalf, HReflNegates, | |||
WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else | |||
--> | |||
}}</onlyinclude> | |||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | |||
| Save-DC|None | |||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | |||
}}</onlyinclude> | |||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | |||
| Lays-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | |||
| Lays-Dual-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}} | |||
| Charge-Notes| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = A blue-white [[ray]] of freezing air and ice springs from your hand. You must succeed on a ranged [[Touch Attack]] with the ray to deal damage to a target. The ray deals | | Description = A blue-white [[ray]] of freezing air and ice springs from your hand, directed at one or more targets you choose with range, to whom you have line of sight and line of effect. You must succeed on a ranged [[Touch Attack]] with the ray to deal damage to a target. The ray deals {{circle|8}} of {{dmg|cold}} and 1 point of [[Ability Dilution]], targeting Dexterity. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|[[Ray]] attack deals {{dmg|cold}} damage and [[Ability Dilution]]. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
}} | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | |||
}}</onlyinclude>}} |
Latest revision as of 20:22, 7 June 2019
- Level: Sorcerer/Wizard 8
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A white ceramic cone or prism, worth 1 gp.)
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), targeted for attack by a ray
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- A blue-white ray of freezing air and ice springs from your hand, directed at one or more targets you choose with range, to whom you have line of sight and line of effect. You must succeed on a ranged Touch Attack with the ray to deal damage to a target. The ray deals (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of cold (energy, common) and 1 point of Ability Dilution, targeting Dexterity.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |