Auramancy - Persuasion - Major: Difference between revisions

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(Created page with '''Go back to the Graveholds page.'' ''Go back to the Bloodline Abilities page.'' == Persuasion - Major == '''Daily''': Free action (psychic) '''Effect''': …')
 
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''Go back to the [[ Bloodline Abilities ]] page.''
''Go back to the [[ Bloodline Abilities ]] page.''


== Persuasion - Major ==
== Persuasion - Major ==

Latest revision as of 13:18, 10 March 2016

Go back to the Graveholds page.

Go back to the Bloodline Abilities page.

Persuasion - Major

Daily: Free action (psychic)

Effect: Scions with this ability can create arguments of extreme clarity and logic, thereby influencing other creatures to do their bidding. Once per day, the Scion may roll 2d20 for a Bluff, Diplomacy, Insight or Intimidation check and choose whichever of the two rolls they prefer.