Deadly Spider: Difference between revisions
m (Text replacement - "\| Image = (.*) \<!-- Value: file name and extension only --\> \|\| Image\=\<onlyinclude\>\{\{#ifeq:\{\{\{transcludesection\|Image\}\}\} \| Image \| \<!-- Value: file name and extension only --\> \}\}\<\/onlyinclude...) |
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| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | | CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | ||
| CR | | | CR | 6 | ||
<!-- Value: integer between 1 and 40. --> | <!-- Value: integer between 1 and 40. --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Min-CR = 3 | |||
| Max-CR = 12 | |||
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | | MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | ||
| MonsterName | Spider | | MonsterName | Deadly Spider | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
| Role | | | Role | Swarm | ||
<!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> | <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Swarm, Tank, Threat, Villain, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
<!-- Prevent this monster from being assigned certain roles in MMM --> | |||
| Restrict-Role-No-Role = | |||
| Restrict-Role-Heavy = | |||
| Restrict-Role-Killer = | |||
| Restrict-Role-Leader = Y | |||
| Restrict-Role-Legend = | |||
| Restrict-Role-Minion = | |||
| Restrict-Role-Shooter = | |||
| Restrict-Role-Skirmisher = | |||
| Restrict-Role-Sneak = | |||
| Restrict-Role-Swarm = | |||
| Restrict-Role-Tank = | |||
| Restrict-Role-Threat = Y | |||
| Restrict-Role-Villain = Y | |||
<!-- Values: Y or leave blank --> | |||
| Pattern1=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern1}}} | |||
| Pattern1 | | |||
<!-- Use to assign a Pattern to the monster, which will alter its effective CR. Or leave blank. --> | |||
}}</onlyinclude> | |||
| Pattern2=<onlyinclude>{{#ifeq:{{{transcludesection|Pattern2}}} | |||
| Pattern2 | | |||
<!-- Use to assign a second Pattern to the monster, which will further alter its effective CR. Or leave blank. --> | |||
}}</onlyinclude> | |||
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description | | | Description | '''''This monster frequently has the Swarm role, but may be set to different roles if desired.''''' | ||
Deadly Spiders are small things, barely large enough to cover the (terrified) face of your average citizen. Deadly spiders, however, are truly monstrous things, empowered with supernatural vitality far beyond their diminutive size. Deadly Spiders have been speculated as some strain of beast from beyond the normal world, originally from some far more potent place, that were introduced to the Prime Material by some magical simpleton, perhaps the same sorts of folks who thought that creating Owlbears and Bulettes was a great idea. | |||
Regardless of their provenance, Deadly Spiders are terrible things indeed, covered in a tough sort of carapace that glances away blows and is remarkably strong, able to withstand heavy blows without crushing. Deadly Spiders are often found in ones and twos and small handfuls, and in such aggregations, they are terrible vermin, demanding the attention of serious adventurers, or the use of extreme measures from civil authorities to control. A house infested with deadly spiders is often bricked up (carefully and quietly) and then burned to the ground, as an example of the methods used to contain them. Many an adventuring company has been hired by frantic homeowners, trying to save their home from the cleansing flame. | |||
However, even this terrible threat is not the end of their peril. Deadly Spiders, like many of their 'normal', weaker, kin, are prone to breeding wildly and forming into great, deadly swarms. Massive swarms of these deadly spiders are occasional hazards encountered in dark and abandoned places. Individual spiders of this size are a deadly menace to courageous adventurers, and a real challenge even to heroes. Several thousand of these deadly things packed atop one another in a seething mass of scuttling legs and poisonous fangs? | |||
That's enough to threaten any hero, and startle just about anybody. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}} | | Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}} | ||
| Alignment | Neutral | | Alignment | Neutral | ||
<!-- Values: Lawful Good, Lawful | <!-- Values: Lawful Good, True Lawful, Lawful Evil, Pure Good, Neutral, Pure Evil, Chaotic Good, True Chaotic, Chaotic Evil --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}} | | Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}} | ||
| Size | Diminutive | | Size | Diminutive | ||
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| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | ||
| Type | | | Type | Vermin | ||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean | <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | | Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | ||
| Subtype | | | Subtype | | ||
<!-- If second monster type | <!-- If second monster type: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin --> | ||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | ||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| NudgeBasicLoreValue = | | NudgeBasicLoreValue=<onlyinclude>{{#ifeq:{{{transcludesection|NudgeBasicLoreValue}}} | ||
| NudgeBasicLoreValue| | |||
<!-- This field lets you alter the DC of the basic knowledge check for this monster --> | <!-- This field lets you alter the DC of the basic knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
}}</onlyinclude> | |||
| NudgeFullLoreValue = | | NudgeFullLoreValue=<onlyinclude>{{#ifeq:{{{transcludesection|NudgeFullLoreValue}}} | ||
| NudgeFullLoreValue| | |||
<!-- This field lets you alter the DC of the full knowledge check for this monster --> | <!-- This field lets you alter the DC of the full knowledge check for this monster --> | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
}}</onlyinclude> | |||
| NudgeInit = | | NudgeInit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
<!-- SENSES --> | |||
<!-- | <!-- These senses have no ranges; the monster either has them (Value: "Y") or doesn't (leave blank) --> | ||
| Sense-Is-Blind-to-Vision = | |||
<!-- | | Sense-Is-Blind-to-Sound = | ||
| Sense-Is-Blind-to-Smell = | |||
| Sense-Has-Low-Light-Vision = | |||
<!-- These senses require ranges; if the monster has them, list the range in feet (just the number only), | |||
or leave blank if the monster doesn't possess the sense in question. --> | |||
| Sense-Darkvision-Range = 60 | |||
| Sense-Heartsight-Range = | |||
| Sense-Keen-Hearing-Range = | |||
| Sense-Precise-Hearing-Range = | |||
| Sense-Echolocation-Range = | |||
| Sense-Scent-Range = | |||
| Sense-Keen-Scent-Range = | |||
| Sense-Perfect-Scent-Range = | |||
| Sense-Airsense-Range = | |||
| Sense-Blindsense-Range = | |||
| Sense-Cloudsense-Range = | |||
| Sense-Lifesense-Range = | |||
| Sense-Mindsense-Range = | |||
| Sense-Tremorsense-Range = 30 | |||
| Sense-Watersense-Range = | |||
<!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | |||
| Senses-Custom-Text = | |||
| NudgePerception = | | NudgePerception = | ||
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<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Maneuver-Defense = | | Nudge-Maneuver-Defense = | ||
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<!-- Put any 'immunity' or 'hardened' values here; | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
'''''Hardened ( | '''''Hardened (1/2 damage):''''' | ||
'''''Immune (no effect):''''' --> | '''''Immune (no effect):''''' --> | ||
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<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | ||
<!-- MOVE TYPES --> | |||
<!-- | <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | ||
if they don't have that movement type, leave it blank --> | |||
| Move-Type-Walk-Speed = 40 | |||
| Move-Type-Burrowing-Speed = | |||
| Move-Type-Tunneling-Speed = | |||
| Move-Type-Earth-Glide-Speed = | |||
| Move-Type-Lesser-Climb-Speed = | |||
| Move-Type-Greater-Climb-Speed = 40 | |||
| Move-Type-Brachiating-Speed = | |||
| Move-Type-Vaulting-Speed = | |||
| Move-Type-Hover-Speed = | |||
| Move-Type-Lesser-Flight-Speed = | |||
| Move-Type-Greater-Flight-Speed = | |||
| Move-Type-Lesser-Swim-Speed = | |||
| Move-Type-Greater-Swim-Speed = | |||
| Move-Type-Jet-Speed = | |||
| Move-Type-Lesser-Teleport-Speed = | |||
| Move-Type-Greater-Teleport-Speed = | |||
<!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank --> | |||
| Move-Type-Custom-Text = | |||
| NudgeSpace = | | NudgeSpace = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde. | |||
NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = | | NudgeReach = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde. | |||
NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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<!-- GENERAL ATTACK INFORMATION --> | <!-- GENERAL ATTACK INFORMATION --> | ||
| MeleeOrNatural = | | MeleeOrNatural = Melee | ||
<!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | ||
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<!-- PRIMARY ATTACK INFORMATION --> | <!-- PRIMARY ATTACK INFORMATION --> | ||
| PriAtkName = | | PriAtkName = Deadly Spider Bite | ||
<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | Pri-Atk-Dmg-Type = piercing | ||
<!-- add any specials (e.g. " | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| PriAtkNotes = Spider Venom | |||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | |||
| PriAtkNotes-FullAtkOnly = | | PriAtkNotes-FullAtkOnly = | ||
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<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| | | Pri-Atk-Is-Touch = | ||
<!-- If | <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) --> | ||
| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
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| NudgePriDamage = | | NudgePriDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| SecAtkName = | | SecAtkName = | ||
<!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| Sec-Atk-Dmg-Type = slashing | |||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | |||
| SecAtkNotes = | | SecAtkNotes = | ||
<!-- add any specials (e.g. " | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
| SecAtkNotes-FullAtkOnly = | | SecAtkNotes-FullAtkOnly = | ||
<!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | ||
| Override-Sec-Atk--Std-Atk-Qty = | | Override-Sec-Atk--Std-Atk-Qty = | ||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> | ||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| Override-Sec-Atk--Full-Atk-Qty = | | Override-Sec-Atk--Full-Atk-Qty = | ||
<!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> | ||
<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| | | Sec-Atk-Is-Touch = | ||
<!-- If | <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) --> | ||
| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
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| NudgeSecDamage = | | NudgeSecDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| TerAtkName = | | TerAtkName = | ||
<!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| Ter-Atk-Dmg-Type = | |||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | |||
| TerAtkNotes = | | TerAtkNotes = | ||
<!-- add any specials (e.g. " | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
| TerAtkNotes-FullAtkOnly = | | TerAtkNotes-FullAtkOnly = | ||
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<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| | | Ter-Atk-Is-Touch = | ||
<!-- If | <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) --> | ||
| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
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| NudgeTerDamage = | | NudgeTerDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| QuaAtkName = | | QuaAtkName = | ||
<!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| Qua-Atk-Dmg-Type = | |||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | |||
| QuaAtkNotes = | | QuaAtkNotes = | ||
<!-- add any specials (e.g. " | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
| QuaAtkNotes-FullAtkOnly = | | QuaAtkNotes-FullAtkOnly = | ||
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<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| | | Qua-Atk-Is-Touch = | ||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
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| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
| RangedAtkNumberOfIncrements = | | RangedAtkNumberOfIncrements = | ||
<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| RangedAtkNotes = | | Ranged-Atk-Dmg-Type = | ||
<!-- add any specials (e.g. " | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| RangedAtkNotes = | |||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | |||
| RangedAtkNotes-FullAtkOnly = | | RangedAtkNotes-FullAtkOnly = | ||
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<!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | ||
| | | Ranged-Atk-Is-Touch = | ||
<!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
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| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| NudgeSiegeDamage = | | NudgeSiegeDamage = | ||
<!-- Values: | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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| Dex = 17 | | Dex = 17 | ||
| Con = 10 | | Con = 10 | ||
| Int = | | Int = 0 | ||
| Wis = 10 | | Wis = 10 | ||
| Cha = 2 | | Cha = 2 | ||
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| Skill1 = Movement | | Skill1 = Movement | ||
| Skill2 = | | Skill2 = Stealth | ||
| Skill3 = | | Skill3 = | ||
| Skill4 = | | Skill4 = | ||
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<!-- SPECIAL ABILITIES --> | <!-- SPECIAL ABILITIES --> | ||
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| Ability-1-Type = Ex | | Ability-1-Type = Ex | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Action-Required = Automatic | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Ability-1-Concentration = | | Ability-1-Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = Any damage inflicted by a Spider | | Ability-1-Description = Any damage inflicted by a Deadly Spider has a chance to inflict a weak poison: | ||
{{Malady | |||
| Name = Spider Venom | |||
| Intensity = Tainted | |||
| Save-Type = Fort | |||
| Effect = {{Ability-Dmg}} [[Ability Dilution|STR Dilution]] and {{Special-Standard-Dmg}} points of {{dmg|poison}} per interval | |||
| Fruition = none | |||
| F-Duration = n/a | |||
}} | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 2 --> | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
<!-- | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 3 --> | |||
| | | Ability-3-Name = | ||
| | | Ability-3-Type = | ||
<!-- | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| | | Ability-3-Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Ability-3-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | |||
| Ability-3-Description = | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 4 --> | |||
| Ability- | | Ability-4-Name = | ||
: | | Ability-4-Type = | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
: | | Ability-4-Action-Required = | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Ability-4-Concentration = | |||
<!-- | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| | | Ability-4-Description = | ||
<!-- | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 5 --> | |||
| | | Ability-5-Name = | ||
| | | Ability-5-Type = | ||
<!-- | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| | | Ability-5-Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Ability-5-Concentration = | ||
<!-- | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| | | Ability-5-Description = | ||
<!-- | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
<!-- SPECIAL ABILITY | --> | ||
<!-- SPECIAL ABILITY 6 --> | |||
| Ability- | | Ability-6-Name = | ||
| Ability- | | Ability-6-Type = | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| Ability- | | Ability-6-Action-Required = | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Ability-6-Concentration = | |||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability- | | Ability-6-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 7 --> | |||
| | | Ability-7-Name = | ||
| | | Ability-7-Type = | ||
<!--Values: | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| | | Ability-7-Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Ability-7-Concentration = | ||
<!-- | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| | | Ability-7-Description = | ||
<!-- | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 8 --> | |||
| Ability-8-Name = | |||
| Ability- | | Ability-8-Type = | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | |||
| Ability- | | Ability-8-Action-Required = | ||
<!--Values: | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Ability- | | Ability-8-Concentration = | ||
<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability- | | Ability-8-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 9 --> | |||
| | | Ability-9-Name = | ||
| | | Ability-9-Type = | ||
<!--Values: | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| | | Ability-9-Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Ability-9-Concentration = | ||
<!-- | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| | | Ability-9-Description = | ||
<!-- | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE RESURRECTION POWER | |||
HEAVY, TANK, THREAT, OR VILLAIN ROLES ONLY | |||
This section lets you write a custom resurrection power for Heavies, Tanks, | |||
Threats, and Villains, replacing the rez power that they get by default. | |||
This ability will only appear if this monster is designated as a Heavy, Tank | |||
Threat, or Villain role. All other times, it will be invisible. --> | |||
<!-- | | Role-Only--Replace-Rez-Power--Name = | ||
| Role-Only--Replace-Rez-Power--Type = | |||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| Role-Only--Replace-Rez-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Rez-Power--Concentration = | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| Role-Only--Replace-Rez-Power--Description = | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| Ability- | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- ADD KILLER ONLY POWER | |||
KILLER ROLE ONLY | |||
This section lets you write a custom power that will only display if this | |||
monster is given the "Killer" role. Any other time, this ability will be invisible. | |||
It does not replace any of the default powers that killers normally get. --> | |||
| | | Role-Only--Add-Killer-Power--Name = | ||
| | | Role-Only--Add-Killer-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Add-Killer-Power--Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Add-Killer-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Add-Killer-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "SHOUTED COMMAND" POWER | |||
LEADER ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Leader" role. It replaces the default "Shouted Command" power, which | |||
lets Leaders give an ally a Standard Action once per round as a Free Action. | |||
Leave this blank if you want the "Shouted Command" power to appear when this monster | |||
is designated as a "Leader" role. --> | |||
| | | Role-Only--Replace-Leader-Power--Name = | ||
| Role-Only--Replace-Leader-Power--Type = | |||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| Role-Only--Replace-Leader-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
<!-- | | Role-Only--Replace-Leader-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Leader-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| Ability- | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "LASH OUT" POWER | |||
LEGEND ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Legend" role. It replaces the default "Lash Out" power, which | |||
grants Legends a bonus attack action each round, but only against a fresh target. | |||
Leave this blank if you want the "Lash Out" power to appear when this monster | |||
is designated as a "Legend" role. --> | |||
| | | Role-Only--Replace-Legend-Power--Name = | ||
| | | Role-Only--Replace-Legend-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Replace-Legend-Power--Action-Required = | ||
<!--Values: | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Replace-Legend-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Legend-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "PACKED LIKE SARDINES" POWER | |||
MINION ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Minion" role. It replaces the default "Packed Like Sardines" power, | |||
which allows minions to squeeze into the same space with another minion without | |||
penalty. Leave this blank if you want the "Packed Like Sardines" power to appear | |||
when this monster is designated as a "Minion" role. --> | |||
| Role-Only--Replace-Minion-Power--Name = | |||
<!-- | | Role-Only--Replace-Minion-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Replace-Minion-Power--Action-Required = | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Replace-Minion-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Minion-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "DEADSHOT" POWER | |||
SHOOTER ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Shooter" role. It replaces the default "Deadshot" power, which allows | |||
shooters to use any of their other special abilities at range, even if they are | |||
normally melee only. Leave this blank if you want the "Deadshot" power to appear | |||
when this monster is designated as a "Shooter" role. --> | |||
| | | Role-Only--Replace-Shooter-Power--Name = | ||
| | | Role-Only--Replace-Shooter-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Replace-Shooter-Power--Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Replace-Shooter-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Shooter-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
<!-- | --> | ||
<!-- ADD SKIRMISHER ONLY POWER | |||
SKIRMISHER ROLE ONLY | |||
This section lets you write a custom power that will only display if this | |||
monster is given the "Skirmisher" role. Any other time, this ability will be | |||
invisible. It does not replace any of the default powers that skirmishers | |||
normally get. --> | |||
| | | Role-Only--Add-Skirmisher-Power--Name = | ||
| | | Role-Only--Add-Skirmisher-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Add-Skirmisher-Power--Action-Required = | ||
<!--Values: | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Add-Skirmisher-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Add-Skirmisher-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "FLASH BOMB!" POWER | |||
SNEAK ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Sneak" role. It replaces the default "Flash Bomb!" power, which allows | |||
sneaks to initiate a stealth stance even while observed (hide in plain sight). | |||
Leave this blank if you want the "Flash Bomb!" power to appear when this monster | |||
is designated as a "Sneak" role. --> | |||
| | | Role-Only--Replace-Sneak-Power--Name = | ||
| | | Role-Only--Replace-Sneak-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Replace-Sneak-Power--Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Replace-Sneak-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Sneak-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "PERSONAL SPACE ISSUES" OR "DARKEN THE SKY" POWER | |||
SWARM ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Swarm" role. It replaces the default "Personal Space Issues" power | |||
(or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | |||
the Distracted condition when they damage a foe (or it grants an area of affect | |||
ranged attack if it is a troop). Leave this blank if you want the "Personal Space | |||
Issues" or "Darken the Sky" power to appear when this monster is designated as a | |||
"Swarm" role. --> | |||
| | | Role-Only--Replace-Swarm-Power--Name = | ||
| | | Role-Only--Replace-Swarm-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| | | Role-Only--Replace-Swarm-Power--Action-Required = | ||
<!-- | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, | ||
Free Action, Immediate Action, Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At | |||
Start of Encounter, Auto Upon Death, etc. --> | |||
| | | Role-Only--Replace-Swarm-Power--Concentration = | ||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| | | Role-Only--Replace-Swarm-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
| | {{Malady | ||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- COMBAT TACTICS --> | |||
| | | CombatTactics = Deadly Spiders are hungry and dangerous. Despite their very small size, they are not afraid of anything, bigger or smaller than they are, and they will hunt you, eagerly and proficiently. Strong adventurers can be overrun by these tiny monstrosities, so take them seriously. | ||
Far worse than even their normal terror, Deadly Spiders often form themselves into massive swarms. Such huge masses of dangerous, tough, and stealthy foes can be very difficult to withstand. | |||
Deadly Spider swarms wish to engulf you. They will charge as fast as they can to get into the space of their prey. About the only 'tactic' they use is their fondness for crawling on ceilings. Whenever possible a spider swarm will crawl up to a ceiling and drop onto victims as a sudden rain of leggy creepy crawlers. Bleah. | |||
Multiple swarms can move into, stop and occupy spaces that other swarms occupy. However, no more than two swarms can inflict damage or effects on a single target. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = Deadly Spiders can live nearly anywhere — in forests, shrubbery, amidst crops, basically anywhere that food is likely to pass nearby. They prey on any animals or humanoids that come too close, and only require such a meal about once a week, thought they'll always save some for later, in their rather prodigious webs. | |||
Of special note is the fact that Deadly Spiders are very much the favorites of the lesser clades of Formians. Those tiny intelligent terrors seem to enjoy Deadly Spiders, although not as mounts. Instead, Formians will keep Deadly Spiders as pets and guardians, perhaps even some form of twisted...companions. It is not at all unusual to find Formians near Deadly Spiders, and indeed, some scholars, sages, and wizards speculate that Formians actually somehow...created...Deadly Spiders, much as humanity created dogs. Such notions are dismissed out of hand by many, but the truth of the matter is still unknown. | |||
Lastly, it should be noted that many of the Drow seem to have a fondness for Deadly Spiders, and there have been reports of Drow warriors concealing the spiders in their clothing to provide a nasty surprise after they are slain, or of Drow Maidens that pet and lavish affection on the miniscule monsters. | |||
Other monster clades have been known to raise nests of Deadly Spiders in chests, vases, or other containers within their lairs, to provide a nasty surprise for invaders that don't know to avoid the third barrel next to the cook pot. | |||
In short, Deadly Spiders are depressingly common in the wild, and are very depressingly common as living booby traps in the lairs of clever monsters. The horrible little things can turn up almost anywhere. | |||
Latest revision as of 01:42, 22 January 2023
Deadly Spider Swarm (Swarm; CR 6)
Neutral - Diminutive - Vermin |
---|
Lore: | Know (Nature) | ||
12 | 27 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
20 | +10 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
- Tremorsense 30 ft.
Movement Types:
- Walk 40 ft.
- Greater Climb 40 ft.
Defense
AC |
Man Def |
Monster Health | ||
162 | 81 | 9 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +9 |
Refl: | +9 |
Will: | +2 |
Strong Against:
- (Swarm Role) Hardened (½ damage): slashing (physical, common), piercing (physical, common)
- (Swarm Role) Immune (no effect): Critical Hits and Flanking
- (Swarm Role) Immune (no effect): Any attack that targets Maneuver Defense
- (Swarm Role) Immune (no effect): Any spell that targets a specific number of creatures, except mind-affecting spells (if this creature has an Int score).
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:
- (Swarm Role) Vulnerable (1.5x damage): area of effect spells (including Channel Divinity)
Offense
- (Component Creatures: 1 ft. / 0 ft.)
Standard Attack (Melee):
- 1x Deadly Spider Bite (Swarm -- Auto-Hit) (1d8+6/19-20 x2)
as piercing (physical, common)
Spider Venom
Full Attack (Melee):
- 3x Deadly Spider Bite (Swarm -- Auto-Hit) (1d8+6/19-20 x2)
as piercing (physical, common)
Spider Venom
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
1 |
STR |
17 |
DEX |
10 |
CON |
— |
INT |
10 |
WIS |
2 |
CHA |
Skills:
- Movement: 10 (+8 when climbing)
- Perception: 10
- Stealth: 10
- All other skills: 5 (no ranks)
Special Abilities
Spider Venom (Ex) Automatic |
Any damage inflicted by a Deadly Spider has a chance to inflict a weak poison:
|
Personal Space Issues (Ex; Swarm Role) Automatic After Damage |
Any living creature that takes damage from a swarm also becomes Distracted. While sharing a space with the swarm, affected creatures cannot get rid of the Distracted condition. At the end of any of an affected creature's turn in which they are outside of the swarm's space, the Distraction condition automatically ends. However, it is re-applied if they take further damage from the swarm. |
Sum of the Parts (Ex; Swarm Role) Always On |
Swarms, troops, and hordes follow the squeezing rules based on their component creature size, NOT the size of the swarm, troop, or horde as a whole. This means these groups of creatures can easily move through doorways that are sized appropriately to their component creature sizes. They can even stop in such spaces without suffering squeezing penalties. In such cases, the swarm's shape is unaffected, except that its space excludes any blocked spaces. That is, its space doesn't deform into a non-square shape, it's just treated as not occupying any blocked spaces within its space. This means it cannot threaten through blocked spaces, since it isn't technically occupying them.
Multiple swarms, troops, and hordes can share the same squares without squeezing or movement penalties. They can move through, and even stop on top of (or within) the spaces of other swarms, troops, or hordes. Swarms, troops, and hordes can also move over, through, and into spaces occupied by enemy creatures without provoking attacks of opportunity, even if they pass through or leave a threatened square. Furthermore, creatures inside the space of a swarm, troop, or horde are treated as flanked while they remain in that space (though this doesn't usually matter much, since swarms, troops, and hordes automatically hit with their attacks). Finally, a maximum of two swarms, troops, or hordes can attack a single given creature in a round, even if more than two swarms, troops, or hordes are threatening that creature. There simply isn't enough surface area of the enemy creature for more attacks to be inflicted. |
Deadly Spider Swarm
This creature possesses the Swarm role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.This monster frequently has the Swarm role, but may be set to different roles if desired.Deadly Spiders are small things, barely large enough to cover the (terrified) face of your average citizen. Deadly spiders, however, are truly monstrous things, empowered with supernatural vitality far beyond their diminutive size. Deadly Spiders have been speculated as some strain of beast from beyond the normal world, originally from some far more potent place, that were introduced to the Prime Material by some magical simpleton, perhaps the same sorts of folks who thought that creating Owlbears and Bulettes was a great idea.
Regardless of their provenance, Deadly Spiders are terrible things indeed, covered in a tough sort of carapace that glances away blows and is remarkably strong, able to withstand heavy blows without crushing. Deadly Spiders are often found in ones and twos and small handfuls, and in such aggregations, they are terrible vermin, demanding the attention of serious adventurers, or the use of extreme measures from civil authorities to control. A house infested with deadly spiders is often bricked up (carefully and quietly) and then burned to the ground, as an example of the methods used to contain them. Many an adventuring company has been hired by frantic homeowners, trying to save their home from the cleansing flame.
However, even this terrible threat is not the end of their peril. Deadly Spiders, like many of their 'normal', weaker, kin, are prone to breeding wildly and forming into great, deadly swarms. Massive swarms of these deadly spiders are occasional hazards encountered in dark and abandoned places. Individual spiders of this size are a deadly menace to courageous adventurers, and a real challenge even to heroes. Several thousand of these deadly things packed atop one another in a seething mass of scuttling legs and poisonous fangs?
That's enough to threaten any hero, and startle just about anybody.
Combat Tactics
Deadly Spiders are hungry and dangerous. Despite their very small size, they are not afraid of anything, bigger or smaller than they are, and they will hunt you, eagerly and proficiently. Strong adventurers can be overrun by these tiny monstrosities, so take them seriously.
Far worse than even their normal terror, Deadly Spiders often form themselves into massive swarms. Such huge masses of dangerous, tough, and stealthy foes can be very difficult to withstand.
Deadly Spider swarms wish to engulf you. They will charge as fast as they can to get into the space of their prey. About the only 'tactic' they use is their fondness for crawling on ceilings. Whenever possible a spider swarm will crawl up to a ceiling and drop onto victims as a sudden rain of leggy creepy crawlers. Bleah.
Multiple swarms can move into, stop and occupy spaces that other swarms occupy. However, no more than two swarms can inflict damage or effects on a single target.
Out of Combat
Deadly Spiders can live nearly anywhere — in forests, shrubbery, amidst crops, basically anywhere that food is likely to pass nearby. They prey on any animals or humanoids that come too close, and only require such a meal about once a week, thought they'll always save some for later, in their rather prodigious webs.
Of special note is the fact that Deadly Spiders are very much the favorites of the lesser clades of Formians. Those tiny intelligent terrors seem to enjoy Deadly Spiders, although not as mounts. Instead, Formians will keep Deadly Spiders as pets and guardians, perhaps even some form of twisted...companions. It is not at all unusual to find Formians near Deadly Spiders, and indeed, some scholars, sages, and wizards speculate that Formians actually somehow...created...Deadly Spiders, much as humanity created dogs. Such notions are dismissed out of hand by many, but the truth of the matter is still unknown.
Lastly, it should be noted that many of the Drow seem to have a fondness for Deadly Spiders, and there have been reports of Drow warriors concealing the spiders in their clothing to provide a nasty surprise after they are slain, or of Drow Maidens that pet and lavish affection on the miniscule monsters.
Other monster clades have been known to raise nests of Deadly Spiders in chests, vases, or other containers within their lairs, to provide a nasty surprise for invaders that don't know to avoid the third barrel next to the cook pot.
In short, Deadly Spiders are depressingly common in the wild, and are very depressingly common as living booby traps in the lairs of clever monsters. The horrible little things can turn up almost anywhere.
Rewards
XP: 4,800 (Swarm role included.)
Treasure: Sellable Goods worth 4,250 gp.
- Weight: 120 lbs. Volume: 4.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |