Wounding (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
}}</onlyinclude>


''Go back to [[ Magic Properties - Melee Weapons ]] page.''


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| A  ''Wounding'' weapon deals 1 point of [[Ruptured]] damage when it hits a creature. Multiple hits from a  ''Wounding'' weapon increase the Rupture damage by 1 point for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.


=== Wounding ===
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are immune to the effects of this property. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).
* '''Price:''' +2 bonus
}}</onlyinclude>
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' —


This special ability can only be placed on melee weapons.


A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon. Additional bleed damage from other sources, including another bleed weapon, do not stack; instead, only the largest of the bleed effects is applied.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Inflicts a 1 point [[Ruptured]] condition (a stacking bleed) each time it hits a target.
}}</onlyinclude>


* ''Craft Magic Arms and Armor, bleed; Cost +2 bonus''
}}

Latest revision as of 14:20, 5 June 2019

Wounding (Melee Weapon Magic Property)

Enchant Cost: +2

A Wounding weapon deals 1 point of Ruptured damage when it hits a creature. Multiple hits from a Wounding weapon increase the Rupture damage by 1 point for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are immune to the effects of this property. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.