Crushing (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Properties - Epic Weapons ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4
}}</onlyinclude>




; Crushing :
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| This property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage.


* '''Price:''' +4 bonus
This enchantment increases the weapon's [[base weapon damage]] by 1d6+3.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level.  This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 1d6+3 to all attacks.
}}</onlyinclude>


* '''Aura''' overwhelming evocation; '''CL''' 28th; '''Weight''' —
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increases the base damage of a bludgeoning weapon by 1d6+3.
}}</onlyinclude>


This enchantment can only be placed on a bludgeoning weapon.
}}
 
This enchantment increases the weapon’s base damage by one d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level.  This additional base damage die is not affected by the brutal property.
 
* ''Craft Magic Arms and Armor, crushing fist or divine might''

Latest revision as of 13:10, 19 October 2020

Crushing (Melee Weapon Magic Property)

Enchant Cost: +4

This property may only be applied to weapons which inflict bludgeoning (physical, common) damage.

This enchantment increases the weapon's base weapon damage by 1d6+3. This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks. When used with a non-multiplying attack, add a simple 1d6+3 to all attacks.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.