Absolute Spell (Feat): Difference between revisions
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|Benefit=The spell becomes charged with magical energy, gaining the following benefits: | |Benefit=The spell becomes charged with magical energy, gaining the following benefits: | ||
* All random variables are maximized and doubled as if by the Perfect Spell feat. | * All random variables are maximized and doubled as if by the Perfect Spell feat. | ||
* All non- | * All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means a that "Absolute Canopic Conversion" can affect up to ten creatures with one casting, for example. | ||
* Any DCs associated with the spell gain a +4 bonus. | * Any DCs associated with the spell gain a +4 training bonus. | ||
* Any attempts to overcome Spell Resistance gain a +4 bonus. | * Any attempts to overcome Spell Resistance gain a +4 training bonus. | ||
* Attempts to dispel or counterspell the spell receive a -4 penalty. | * Attempts to dispel or counterspell the spell receive a -4 penalty. | ||
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Revision as of 18:50, 20 March 2019
Your invincible magics destroy everything you face.
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means a that "Absolute Canopic Conversion" can affect up to ten creatures with one casting, for example.
- Any DCs associated with the spell gain a +4 training bonus.
- Any attempts to overcome Spell Resistance gain a +4 training bonus.
- Attempts to dispel or counterspell the spell receive a -4 penalty.
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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)