Screen (Sorcerer/Wizard Spell): Difference between revisions
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{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | | Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | ||
| Paladin| | | Paladin| | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Illusion]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Ritual | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | ||
}}</onlyinclude> | }}</onlyinclude> Typically one hour | ||
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|{{targets|aoe}}, including all objects, in a ten foot per caster level radius, centered at a point chosen within range | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Day | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|WillNegates | ||
<!-- Values: None, | <!-- Values: None, | ||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|Weak | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|No | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and will not be observed in the spell's area. The [[ | | Description = This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and will not be observed in the spell's area, whether by the affected senses of creatures viewing it directly, or through divinations or items. The [[Illusion]] created must be stated in at least general terms, and usually includes such features as removing a certain building, hiding a bridge, removing the presence of a caravan camped by the side of a road, hiding the presence of an army, etc. Note that this can also add details, such as an oasis which does not exist, or an army, or an inn, etc. | ||
: Once the conditions of the illusion are set, they cannot be changed. Attempts to view or scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. Direct observation may allow a save (as per a normal [[Spells#Illusion | disbelief]]), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion, or that phantom features are difficult to touch, taste, or smell. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Illusion hides area from vision and scrying. | | ShortDesc|Illusion hides area from both vision and scrying. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude>}} | }}</onlyinclude>}} |
Latest revision as of 20:20, 2 April 2019
- Level: Sorcerer/Wizard 8
- School: Illusion
Casting
- Casting Time: Ritual Typically one hour
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: all creatures in target area (friend or foe), including all objects, in a ten foot per caster level radius, centered at a point chosen within range
- Duration: Until the end of your next full night's rest
- Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: No
Description
- This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and will not be observed in the spell's area, whether by the affected senses of creatures viewing it directly, or through divinations or items. The Illusion created must be stated in at least general terms, and usually includes such features as removing a certain building, hiding a bridge, removing the presence of a caravan camped by the side of a road, hiding the presence of an army, etc. Note that this can also add details, such as an oasis which does not exist, or an army, or an inn, etc.
- Once the conditions of the illusion are set, they cannot be changed. Attempts to view or scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. Direct observation may allow a save (as per a normal disbelief), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion, or that phantom features are difficult to touch, taste, or smell.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |