Paladin Spells: Difference between revisions

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== Level 1 Paladin Spells ==
== Level 1 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
 
{{SpellTableAid|Animal Purpose Training|Pal}}
 
{{SpellTableAid|Aspect of the Nightingale|Pal}}


{{SpellTableAid|Bane|Pal}}
{{SpellTableAid|Bane|Pal}}
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{{SpellTableAid|Bless|Pal}}
{{SpellTableAid|Bless|Pal}}


{{SpellTableAid|Bless Water|Pal}}
{{SpellTableAid|Bungle|Pal}}
 
{{SpellTableAid|Bless Weapon|Pal}}
 
{{SpellTableAid|Blessed Fist|Pal}}
 
{{SpellTableAid|Blessing of the Watch|Pal}}
 
{{SpellTableAid|Blood Blaze|Pal}}
 
{{SpellTableAid|Bowstaff|Pal}}


{{SpellTableAid|Cause Fear|Pal}}
{{SpellTableAid|Cause Fear|Pal}}
{{SpellTableAid|Challenge Evil|Pal}}


{{SpellTableAid|Command|Pal}}
{{SpellTableAid|Command|Pal}}
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{{SpellTableAid|Cure Light Wounds|Pal}}
{{SpellTableAid|Cure Light Wounds|Pal}}
{{SpellTableAid|Curse Water|Pal}}
{{SpellTableAid|Darting Duplicate|Pal}}
{{SpellTableAid|Death Candle|Pal}}
{{SpellTableAid|Death Knell|Pal}}
{{SpellTableAid|Detect Charm|Pal}}


{{SpellTableAid|Detect Poison|Pal}}
{{SpellTableAid|Detect Poison|Pal}}


{{SpellTableAid|Detect the Faithful|Pal}}
{{SpellTableAid|Disguise Self|Pal}}


{{SpellTableAid|Detect Undead|Pal}}
{{SpellTableAid|Disrupt Undead|Pal}}


{{SpellTableAid|Diagnose Disease|Pal}}
{{SpellTableAid|Divine Favor|Pal}}
 
{{SpellTableAid|Disguise Self|Pal}}


{{SpellTableAid|Divine Favor|Pal}}
{{SpellTableAid|Divine Trident|Pal}}


{{SpellTableAid|Doom|Pal}}
{{SpellTableAid|Doom|Pal}}


{{SpellTableAid|Emblazon Crest|Pal}}
{{SpellTableAid|Embrace Destiny|Pal}}


{{SpellTableAid|Empower Holy Water|Pal}}
{{SpellTableAid|Empower Holy Water|Pal}}
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{{SpellTableAid|Endure Elements|Pal}}
{{SpellTableAid|Endure Elements|Pal}}


{{SpellTableAid|Enhance Water|Pal}}
{{SpellTableAid|Ghoul Touch|Pal}}
 
{{SpellTableAid|Firebelly|Pal}}
 
{{SpellTableAid|Ghostbane Dirge|Pal}}


{{SpellTableAid|Grace|Pal}}
{{SpellTableAid|Grace|Pal}}
{{SpellTableAid|Haze of Dreams|Pal}}
{{SpellTableAid|Hero's Defiance|Pal}}


{{SpellTableAid|Honeyed Tongue|Pal}}
{{SpellTableAid|Honeyed Tongue|Pal}}
Line 93: Line 55:
{{SpellTableAid|Inflict Light Wounds|Pal}}
{{SpellTableAid|Inflict Light Wounds|Pal}}


{{SpellTableAid|Ironbeard|Pal}}
{{SpellTableAid|Kinetic Reverberation|Pal}}
 
{{SpellTableAid|Keep Watch|Pal}}


{{SpellTableAid|Knight's Calling|Pal}}
{{SpellTableAid|Knight's Calling|Pal}}
Line 102: Line 62:


{{SpellTableAid|Liberating Command|Pal}}
{{SpellTableAid|Liberating Command|Pal}}
{{SpellTableAid|Life Pact|Pal}}


{{SpellTableAid|Linebreaker|Pal}}
{{SpellTableAid|Linebreaker|Pal}}
Line 109: Line 71:
{{SpellTableAid|Litany of Weakness|Pal}}
{{SpellTableAid|Litany of Weakness|Pal}}


{{SpellTableAid|Longshot|Pal}}
{{SpellTableAid|Longstrider|Pal}}


{{SpellTableAid|Magic Weapon|Pal}}
{{SpellTableAid|Magic Weapon|Pal}}
{{SpellTableAid|Murderous Command|Pal}}


{{SpellTableAid|Peacebond|Pal}}
{{SpellTableAid|Peacebond|Pal}}


{{SpellTableAid|Protection from Chaos|Pal}}
{{SpellTableAid|Read Magic|Pal}}
 
{{SpellTableAid|Protection from Evil|Pal}}


{{SpellTableAid|Protection from Good|Pal}}
{{SpellTableAid|Reinforce Armaments|Pal}}
 
{{SpellTableAid|Rally Point|Pal}}
 
{{SpellTableAid|Read Magic|Pal}}


{{SpellTableAid|Resistance|Pal}}
{{SpellTableAid|Resistance|Pal}}
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{{SpellTableAid|Sanctify Corpse|Pal}}
{{SpellTableAid|Sanctify Corpse|Pal}}


{{SpellTableAid|Sentry Skull|Pal}}
{{SpellTableAid|Summon Monster II|Pal}}
 
{{SpellTableAid|Shield Companion|Pal}}
 
{{SpellTableAid|Shield of Fortification|Pal}}
 
{{SpellTableAid|Stunning Barrier|Pal}}
 
{{SpellTableAid|Summon Minor Monster|Pal}}
 
{{SpellTableAid|Summon Monster I|Pal}}
 
{{SpellTableAid|Sun Metal|Pal}}


{{SpellTableAid|Swift Girding|Pal}}
{{SpellTableAid|Swift Girding|Pal}}
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{{SpellTableAid|Tactical Acumen|Pal}}
{{SpellTableAid|Tactical Acumen|Pal}}


{{SpellTableAid|Touch of Truthtelling|Pal}}
{{SpellTableAid|Tap Inner Beauty|Pal}}


{{SpellTableAid|Tracking Mark|Pal}}
{{SpellTableAid|True Strike|Pal}}


{{SpellTableAid|Unbreakable Heart|Pal}}
{{SpellTableAid|Twilight Haze|Pal}}
 
{{SpellTableAid|Veil of Positive Energy|Pal}}


{{SpellTableAid|Virtue|Pal}}
{{SpellTableAid|Virtue|Pal}}
{{SpellTableAid|Wartrain Mount|Pal}}


{{SpellTableAid|Wave Shield|Pal}}
{{SpellTableAid|Wave Shield|Pal}}


{{SpellTableAid|Weapons Against Evil|Pal}}
{{SpellTableAid|Weapons Against Evil|Pal}}
{{SpellTableAid|Word of Resolve|Pal}}


|}
|}


== Level 2 Paladin Spells ==
== Level 2 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
 
{{SpellTableAid|Abeyance|Pal}}
 
{{SpellTableAid|Abyssal Vermin|Pal}}


{{SpellTableAid|Agonizing Rebuke|Pal}}
{{SpellTableAid|Agonizing Rebuke|Pal}}


{{SpellTableAid|Air Step|Pal}}
{{SpellTableAid|Air Step|Pal}}
{{SpellTableAid|Alter Summoned Monster|Pal}}
{{SpellTableAid|Angelic Aspect, Lesser|Pal}}
{{SpellTableAid|Arrow Eruption|Pal}}
{{SpellTableAid|Arrow of Law|Pal}}
{{SpellTableAid|Aura of Greater Courage|Pal}}
{{SpellTableAid|Bestow Grace|Pal}}
{{SpellTableAid|Bestow Weapon Proficiency|Pal}}


{{SpellTableAid|Blade Tutor's Spirit|Pal}}
{{SpellTableAid|Blade Tutor's Spirit|Pal}}
{{SpellTableAid|Bleed for Your Master|Pal}}
{{SpellTableAid|Blessing of Courage and Life|Pal}}
{{SpellTableAid|Blessings of Luck and Resolve|Pal}}
{{SpellTableAid|Blinding Ray|Pal}}


{{SpellTableAid|Blindness/Deafness|Pal}}
{{SpellTableAid|Blindness/Deafness|Pal}}
{{SpellTableAid|Blood Scent|Pal}}
{{SpellTableAid|Bull's Strength|Pal}}


{{SpellTableAid|Burning Gaze|Pal}}
{{SpellTableAid|Burning Gaze|Pal}}


{{SpellTableAid|Burst of Radiance|Pal}}
{{SpellTableAid|Burst of Radiance|Pal}}
{{SpellTableAid|Carry Companion|Pal}}
{{SpellTableAid|Corruption Resistance|Pal}}
{{SpellTableAid|Darkness|Pal}}
{{SpellTableAid|Darkvision|Pal}}
{{SpellTableAid|Delay Disease|Pal}}
{{SpellTableAid|Delay Poison|Pal}}
{{SpellTableAid|Desecrate|Pal}}
{{SpellTableAid|Disrupt Link|Pal}}
{{SpellTableAid|Divine Arrow|Pal}}
{{SpellTableAid|Divine Illumination|Pal}}
{{SpellTableAid|Eagle's Splendor|Pal}}


{{SpellTableAid|Effortless Armor|Pal}}
{{SpellTableAid|Effortless Armor|Pal}}
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{{SpellTableAid|Endure Elements, Communal|Pal}}
{{SpellTableAid|Endure Elements, Communal|Pal}}


{{SpellTableAid|Enemy's Heart|Pal}}
{{SpellTableAid|Gentle Repose|Pal}}
 
{{SpellTableAid|Fairness|Pal}}


{{SpellTableAid|Fire of Entanglement|Pal}}
{{SpellTableAid|Heroism|Pal}}


{{SpellTableAid|Hold Person|Pal}}
{{SpellTableAid|Hold Person|Pal}}
{{SpellTableAid|Holy Shield|Pal}}
{{SpellTableAid|Improve Trap|Pal}}
{{SpellTableAid|Instant Armor|Pal}}


{{SpellTableAid|Invisibility|Pal}}
{{SpellTableAid|Invisibility|Pal}}


{{SpellTableAid|Ironskin|Pal}}
{{SpellTableAid|Juxtaposition|Pal}}
 
{{SpellTableAid|Life Shield|Pal}}
 
{{SpellTableAid|Light Lance|Pal}}


{{SpellTableAid|Litany of Defense|Pal}}
{{SpellTableAid|Litany of Defense|Pal}}


{{SpellTableAid|Litany of Eloquence|Pal}}
{{SpellTableAid|Litany of Eloquence|Pal}}
{{SpellTableAid|Litany of Entanglement|Pal}}


{{SpellTableAid|Litany of Righteousness|Pal}}
{{SpellTableAid|Litany of Righteousness|Pal}}


{{SpellTableAid|Litany of Warding|Pal}}
{{SpellTableAid|Litany of Warding|Pal}}
{{SpellTableAid|Magic Siege Engine|Pal}}
{{SpellTableAid|Martyr's Bargain|Pal}}
{{SpellTableAid|Owl's Wisdom|Pal}}


{{SpellTableAid|Paladin's Sacrifice|Pal}}
{{SpellTableAid|Paladin's Sacrifice|Pal}}


{{SpellTableAid|Pernicious Poison|Pal}}
{{SpellTableAid|Reinforce Armaments, Communal|Pal}}
 
{{SpellTableAid|Protection from Chaos, Communal|Pal}}
 
{{SpellTableAid|Protection from Evil, Communal|Pal}}
 
{{SpellTableAid|Protection from Good, Communal|Pal}}
 
{{SpellTableAid|Protection from Law, Communal|Pal}}
 
{{SpellTableAid|Reaper's Coterie|Pal}}
 
{{SpellTableAid|Remove Paralysis|Pal}}


{{SpellTableAid|Resist Energy|Pal}}
{{SpellTableAid|Resist Energy|Pal}}


{{SpellTableAid|Righteous Vigor|Pal}}
{{SpellTableAid|Righteous Vigor|Pal}}
{{SpellTableAid|Sacred Bond|Pal}}
{{SpellTableAid|Sacred Space|Pal}}
{{SpellTableAid|Saddle Surge|Pal}}


{{SpellTableAid|Scare|Pal}}
{{SpellTableAid|Scare|Pal}}


{{SpellTableAid|Shield Other|Pal}}
{{SpellTableAid|Summon Monster IV|Pal}}
 
{{SpellTableAid|Silence|Pal}}
 
{{SpellTableAid|Soothing Word|Pal}}
 
{{SpellTableAid|Summon Monster II|Pal}}


{{SpellTableAid|Touch of Bloodletting|Pal}}
{{SpellTableAid|Touch of Bloodletting|Pal}}
{{SpellTableAid|Toxic Gift|Pal}}
{{SpellTableAid|Umbral Weapon|Pal}}
{{SpellTableAid|Unadulterated Loathing|Pal}}
{{SpellTableAid|Undetectable Alignment|Pal}}
{{SpellTableAid|Vestment of the Champion|Pal}}


{{SpellTableAid|Vine Strike|Pal}}
{{SpellTableAid|Vine Strike|Pal}}


{{SpellTableAid|Wake of Light|Pal}}
{{SpellTableAid|Wake of Light|Pal}}
{{SpellTableAid|Weapon of Awe|Pal}}
{{SpellTableAid|Widen Auras|Pal}}
{{SpellTableAid|Zone of Truth|Pal}}


|}
|}


== Level 3 Paladin Spells ==
== Level 3 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
{| {{SpellTableHeader|Pal}}
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?


{{SpellTableAid|Accept Affliction|Pal}}
{{SpellTableAid|Accept Affliction|Pal}}
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{{SpellTableAid|Adjustable Disguise|Pal}}
{{SpellTableAid|Adjustable Disguise|Pal}}


{{SpellTableAid|Angelic Aspect|Pal}}
{{SpellTableAid|Battle Trance|Pal}}


{{SpellTableAid|Animate Dead|Pal}}
{{SpellTableAid|Bestow Curse|Pal}}


{{SpellTableAid|Archon's Aura|Pal}}
{{SpellTableAid|Bloody Arrows|Pal}}


{{SpellTableAid|Aura of Inviolate Ownership|Pal}}
{{SpellTableAid|Burst of Speed|Pal}}


{{SpellTableAid|Battle Trance|Pal}}
{{SpellTableAid|Cure Moderate Wounds|Pal}}


{{SpellTableAid|Bestow Auras|Pal}}
{{SpellTableAid|Daylight|Pal}}
 
{{SpellTableAid|Bestow Curse|Pal}}


{{SpellTableAid|Blade of Bright Victory|Pal}}
{{SpellTableAid|Diamond Spray|Pal}}


{{SpellTableAid|Blessing of the Mole|Pal}}
{{SpellTableAid|Dispel Magic|Pal}}


{{SpellTableAid|Bloody Arrows|Pal}}
{{SpellTableAid|Divine Transfer|Pal}}


{{SpellTableAid|Burst of Speed|Pal}}
{{SpellTableAid|Final Sacrifice|Pal}}


{{SpellTableAid|Contagion|Pal}}
{{SpellTableAid|Flame Strike|Pal}}


{{SpellTableAid|Cure Moderate Wounds|Pal}}
{{SpellTableAid|Heroic Fortune|Pal}}


{{SpellTableAid|Darkvision, Communal|Pal}}
{{SpellTableAid|Hostile Juxtaposition|Pal}}


{{SpellTableAid|Daybreak Arrow|Pal}}
{{SpellTableAid|Inflict Moderate Wounds|Pal}}


{{SpellTableAid|Daylight|Pal}}
{{SpellTableAid|Isolate|Pal}}


{{SpellTableAid|Deadly Juggernaut|Pal}}
{{SpellTableAid|Life Bubble|Pal}}


{{SpellTableAid|Deeper Darkness|Pal}}
{{SpellTableAid|Litany of Escape|Pal}}


{{SpellTableAid|Defile Armor|Pal}}
{{SpellTableAid|Litany of Sight|Pal}}


{{SpellTableAid|Delay Poison, Communal|Pal}}
{{SpellTableAid|Malediction|Pal}}


{{SpellTableAid|Discern Lies|Pal}}
{{SpellTableAid|Prayer|Pal}}


{{SpellTableAid|Dispel Magic|Pal}}
{{SpellTableAid|Remove Curse|Pal}}


{{SpellTableAid|Divine Transfer|Pal}}
{{SpellTableAid|Resist Energy, Communal|Pal}}


{{SpellTableAid|Final Sacrifice|Pal}}
{{SpellTableAid|Resist Uncommon Energy|Pal}}


{{SpellTableAid|Fire of Judgment|Pal}}
{{SpellTableAid|Summon Monster VI|Pal}}


{{SpellTableAid|Ghostbane Dirge, Mass|Pal}}
{{SpellTableAid|Utter Contempt|Pal}}


{{SpellTableAid|Heal Mount|Pal}}
|}


{{SpellTableAid|Heroic Fortune|Pal}}
== Level 4 Paladin Spells ==
{| {{SpellTableHeader|Pal}}


{{SpellTableAid|Holy Whisper|Pal}}
{{SpellTableAid|Air Walk|Pal}}


{{SpellTableAid|Inflict Moderate Wounds|Pal}}
{{SpellTableAid|Archon's Trumpet|Pal}}


{{SpellTableAid|Isolate|Pal}}
{{SpellTableAid|Blight|Pal}}


{{SpellTableAid|Litany of Escape|Pal}}
{{SpellTableAid|Boneshatter|Pal}}


{{SpellTableAid|Litany of Sight|Pal}}
{{SpellTableAid|Chains of Light|Pal}}


{{SpellTableAid|Magic Circle against Chaos|Pal}}
{{SpellTableAid|Cure Serious Wounds|Pal}}


{{SpellTableAid|Magic Circle against Evil|Pal}}
{{SpellTableAid|Daywalker|Pal}}


{{SpellTableAid|Magic Circle against Good|Pal}}
{{SpellTableAid|Deadly Juxtaposition|Pal}}


{{SpellTableAid|Magic Weapon, Greater|Pal}}
{{SpellTableAid|Dragon's Breath|Pal}}


{{SpellTableAid|Mantle of Calm|Pal}}
{{SpellTableAid|Emblazon Crest|Pal}}
 
{{SpellTableAid|Marks of Forbiddance|Pal}}


{{SpellTableAid|Nondetection|Pal}}
{{SpellTableAid|Fear|Pal}}


{{SpellTableAid|Prayer|Pal}}
{{SpellTableAid|Hold Monster|Pal}}


{{SpellTableAid|Remove Blindness|Pal}}
{{SpellTableAid|Inflict Serious Wounds|Pal}}


{{SpellTableAid|Remove Curse|Pal}}
{{SpellTableAid|Invisibility, Greater|Pal}}


{{SpellTableAid|Resilient Reservoir|Pal}}
{{SpellTableAid|King's Castle|Pal}}


{{SpellTableAid|Resist Energy, Communal|Pal}}
{{SpellTableAid|Litany of Thunder|Pal}}


{{SpellTableAid|Sadomasochism|Pal}}
{{SpellTableAid|Litany of Vengeance|Pal}}


{{SpellTableAid|Sanctify Armor|Pal}}
{{SpellTableAid|Master's Escape|Pal}}


{{SpellTableAid|Sanctify Weapons|Pal}}
{{SpellTableAid|Mind Fog|Pal}}


{{SpellTableAid|Shield of Fortification, Greater|Pal}}
{{SpellTableAid|Neutralize Poison|Pal}}


{{SpellTableAid|Stunning Barrier, Greater|Pal}}
{{SpellTableAid|Reprobation|Pal}}


{{SpellTableAid|Summon Monster III|Pal}}
{{SpellTableAid|Resist Rare Energy|Pal}}


{{SpellTableAid|Utter Contempt|Pal}}
{{SpellTableAid|Rest Eternal|Pal}}


{{SpellTableAid|Vampiric Touch|Pal}}
{{SpellTableAid|Restoration|Pal}}


{{SpellTableAid|Wrathful Mantle|Pal}}
{{SpellTableAid|Suffocation|Pal}}


|}
{{SpellTableAid|Summon Monster VIII|Pal}}


== Level 4 Paladin Spells ==
{| class="ep-default2" style="text-align:left" width="100%"
|- style="{{linear-gradient|top|#fff8f8, #ffffff, #f0ffff}}; Color:#8b0000;"
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
| [[Angelic Aspect, Greater (Spell)|Angelic Aspect, Greater]] || || Paladin 4 || || As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
|-
| [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Paladin 4 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
|-
| [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Paladin 4 || || Target gains paladin abilities for 1 rnd/lvl.
|-
| [[Blaze of Glory (Spell)|Blaze of Glory]] || || Paladin 4 || || Last stand cures [[good subtype|good]] creatures, hurts evil.
|-
| [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Paladin 4 || || Give a morale bonus against fear effects to multiple creatures.
|-
| [[Bloatbomb (Spell)|Bloatbomb]] || || Paladin 4 || || Kill a weak creature and turn its corpse into an explosive trap.
|-
| [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Paladin 4 || || Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
|-
| [[Break Enchantment (Spell)|Break Enchantment]] || || Paladin 4 || || Frees subjects from enchantments, transmutations, and curses.
|-
| [[Burst of Glory (Spell)|Burst of Glory]] || || Paladin 4 || || Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
|-
| [[Chains of Light (Spell)|Chains of Light]] || || Paladin 4 || || Target is held immobile by glowing golden chains composed of pure light.
|-
| [[Crusader's Edge (Spell)|Crusader's Edge]] || || Paladin 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
|-
| [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Paladin 4 || || Cures 3d8 damage + 1/lvl (max +15).
|-
| [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Paladin 4 || || See 120 ft. in total darkness.
|-
| [[Daywalker (Spell)|Daywalker]] || || Paladin 4 || || You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
|-
| [[Death Ward (Spell)|Death Ward]] || || Paladin 4 || || Grants bonuses against death spells and negative energy.
|-
| [[Dimensional Blade (Spell)|Dimensional Blade]] || || Paladin 4 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
|-
| [[Dispel Chaos (Spell)|Dispel Chaos]] || || Paladin 4 || || +4 bonus against attacks by chaotic creatures.
|-
| [[Dispel Evil (Spell)|Dispel Evil]] || || Paladin 4 || || +4 bonus against attacks by [[evil subtype|evil]] creatures.
|-
| [[Dispel Good (Spell)|Dispel Good]] || || Paladin 4 || || +4 against attacks by [[good subtype|good]] creatures.
|-
| [[Dispel Law (Spell)|Dispel Law]] || || Paladin 4 || || +4 against attacks by lawful creatures.
|-
| [[Eaglesoul (Spell)|Eaglesoul]] || || Paladin 4 || || Grants combat bonuses against [[evil subtype|evil]] creatures, particularly against evil outsiders.
|-
| [[Eyes of the Void (Spell)|Eyes of the Void]] || || Paladin 4 || || See 60 ft. in darkness, including magical darkness.
|-
| [[Fear (Spell)|Fear]] || || Paladin 4 || || Subjects within cone flee for 1 rnd/lvl.
|-
| [[Fire of Vengeance (Spell)|Fire of Vengeance]] || || Paladin 4 || || Smited creature takes 3d8 damage.
|-
| [[Forced Repentance (Spell)|Forced Repentance]] || || Paladin 4 || || Target falls prone and confesses sins.
|-
| [[Forceful Strike (Spell)|Forceful Strike]] || || Paladin 4 || || Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
|-
| [[Guardian of Faith (Spell)|Guardian of Faith]] || || Paladin 4 || || Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
|-
| [[Hold Monster (Spell)|Hold Monster]] || Enchantment || Paladin 4 || || As hold person, but any creature.
|-
| [[Holy Sword (Spell)|Holy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage against evil.
|-
| [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Paladin 4 || || Touch attack, 3d8 damage +1/lvl (max +15).
|-
| [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Paladin 4 || || As invisibility, but subject can attack and stay invisible.
|-
| [[King's Castle (Spell)|King's Castle]] || || Paladin 4 || || Instantly switch places with a single ally.
|-
| [[Litany of Madness (Spell)|Litany of Madness]] || || Paladin 4 || || A single target is confused for at least 1 round.
|-
| [[Litany of Thunder (Spell)|Litany of Thunder]] || || Paladin 4 || || A single target is deafened until the condition is removed, and is confused for 1 round.
|-
| [[Litany of Vengeance (Spell)|Litany of Vengeance]] || || Paladin 4 || || Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
|-
| [[Magic Siege Engine, Greater (Spell)|Magic Siege Engine, Greater]] || || Paladin 4 || || Siege engine gains +1 on targeting and damage rolls for every four caster levels.
|-
| [[Mark of Justice (Spell)|Mark of Justice]] || || Paladin 4 || || Designates action that triggers curse on subject.
|-
| [[Mark of the Reptile God (Spell)|Mark of the Reptile God]] || || Paladin 4 || DF || If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
|-
| [[Neutralize Poison (Spell)|Neutralize Poison]] || || Paladin 4 || || Immunizes subject against poison, detoxifies venom in or on subject.
|-
| [[Nondetection, Communal (Spell)|Nondetection, Communal]] || || Paladin 4 || M || As nondetection, but you may divide the duration among creatures touched.
|-
| [[Oath of Peace (Spell)|Oath of Peace]] || || Paladin 4 || || Grants +5 AC and DR 10/evil, can't attack.
|-
| [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Paladin 4 || || Allies gain benefits against outsiders of an alignment you choose.
|-
| [[Poison (Spell)|Poison]] || || Paladin 4 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
|-
| [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Paladin 4 || M || As raise dead, but on an animal.
|-
| [[Reprobation (Spell)|Reprobation]] || || Paladin 4 || || Marked target is shunned by your religion.
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| [[Resounding Blow (Spell)|Resounding Blow]] || || Paladin 4 || || Melee attack deals 1d6 more damage.
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| [[Restoration (Spell)|Restoration]] || || Paladin 4 || M || Restores level and ability score drains.
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| [[Sacrificial Oath (Spell)|Sacrificial Oath]] || || Paladin 4 || || Take damage for an ally for many rounds.
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| [[Shield of Dawn (Spell)|Shield of Dawn]] || || Paladin 4 || || Creatures that strike you take 1d6 +1/lvl fire damage.
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| [[Slay Living (Spell)|Slay Living]] || || Paladin 4 || || Touch attack deals 12d6 +1 per level.
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| [[Stay the Hand (Spell)|Stay the Hand]] || || Paladin 4 || || Subject cannot attack with melee weapon.
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| [[Summon Monster IV (Spell)|Summon Monster IV]] || || Paladin 4 || || Summons evil extraplanar creature to fight for you.
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| [[Symbol of Healing (Spell)|Symbol of Healing]] || || Paladin 4 || M || Triggered rune heals living creatures.
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| [[Transplant Visage (Spell)|Transplant Visage]] || || Paladin 4 || || You add or remove a creature's face to or from your own.
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| [[Unholy Sword (Spell)|Unholy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage vs. good.
|}
|}

Latest revision as of 19:25, 2 March 2019


1st 2nd 3rd 4th

Level 1 Paladin Spells

Name School Cast Time Description
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Bungle Enchantment Immediate Inflict a penalty on a target's d20 roll as an immediate action.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Command Enchantment Std One subject obeys selected command for 1 round.
Compel Hostility Enchantment Immediate Encourages opponents to attack you instead of your allies.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Detect Poison Universal Std Detects poison in a creature or object.
Disguise Self Illusion Std Changes your appearance.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Empower Holy Water Transmutation Std You empower a flask of Holy Water to deal additional damage.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Ghoul Touch Necromancy Std Damages one living target you touch.
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Honeyed Tongue Transmutation Std Roll 2 dice for some uses of Diplomacy, take higher roll.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Knight's Calling Enchantment Std Forces target to move toward you and fight you.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Litany of Sloth Enchantment Immediate Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Necromancy Immediate Single target is weakened for 1 round.
Longstrider Transmutation Std Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Read Magic Universal Std Read scrolls and spellbooks.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Swift Girding Transmutation Std Your allies are instantly suited up.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
True Strike Universal Immediate Gain a bonus on your next attack roll.
Twilight Haze Illusion Std Illusory fog obscures vision.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.

Level 2 Paladin Spells

Name School Cast Time Description
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Air Step Transmutation Std Tread on air, with limitations.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Paladin Spell), but you may protect several creatures you touch.
Gentle Repose Necromancy Std Preserves one corpse.
Heroism Enchantment Std Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Std Swaps places with the caster and an enemy creature.
Litany of Defense Transmutation Immediate Grants a target ally temporary hit points as an immediate interrupt.
Litany of Eloquence Enchantment Immediate Cloisters a single creature for 1 round.
Litany of Righteousness Evocation Immediate Bless an ally's attack with bonus Holy (energy, rare) damage.
Litany of Warding Transmutation Immediate You grant yourself or an ally a 1d4+1 Divine Bonus to AC against 1 attack
Paladin's Sacrifice Abjuration Immediate Take the damage and effects for another creature.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Paladin Spell), but you may affect multiple targets.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Righteous Vigor Enchantment Std You gain an increasing Divine Bonus on attack and damage rolls.
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wake of Light Evocation Std Magical trail aids allied creatures' movement.

Level 3 Paladin Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Necromancy Std Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion Std As Disguise Self (Paladin Spell), but you can change the disguise as a swift action.
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach .
Bloody Arrows Conjuration Std Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediate Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Std Cancels one magical spell or effect
Divine Transfer Necromancy Std Transfer hit points and give DR/Common to target creature.
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Flame Strike Evocation Std Smites foes with divine fire.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Hostile Juxtaposition Conjuration Std You create a dimensional link with a targeted creature, and switch spots with it.
Inflict Moderate Wounds Necromancy Std Melee touch attack, 4d8 damage +1/lvl (max +20).
Isolate Illusion Std Your ray attack causes a target to become Exiled.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Litany of Escape Conjuration Immediate Teleports a friend out of a grapple.
Litany of Sight Universal Immediate You can see invisible creatures until the end of your next turn.
Malediction Necromancy Std Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Prayer Enchantment Std Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Remove Curse Abjuration Std Frees object or person from curse.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Paladin Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Utter Contempt Enchantment Std Targets suffer heavy Soul (energy, rare) damage as you deride them.

Level 4 Paladin Spells

Name School Cast Time Description
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Chains of Light Conjuration Std Target is held immobile by glowing golden chains composed of pure light.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Emblazon Crest Transmutation Std Your distinct symbol is magically displayed on any suitable item you carry.
Fear Necromancy Std Subjects within cone suffer Psychic damage and gain the Cringing condition.
Hold Monster Enchantment Std Briefly paralyzes one creature of any type.
Inflict Serious Wounds Necromancy Std Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility, Greater Illusion Std As Invisibility (Paladin Spell), but works against all senses.
King's Castle Conjuration Immediate Instantly switch places with a single ally.
Litany of Thunder Evocation Immediate A single target is damaged by a powerful crash of thunder.
Litany of Vengeance Transmutation Immediate Allies attacking the target of the spell gain bonuses to their damage.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Mind Fog Illusion Std Illusory fog obscures vision and causes fictive damage.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Reprobation Transmutation Std Marked target is shunned.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Restoration Conjuration Std Removes a weak or moderate status condition.
Suffocation Necromancy Std Target suffers heavy winded damage.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.