Alchemical Glue: Difference between revisions
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{{Equipment | [[Category:Alchemical Creations]]{{Equipment | ||
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| | | Description| Alchemical Glue is a small, sturdy flask of syrupy liquid, which can be found in a wide variety of colors and various interesting smells. | ||
Alchemical Glue cannot be used as a weapon, being far too slow-acting to inflict damage during a combat. Alchemical Glue may only be used on unattended objects. No, you may not glue the Orc's weapons to a table or similar shenanigans....unless the GM allows it. | |||
When carefully applied and allowed to cure, the glue forms a strong bond, with more expensive versions being very, very strong indeed. | |||
One flask of Alchemical Glue is sufficient to coat 1 square foot of surface (enough to glue shut a typical door or chest), or (because of waste, spills, and inaccurate application) up to 20 smaller applications of approximately 3 or 4 square inches each (enough to glue shut a scroll case, small cabinet, or book). | |||
As a guideline, the glue becomes tacky after 1 minute and fully cured after 1 hour, and may only be used out of combat. It may be of use in a Skill Challenge, depending upon the GM's discretion. | |||
Pulling apart a large, fully cured, glued surface (at least 1 square foot) requires a [[Might]] check against a DC found in the chart below, with a penalty on the roll of -5(!). For tacky glue there is a circumstance bonus to this check of +5. Pulling apart a small glued surface (anything less than 1 square foot) requires the same Might check with a +2 Circumstance bonus to the roll, which will stack with the bonus for tacky (not fully cured) glue. | |||
<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=N|off=N|def=Y}}</noinclude> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 20:02, 18 February 2023
- Cost: 20 gp
- Weight: 0.5 lbs.
Alchemical Glue cannot be used as a weapon, being far too slow-acting to inflict damage during a combat. Alchemical Glue may only be used on unattended objects. No, you may not glue the Orc's weapons to a table or similar shenanigans....unless the GM allows it.
When carefully applied and allowed to cure, the glue forms a strong bond, with more expensive versions being very, very strong indeed.
One flask of Alchemical Glue is sufficient to coat 1 square foot of surface (enough to glue shut a typical door or chest), or (because of waste, spills, and inaccurate application) up to 20 smaller applications of approximately 3 or 4 square inches each (enough to glue shut a scroll case, small cabinet, or book).
As a guideline, the glue becomes tacky after 1 minute and fully cured after 1 hour, and may only be used out of combat. It may be of use in a Skill Challenge, depending upon the GM's discretion.
Pulling apart a large, fully cured, glued surface (at least 1 square foot) requires a Might check against a DC found in the chart below, with a penalty on the roll of -5(!). For tacky glue there is a circumstance bonus to this check of +5. Pulling apart a small glued surface (anything less than 1 square foot) requires the same Might check with a +2 Circumstance bonus to the roll, which will stack with the bonus for tacky (not fully cured) glue.
You can purchase this item at a higher creator level than the minimum required to cast the spell. Doing so increases the potency of the item as described above, but also increases the cost, as follows:
Creator Level | Cost | Save DC | Damage Dealt | Man Off | Man Def |
---|---|---|---|---|---|
1 | 50 gp | - | - | - | 15 |
2 | 113 gp | - | - | - | 16 |
3 | 188 gp | - | - | - | 17 |
4 | 275 gp | - | - | - | 19 |
5 | 375 gp | - | - | - | 20 |
6 | 500 gp | - | - | - | 22 |
7 | 625 gp | - | - | - | 23 |
8 | 800 gp | - | - | - | 25 |
9 | 1,000 gp | - | - | - | 26 |
10 | 1,250 gp | - | - | - | 28 |
11 | 1,550 gp | - | - | - | 30 |
12 | 1,875 gp | - | - | - | 31 |
13 | 2,275 gp | - | - | - | 33 |
14 | 2,800 gp | - | - | - | 35 |
15 | 3,550 gp | - | - | - | 37 |
16 | 4,825 gp | - | - | - | 39 |
17 | 6,500 gp | - | - | - | 40 |
18 | 9,000 gp | - | - | - | 42 |
19 | 12,000 gp | - | - | - | 43 |
20 | 16,000 gp | - | - | - | 45 |
Creator Level | Cost | Save DC | Damage Dealt | Man Off | Man Def |
---|---|---|---|---|---|
21 | 21,250 gp | - | - | - | 47 |
22 | 28,500 gp | - | - | - | 48 |
23 | 37,750 gp | - | - | - | 50 |
24 | 50,000 gp | - | - | - | 52 |
25 | 65,000 gp | - | - | - | 54 |
26 | 87,500 gp | - | - | - | 56 |
27 | 115,000 gp | - | - | - | 57 |
28 | 155,000 gp | - | - | - | 59 |
29 | 205,000 gp | - | - | - | 61 |
30 | 272,500 gp | - | - | - | 63 |
31 | 360,000 gp | - | - | - | 65 |
32 | 472,500 gp | - | - | - | 66 |
33 | 625,000 gp | - | - | - | 68 |
34 | 827,500 gp | - | - | - | 70 |
35 | 1,102,500 gp | - | - | - | 72 |
- Crafting: Profession (Alchemist) (DC 22)