Change Alignment (Discovery): Difference between revisions
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* ''Go back to the [[Alchemist]] page.'' | * ''Go back to the [[Alchemist]] page.'' | ||
* ''Go back to the [[Alchemist Discoveries]] page.'' | * ''Go back to the [[Alchemist Discoveries]] page.'' | ||
=== Change Alignment === | === Change Alignment === | ||
'''Prerequisites''': Alchemist 12, [[Infusion]] discovery | '''Prerequisites''': Alchemist 12, [[Infusion]] discovery | ||
'''Benefit''': Once per day as part of his preparation of infusions, the alchemist can brew an infusion that shifts the imbiber's alignment to good, neutral or evil, as the Alchemist chooses. This change in alignment lasts for 10 minutes per alchemist level. An unwilling creature receives a Will save to resist this change. The alchemist may have only one such infusion at any one time. | '''Benefit''': Once per day as part of his preparation of infusions, the alchemist can brew an infusion that shifts the imbiber's alignment to good, neutral or evil, as the Alchemist chooses. This change in alignment lasts for 10 minutes per alchemist level. An unwilling creature receives a Will save to resist this change. The alchemist may have only one such infusion at any one time. | ||
The effects of this infusion may have serious repercussions for a creature suddenly struggling with a new outlook. Many see it as little more than forced insanity, and some good faiths outlaw its use. | The effects of this infusion may have serious repercussions for a creature suddenly struggling with a new outlook. Many see it as little more than forced insanity, and some good faiths outlaw its use. |
Revision as of 16:58, 10 March 2016
- Go back to the Epic Path page.
- Go back to the Alchemist page.
- Go back to the Alchemist Discoveries page.
Change Alignment
Prerequisites: Alchemist 12, Infusion discovery
Benefit: Once per day as part of his preparation of infusions, the alchemist can brew an infusion that shifts the imbiber's alignment to good, neutral or evil, as the Alchemist chooses. This change in alignment lasts for 10 minutes per alchemist level. An unwilling creature receives a Will save to resist this change. The alchemist may have only one such infusion at any one time.
The effects of this infusion may have serious repercussions for a creature suddenly struggling with a new outlook. Many see it as little more than forced insanity, and some good faiths outlaw its use.