Hallow (Spell): Difference between revisions
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| Description = ''Hallow'' makes a particular site, building, or structure a holy site. This has four major effects. | | Description = ''Hallow'' makes a particular site, building, or structure a holy site. This has four major effects. | ||
:*'''First,''' the site is warded by a | :*'''First,''' the site is warded by a [Magic Circle (Spell)]] effect. | ||
:*'''Second,''' the DC to resist positive energy | :*'''Second,''' the DC to resist positive energy [Channel Divinity (Su)]] within this area gains a +4 [[Divine Bonus]] and the DC to resist negative energy is reduced by 4. [[Spell Resistance (SR)]] does not apply to this effect. This provision does not apply to the [[druid]] version of the spell. | ||
::'''Third,''' any | ::'''Third,''' any [dead]] body interred in a ''Hallowed'' site cannot be turned into an [undead]] creature. | ||
::'''Finally,''' you can fix a single spell effect to the ''Hallowed'' site. The spell effect lasts for 1 year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or | ::'''Finally,''' you can fix a single spell effect to the ''Hallowed'' site. The spell effect lasts for 1 year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or [alignment]], or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting ''Hallow'' again. | ||
: Spell effects that may be tied to a ''Hallowed'' site include | : Spell effects that may be tied to a ''Hallowed'' site include [Aid (Spell)]], [Bane (Spell)]], [Bless (Cleric Spell)]], [Cause Fear (Spell)]], [Darkness (Spell)]], [Daylight (Spell)]], [Death Ward (Spell)]], [Deeper Darkness (Spell)]], [Detect Evil (Spell)]], [Detect Magic (Spell)]], [Dimensional Anchor (Spell)]], [Discern Lies (Spell)]], [Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], [Endure Elements (Spell)]], [Freedom of Movement (Spell)]], [Invisibility Purge (Spell)]], [Protection from Energy (Spell)]], [Remove Fear (Spell)]], [Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]], [Silence (Spell)]], [Tongues (Spell)]], and [Zone of Truth (Spell)]]. | ||
: | :[Saving throw]]s and SR might apply to these spells' effects. (See the individual spell descriptions for details.) | ||
: An area can receive only one ''Hallow'' spell (and its associated spell effect) at a time. ''Hallow'' | : An area can receive only one ''Hallow'' spell (and its associated spell effect) at a time. ''Hallow''s but does not [dispel]] [Unhallow (Spell)]]. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Latest revision as of 18:10, 5 June 2019
Move to settlements page
Template:Spell
| Alchemist=
| Bard=
| Cleric=5
| Druid=5
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=
| School=Evocation
| CastTime=24 hours
| Components=V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be included in the hallowed area), DF
| Range=Touch
| Target=40-ft. radius emanating from the touched point
| Duration=Instant
| Save=see text
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=see text
| Description = Hallow makes a particular site, building, or structure a holy site. This has four major effects.
- First, the site is warded by a [Magic Circle (Spell)]] effect.
- Second, the DC to resist positive energy [Channel Divinity (Su)]] within this area gains a +4 Divine Bonus and the DC to resist negative energy is reduced by 4. Spell Resistance (SR) does not apply to this effect. This provision does not apply to the druid version of the spell.
- Third, any [dead]] body interred in a Hallowed site cannot be turned into an [undead]] creature.
- Finally, you can fix a single spell effect to the Hallowed site. The spell effect lasts for 1 year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or [alignment]], or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting Hallow again.
- Spell effects that may be tied to a Hallowed site include [Aid (Spell)]], [Bane (Spell)]], [Bless (Cleric Spell)]], [Cause Fear (Spell)]], [Darkness (Spell)]], [Daylight (Spell)]], [Death Ward (Spell)]], [Deeper Darkness (Spell)]], [Detect Evil (Spell)]], [Detect Magic (Spell)]], [Dimensional Anchor (Spell)]], [Discern Lies (Spell)]], [Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], [Endure Elements (Spell)]], [Freedom of Movement (Spell)]], [Invisibility Purge (Spell)]], [Protection from Energy (Spell)]], [Remove Fear (Spell)]], [Resist Energy (Sorcerer/Wizard Spell)|Resist Energy]], [Silence (Spell)]], [Tongues (Spell)]], and [Zone of Truth (Spell)]].
- [Saving throw]]s and SR might apply to these spells' effects. (See the individual spell descriptions for details.)
- An area can receive only one Hallow spell (and its associated spell effect) at a time. Hallows but does not [dispel]] [Unhallow (Spell)]].
| ShortDesc=Designates location as holy.
| Reviewed=N }}