Invigorating (Melee Weapon Magic Property): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Invigorating === …')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
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''Go back to [[ Magic Properties - Melee Weapons ]] page.''


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Once per day, upon issuing a command word as a swift action, the weapon infuses its wielder with vigor. If its wielder is [[Fatigued]], the weapon removes the fatigue. If [[Exhausted]], the wielder becomes fatigued instead. If neither exhausted nor fatigued, the wielder gains a +2 [[circumstance bonus]] on attack and damage rolls and a +10-foot circumstance bonus to all modes of movement possessed until the end of the encounter.


=== Invigorating ===
'''Special:''' This weapon may be activated as part of a [[Charge]] maneuver. If so activated, its movement bonus applies to the Charge.
* '''Price:''' +2 bonus
* '''Aura''' faint enchantment; '''CL''' 5th; '''Weight''' —


This special ability can only be placed on melee weapons.  
'''Special:''' If the wielder drops a non-minion living foe to zero or fewer hit points with an attack by this weapon, they can trigger this property's effect as free action, or recharge the daily use of this property's effect, if it has been expended already.
}}</onlyinclude>


After an attack with this weapon drops a living foe (kills it or drops it to negative hit points), the weapon infuses its wielder with vigor. If its wielder is fatigued, the weapon removes the fatigue. If exhausted, the wielder becomes fatigued instead. If neither exhausted nor fatigued, the wielder gains a +2 morale bonus on attack rolls and a +10 foot enhancement bonus to all modes of movement possessed until the end of the wielder's next turn.


* ''Craft Magic Arms and Armor, good hope; Cost +2 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Infuses its wielder with vigor of several kinds.
}}</onlyinclude>
 
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Latest revision as of 10:37, 2 June 2019

Invigorating (Melee Weapon Magic Property)

Enchant Cost: +2

Once per day, upon issuing a command word as a swift action, the weapon infuses its wielder with vigor. If its wielder is Fatigued, the weapon removes the fatigue. If Exhausted, the wielder becomes fatigued instead. If neither exhausted nor fatigued, the wielder gains a +2 circumstance bonus on attack and damage rolls and a +10-foot circumstance bonus to all modes of movement possessed until the end of the encounter.

Special: This weapon may be activated as part of a Charge maneuver. If so activated, its movement bonus applies to the Charge.

Special: If the wielder drops a non-minion living foe to zero or fewer hit points with an attack by this weapon, they can trigger this property's effect as free action, or recharge the daily use of this property's effect, if it has been expended already.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.