Template:Siege-Dmg: Difference between revisions

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(Created page with "{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}")
 
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{{D6-Dmg|transcludesection={{#expr: 1 + floor(({{#var:CR}}+{{{1|0}}}) * 0.5)}}}}
<noinclude>
Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
 
Call as follows:
 
<pre>{{Siege-Dmg}}</pre>
 
'''Parameters (all are optional):'''
* '''(unnamed)''' = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
* '''n''' = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.
 
'''Examples:'''
* <nowiki>{{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.</nowiki>
* <nowiki>{{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
 
</noinclude><includeonly>{{
  {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D6
  }}-Dmg|transcludesection=
  {{#expr: 1 + floor(
      {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |
        {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |
            {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
            }}
        }}
      }} * 0.5)
      {{#ifexpr: {{{n|}}}|
        {{#switch: {{{op|}}}|mult=*|div=/|#default=+
        }} {{{n}}} |
      }} round 0
  }}
}}</includeonly>

Latest revision as of 17:00, 4 February 2021

Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Siege-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.