Leatherleaf: Difference between revisions

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m (Text replacement - "\| NudgeBasicLoreValue = (.*) <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank\. Max recommended is \+\/-4 --> \| NudgeFullLo...)
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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = DR {{#var:Special9-CR}}/-
| SpecialDefenses = DR {{CR}}/-
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


| StrongAgainst = '''''Immune (no effect):''''' Piercing damage
| StrongAgainst = '''''Immune (no effect):''''' {{dmg|piercing}}
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
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   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->
   <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) -->


| WeakAgainst = '''''Vulnerable (1.5x damage):''''' Fire damage; no Spell Resistance (SR) vs. Fire spells.
| WeakAgainst = '''''Vulnerable (1.5x damage):''''' {{dmg|fire; no Spell Resistance (SR) vs. Fire spells.
   <!-- Put any 'vulnerable' or 'defenseless' values here;
   <!-- Put any 'vulnerable' or 'defenseless' values here;
         vulnerabilities based on type (e.g. Vermin) are automatically added
         vulnerabilities based on type (e.g. Vermin) are automatically added
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = slashing
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = Leatherleafs have sap and pollen that provokes an intense allergic reaction in anyone nearby.  Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort save, DC{{#var:Special1SaveDC}}, or be [[Afflicted]] for 1d6 minutes and suffer {{#var:Special1StandardDmg}} of Acid damage.  Once a creature has made this saving throw, succeed or fail, against a given leatherleaf's aura, they take no damage and are immune to that leatherleaf's aura for 24 hours.  Note that leatherleafs are always immune to their own aura and the aura of all other leatherleafs.  
| Ability-1-Description = Leatherleafs have sap and pollen that provokes an intense allergic reaction in anyone nearby.  Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort save, DC {{#var:Special1SaveDC}}, or become [[Afflicted]] until the end of the encounter, and suffer {{#var:Special1StandardDmg}} of {{dmg|poison}} damage.  Those who succeed on the save take only half damage and are not Afflicted.  Once a creature has made this saving throw, succeed or fail, against a given leatherleaf's aura, they take no damage and are immune to that leatherleaf's aura for 24 hours.  Note that leatherleafs are always immune to their own aura and the aura of all other leatherleafs.  


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Leatherleafs have spell resistance, requiring any spells cast upon them to first make a [[Caster Check]].  If the check equals or exceeds the leatherleaf's [[Maneuver Defense]] ({{#var:Special2-Maneuver-Defense}}) it works as normal.  However, caster checks less than this target DC cause the spell to completely fail to affect them.  In such cases, the spell is expended, but has no effect on the leatherleaf, even if the spell would normally inflict an effect on a successful saving throw.
| Ability-2-Description = Leatherleafs have spell resistance, requiring any spells cast upon them to first make a [[Caster Check]].  If the check equals or exceeds the leatherleaf's [[Maneuver Defense]] ({{#var:Special2-Maneuver-Defense}}) it works as normal.  However, caster checks less than this target DC cause the spell to completely fail to affect them.  In such cases, the spell is expended, and has no effect on the leatherleaf, even if the spell would normally inflict an effect on a successful saving throw.


   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->

Revision as of 15:45, 13 September 2018

{{Template:Monster

| CR=6

| MonsterName=Leatherleaf

| Image=Leatherleaf_1.jpg

| Caption=

| Role=

| Description=Leatherleaf refers to extremely hardy and very dangerous plants that infest the wilds. Leatherleafs thrive anywhere with good access to sunlight, water, and victims. In a pinch, they can do without water, as long as victims are available.

Leatherleafs are mobile plants, able to creep about at a surprising pace for a plant. They are extremely hard to damage or destroy and quite deadly. Fortunately, leatherleaf is a fairly distinctive looking plant, with its stiff, leathery leaves, thick sturdy stems and branches, and copious assortment of poisonous thorns.
A leatherleaf infestation is best burned out from a distance; their intensely allergenic leaves and deadly raking stems are best avoided at all costs.

| Alignment=Neutral

| Size=Medium

| Type=Plant

| Subtype=

| Subtype2=

| Subtype3=

| Subtype4=

| Subtype5=

| NudgeBasicLoreValue=-1

| NudgeFullLoreValue=

| NudgeInit =

| Senses = Blind to Vision, Blind to Sound, Blind to Smell, Tremorsense 60ft

| NudgePerception =

| NudgeAC =

| NudgeTouchAC =

| NudgeFFAC =

| Nudge-Maneuver-Defense =

| Maneuver-Defense-Notes =

| NudgeHitPoints =


| Fort = S | Refl = | Will =

| NudgeFort = | NudgeRefl = | NudgeWill =

| SpecialDefenses = DR 1/-

| StrongAgainst = Immune (no effect): piercing (physical, common)

| Hide-Role-Strong-Against-1 =

| Hide-Type-Strong-Against-1 = | Hide-Type-Strong-Against-2 = | Hide-Type-Strong-Against-3 = | Hide-Type-Strong-Against-4 = | Hide-Type-Strong-Against-5 = | Hide-Type-Strong-Against-6 =

| Hide-Subtype-Strong-Against-1 = | Hide-Subtype-Strong-Against-2 = | Hide-Subtype-Strong-Against-3 = | Hide-Subtype-Strong-Against-4 = | Hide-Subtype-Strong-Against-5 = | Hide-Subtype-Strong-Against-6 =

| WeakAgainst = Vulnerable (1.5x damage): (undefined damage type)