Thunder Drake: Difference between revisions
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Revision as of 21:30, 31 July 2018
Thunder Drake (CR 10)
Neutral Evil - Large - Magical Beast |
---|
Lore: | Know (Arcana) | ||
21 | 37 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
26 | +16 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
210 | 105 | 16 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +12 |
Refl: | +7 |
Will: | +7 |
Strong Against:
- ER 20/Sonic
Offense
Standard Attack (Melee):
- 1x Thunderous Bite +16 (2d10+15/x2)
as undefined damage type
Full Attack (Melee):
- 1x Thunderous Bite +16 (2d10+15/x2)
as undefined damage type - 2x Drake Claws +16 (2d6+6/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
24 |
STR |
14 |
DEX |
18 |
CON |
6 |
INT |
14 |
WIS |
12 |
CHA |
Feats:
- Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)
Special Abilities
Intimidating Presence (Su, Aura) |
The first time any Thunder drake ends its move adjacent to an enemy, that enemy must make a Will save, DC or gain the Trembling status condition. Creatures which fail this save may make a new save at the end of each of their turns to end it, at the same DC. Once a creature succeeds on this save, they may not be affected by this, or any other thunder drake's Intimidating Presence ability for 24 hours. |
Thunderous Roar (Su) |
As a standard action, a Thunder Drake may emit a powerful Thunderous Roar. This affects a 6x6 square area adjacent to their space, and does points of sonic damage. Fort save, DC , for half damage. |
Pack Ferocity (Ex) |
Any time a Thunder Drake is within 2 squares of a creature it considers an ally, the Thunder Drake adds -2 points of precision damage to whatever attack it is using. This adds damage to their Bite, Claw and Thunderous Roar. This ability cannot stack with itself, regardless of how many allies are nearby. |
Thunder Drake
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
- Thunder Drakes are the largest and most dangerous sorts of common drakes. They are large, frightening creatures, liberally equipped with teeth and claws just like all drakes, but by far their most potent weapon is their terrible howling roar. Thunder Drakes are among the most dangerous natural predators you will find in most lands, assuming you discount the far more terrible Dragons.
Combat Tactics
Thunder Drakes are well aware of their Thunderous Roar, and will not hesitate to use it. They will usually stay clustered together so that as many of them as possible gain their Pack Ferocity bonus. They will close in using move actions until they can get their enemies in their areas of effect, and from there on they will seek to 'joust' with opponents, continually using move actions to fall back, keeping the distance open to at least fifteen feet or so.
- If they are forced into melee combat, they will accept Attacks of Opportunity to use a move action to set up flanks. This also triggers their Intimidating presence aura, and hopefully the Trembling condition combined with the damage they have inflicted with their Thunderous Roars will leave their foes 'softened up' sufficiently for melee attacks to end the combat.
- If they find that they are having trouble hitting with melee attacks, or their foes are warded against their damage, they will not hesitate to use Thunderous Roar even in tight melee conditions, Thunder Drakes are not completely immune to their own Roars, but they do have a lot of resistance against it.
- Thunder Drakes are proud and ferocious creatures. Once combat is engaged, they will not seek to flee, they fight to the death.
Out of Combat
Rewards
XP: 9,600
Treasure: Sellable Goods worth 6,875 gp.
- Weight: 100 lbs. Volume: 4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |