Alchemist Discoveries: Difference between revisions
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! align="left" | [[Atonal]] | ! align="left" | [[Atonal]] | ||
| | | [[Concussive Bomb]] || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP | ||
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! align="left" | [[Awakened Intellect]] | ! align="left" | [[Awakened Intellect]] |
Revision as of 01:25, 23 March 2014
Important: Please note that many of the discoveries on this page are different, sometimes significantly different, from the rules available on the Pathfinder SRD. These rules are the authoritative source for Epic Path Alchemist discoveries.
Discoveries
Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.
Discovery | Prerequisites | Benefits | Source |
---|---|---|---|
Acid Bomb* | - | Deal acid damage with your bombs | APG |
Alchemical Simulacrum | Alchemist 8 | Create a lesser simulacrum | UM |
Alchemical Zombie | Alchemist 8 | Create zombie as if created by animate dead | UM |
Blinding Bomb* | Alchemist 8 | Blind enemies with your bombs | UM |
Bottled Ooze | Alchemist 6 | Preserve an ooze so it can be summoned later | UM |
Breath Weapon Bomb* | Alchemist 6 | You can use a bomb as a breath weapon | UC |
Celestial Poisons | Alchemist 8 | You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.) | CoP |
Chameleon | - | Your skin changes colors, granting you a bonus on Stealth checks | ARG |
Change Alignment | Alchemist 12, infusion discovery | Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.) | CoP |
Cognatogen | - | Removed from game. | EP |
Combine Extracts | Alchemist 8 | Use two formulae at once | APG |
Concentrate Poison | - | Combine two poisons for increased effect | APG |
Concussive Bomb* | Alchemist 6 | Deal sonic damage with your bombs | APG |
Confusion Bomb* | Alchemist 8 | Cause confusion with your bombs | UM |
Deadly Excretions | Alchemist 8, Toxic Skin racial trait | Your toxic skin poison deals Constitution damage | ARG |
Defoliant Bomb | - | You can create a bomb that deals extra damage to plant creatures | ARG |
Delayed Bomb | Alchemist 8 | You can choose to delay the explosion of your bombs | APG |
Demolition Charge* | Alchemist 8 | When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. | DHB |
Dilution | Alchemist 12 | Create two doses of a potion or elixir from one set of ingredients | APG |
Directed Bomb | - | Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst | MM |
Dispelling Bomb | Alchemist 6 | Dispel magic with your bombs | APG |
Doppelganger Simulacrum | Alchemist 10, alchemical simulacrum | Create a temporary body | UM |
Elemental Mutagen | - | Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. | MM |
Elixir of Life | Alchemist 16 | Create an elixir that can cast true resurrection | APG |
Enhance Potion | - | Cause potions to be more powerful | APG |
Eternal Potion | Alchemist 16, extend potion | Cause a potion to become permanent | APG |
Explosive Bomb* | - | Your bombs gain an increased area of effect | APG |
Explosive Missile | - | Removed from game. (Use a sling) | - |
Extend Potion | - | Potions you drink last longer | APG |
Fast Bombs | Alchemist 8 | You can throw multiple bombs in a round | APG |
Feral Mutagen | - | Removed from game | EP |
Fire Brand | Goblin | Use a bomb to set your weapon on fire | ARG |
Force Bomb* | Alchemist 8 | Deal force damage with your bombs | APG |
Frost Bomb* | - | Deal cold damage with your bombs | APG |
Grand Cognatogen | - | Removed from game | EP |
Grand Mutagen | Alchemist 16, greater mutagen | Increase physical scores and decrease mental scores | EP |
Grease Bomb* | Alchemist 6 | When you create a bomb, you can choose to have it create a grease slick upon detonation. | DHB |
Greater Plague Bomb | Alchemist 16, plague Bomb, smoke Bomb | Your smoke bombs spread a deadly disease | ARG |
Greater Alchemical Simulacrum | Alchemist 14, alchemical simulacrum | Create a simulacrum | UM |
Greater Cognatogen | - | Removed from game | EP |
Greater Mutagen | Alchemist 12 | Increase physical scores and decrease mental scores | EP |
Healing Bomb* | - | When you create a bomb, you can choose to have it heal damage instead of dealing it. | MM |
Healing Touch | Alchemist 6, spontaneous healing | Heal other creatures with a touch | UM |
Holy Bombs* | Alchemist 8 | Bombs you create can deal positive energy damage. | CoP |
Immolation Bomb* | Alchemist 3 | Deal damage over time with your bombs | UC |
Inferno Bomb* | Alchemist 16, smoke bomb | Create an incendiary cloud effect with your bombs | APG |
Infuse Mutagen | - | You can have multiple mutagens prepared | APG |
Infusion | - | Your extracts can be used by others | APG |
Lingering Plague | Alchemist 8 | Creatures have to save more often against your disease-causing bombs | ARG |
Lingering Spirit | Alchemist 4 | You can take more damage before being killed | UM |
Madness Bomb | Alchemist 12 | Deal Wisdom damage with your bombs | APG |
Malignant Poison | Alchemist 10 | As a full-round action, you can increase the save DC of any poison and increase its duration | DHB |
Mummification | Alchemist 10, preserve organs | Gain mummy-like immunities | UM |
Mutagen | - | Increase physical scores and decrease mental scores | UM |
Nauseating Flesh | Alchemist 12 | Anything that bites the alchemist is nauseated | UC |
Parasitic Twin | Vestigial Arm (2) | You can reroll your saves against certain mental effects | UM |
Plague Bomb* | Alchemist 8, smoke bomb | Duplicate the effects of contagion with your bombs | UM |
Poison Bomb* | Alchemist 12, smoke bomb | Duplicate the effects of cloudkill with your bombs | APG |
Poison Conversion | Alchemist 6 | You can convert one form of poison to another form | UC |
Precise Bombs | - | Choose which squares are missed by your bomb's splash damage | APG |
Preserve Organs | - | Sneak attacks and critical hits are less likely to do damage | UM |
Psychoactive Bomb* | Alchemist 6 | Your bombs make it easier to manipulate others | BotM |
Rag Doll Mutagen | - | Your body becomes rubbery and easy to contort | ARG |
Ranged Baptism | Alchemist 4 | You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. | CoP |
Rocket Bomb | Goblin, Alchemist 6th | Create bombs with less accuracy but more ka-boom! | ARG |
Sandstone Solution | - | Use a potion to make sand or dirt as hard as stone. | PoS |
Scrap Bomb | - | Your bombs create shrapnel and cause bleed damage | ARG |
Shock Bomb* | - | Deal electricity damage with your bombs | APG |
Siege Bomb* | Alchemist 12, explosive bomb | Deal bomb damage with siege weapons | UC |
Smoke Bomb* | - | Create a fog cloud effect with your bombs | APG |
Spontaneous Healing | - | You can heal more rapidly | UM |
Sticky Bomb | Alchemist 10 | Deal splash damage one extra round | APG |
Sticky Poison | Alchemist 6 | Poison applied to a weapon lasts longer | APG |
Stink Bomb* | Smoke bomb | Create a stinking cloud effect with your bombs | APG |
Strafe Bomb | - | Your bomb splash damage affects a line | UM |
Sunlight Bomb* | Alchemist 10, blinding bomb | Create a bright sunlight effect with your bombs | UM |
Tanglefoot Bomb* | - | Entangle foes with your bombs | UM |
Tentacle | Alchemist 6 | Gain an extra limb | UM |
Tumor Familiar | - | Gain a familiar that is part of the alchemist's body | UM |
Underwater Demolition | - | You can create and throw bombs underwater | ARG |
Vestigial Arm | Alchemist 6 | Gain an extra arm | UM |
Wings | Alchemist 6 | Gain wings that let you fly | UM |
- Note! Discoveries marked with an asterisk (*) do not stack. Only one such discovery may be applied to a single bomb.
Grand Discoveries
Grand Discovery | Prerequisites | Benefits | Source |
---|---|---|---|
Acidic Blood | Acid Bomb | The alchemist's blood turns to acid permanently. | EP |
Alchemical Abomination | True Mutagen, Alchemist 23 | You improve your mutagen further | EP |
Atonal | Concussive Bomb | The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). | EP |
Awakened Intellect | - | The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. | EP |
Carpet Bomber | Breath Weapon Bomb, Explosive Bombs | Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square. | EP |
Caustic Temperament | Acid Bomb | The alchemist gains acid immunity. | EP |
Change Alignment, Greater | Change Alignment, Infusion | The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. | EP |
Corrosive Grasp | Philosopher's Stone | An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. | EP |
Eternal Youth | - | The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. | EP |
Fast Healing | - | The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. | EP |
Gaussian | Shock Bomb | The alchemist gains electricity immunity. | EP |
Heart of Ice | Frost Bomb | The alchemist gains cold immunity | EP |
Hyper-Tweaking | - | Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. | EP |
Icarus Ascendant | winged flight or an ability to grant himself wings | The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect | EP |
The Mad Bomber | Carpet Bomber | Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. | EP |
Metaphasic | Force Bomb | The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. | EP |
Midassian Scion | Philosopher's Stone | The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. | EP |
Mutagenic Immutability | Eternal Youth | The alchemist becomes immune to attribute drains and attribute damage. | EP |
Mutation Mastery | Mutation Suppression | Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. | EP |
Mutation Suppression | True Mutagen | Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. | EP |
Philosopher's Stone | - | The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost | EP |
Poison Touch | - | The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. | EP |
Protean Resistance | Vestigial Twin, at least two Grand Discoveries | Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. | EP |
Soulfire | Alchemist 21 | The alchemist gains fire immunity. | EP |
True Mutagen | Alchemist 20, Grand Mutagen | The alchemist improves his mutagen even further | EP |
Unborn Horror | Alchemical Abomination, Alchemist 29 | You have gone TOO FAR! The alchemist improves his mutagen even further | EP |
WHAT HATH SCIENCE WROUGHT? | Unborn Horror, Alchemist 35 | You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. | EP |