Glorious Heat (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Cleric]][[Category:Paladin]] | | Category=[[Category:Cleric Feats]][[Category:Paladin Feats]][[Category:Intrepid Tier (6-10)]] | ||
| Flavor=When you cast divine fire spells, their heat empowers nearby allies. | | Flavor=When you cast divine fire spells, their heat empowers nearby allies. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Divine Caster Level | | Prerequisites|Divine Caster Level 6 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| | |||
}}</onlyinclude> | |||
| Benefit=When you cast a divine spell | | Benefit=When you cast a divine spell that inflicts damage of any of the types {{dmg|fire}}, {{dmg|light}}, {{dmg|radiant}}, {{dmg|holy}}, or {{dmg|soul}}, choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 [[divine bonus]] on their attack rolls until the end of their next turn. | ||
'''Special:''' If the ally you | '''Special:''' If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed. | ||
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| Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}} | | Monster=<onlyinclude>{{#ifeq:{{{transcludesection|Monster}}} | ||
| Monster|When you cast a divine spell with the | | Monster|When you cast a divine spell with the correct damage type, you also heal an ally | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 00:10, 10 April 2020
When you cast divine fire spells, their heat empowers nearby allies.
Prerequisites: Divine Caster Level 6
Benefit: When you cast a divine spell that inflicts damage of any of the types fire (energy, common), light (energy, uncommon), radiant (energy, uncommon), holy (energy, rare), or soul (energy, rare), choose a single ally within 30 feet of your space that you can perceive. That ally heals a number of hit points equal to half your level and gains a +1 divine bonus on their attack rolls until the end of their next turn.
Special: If the ally you choose to heal is also within the area of effect of the spell, they take no damage or ill effects from the spell, and are still healed.