Mad Hallucination (Sorcerer/Wizard Spell): Difference between revisions
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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | | Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | ||
| Sorcerer/Wizard| | | Sorcerer/Wizard|9 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Illusion]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Close | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target| {{Targets|1}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Combat | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|WillHalf | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|Hybrid | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | | Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = This spell | | Description = This spell is spoken as a weird, broken jumble of half-formed phrases and sentences, describing maddening visions in a dozen languages or more. When the spell culminates, choose one target creature within range. This target must use a visual or sound-based sense, or they are immune to the effects of this spell. | ||
:This spell creates a tiny illusion, no larger than the pupil or ear canal of its target, one illusion for each sensory channel the creature possesses. This has the effect of 'locking in' the senses of the creature while leaving their body completely visible and unaffected. | |||
:The victim must make a saving throw as above or suffer the [[fogged]] condition, as the information their eyes and ears are giving them are wildly wrong compared to all their other senses. In addition, the wretched mystical mis-match between their mind and body inflicts {{circle|3}} of {{dmg|fictive}} damage, as their mind reels and staggers. If they make the saving throw, they suffer the [[burned]] condition as fictive damage, as they strain each round to discern the real from the unreal. | |||
:If a victim is suffering the [[dazzled]] condition (from any source) when they are afflicted with this spells effects, they suffer a -3 penalty on their saving throw to resist the fogged condition. | |||
:'''Synergy''' If a victim is fogged or burned by this spell and another condition that is not fogged or burned is laid upon them, the caster of this spell may choose as an immediate action to discharge this spell as {{circle|7}} of {{dmg|fictive}}. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Target | | ShortDesc|Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 13:22, 27 March 2019
- Level: Sorcerer/Wizard 9
- School: Illusion
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature
- Duration: Until the end of the current encounter (only castable during combat)
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 character level - Spell Resistance: Yes
Description
- This spell is spoken as a weird, broken jumble of half-formed phrases and sentences, describing maddening visions in a dozen languages or more. When the spell culminates, choose one target creature within range. This target must use a visual or sound-based sense, or they are immune to the effects of this spell.
- This spell creates a tiny illusion, no larger than the pupil or ear canal of its target, one illusion for each sensory channel the creature possesses. This has the effect of 'locking in' the senses of the creature while leaving their body completely visible and unaffected.
- The victim must make a saving throw as above or suffer the fogged condition, as the information their eyes and ears are giving them are wildly wrong compared to all their other senses. In addition, the wretched mystical mis-match between their mind and body inflicts (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of fictive (energy, uncommon) damage, as their mind reels and staggers. If they make the saving throw, they suffer the burned condition as fictive damage, as they strain each round to discern the real from the unreal.
- If a victim is suffering the dazzled condition (from any source) when they are afflicted with this spells effects, they suffer a -3 penalty on their saving throw to resist the fogged condition.
- Synergy If a victim is fogged or burned by this spell and another condition that is not fogged or burned is laid upon them, the caster of this spell may choose as an immediate action to discharge this spell as (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of fictive (energy, uncommon).
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |