Aboleth Mite: Difference between revisions
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m (Text replacement - " <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special2ToHit}} To-Hit {{#var:Special2...) |
m (Text replacement - " <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> <!-- Available Variables: {{#var:Special1ToHit}} To-Hit {{#var:Speci...) |
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| Ability-1-Description = Each time an enemy is successfully struck in melee by an aboleth mite's Tentacle Lash, in addition to taking damage, that enemy must also make a Fortitude save, DC {{Save-DC}}, or become [[Unsteady]] until the end of the encounter. If a target is already Unsteady from a previous failed save, and it is successfully struck by a Tentacle Lash, the target must make a new Fortitude save, DC {{Save-DC}}, or become [[Disoriented]] until the end of the encounter. Additional attacks cannot make this condition worse than Disoriented. While these conditions can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite. | | Ability-1-Description = Each time an enemy is successfully struck in melee by an aboleth mite's Tentacle Lash, in addition to taking damage, that enemy must also make a Fortitude save, DC {{Save-DC}}, or become [[Unsteady]] until the end of the encounter. If a target is already Unsteady from a previous failed save, and it is successfully struck by a Tentacle Lash, the target must make a new Fortitude save, DC {{Save-DC}}, or become [[Disoriented]] until the end of the encounter. Additional attacks cannot make this condition worse than Disoriented. While these conditions can be cured with spells or abilities (such as Restoration or the Paladin's cleanse ability), cured targets are still susceptible to future status conditions inflicted by the aboleth mite. | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
| | {{Ranged-Dmg}} | ||
| | |||
| | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||