Reach Spell (Feat): Difference between revisions
No edit summary |
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit") |
||
Line 9: | Line 9: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| | |||
}}</onlyinclude> | |||
| Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. | | Benefit=You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. |
Revision as of 22:08, 13 February 2020
Your spells go farther than normal.
Prerequisites: Caster Level 3
Benefit: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long.
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.
Spells that do not have a range of touch, close, or medium do not benefit from this feat. To increase the range of a spell by one step raises the slot required to memorize and cast it by one. To increase the range of a spell by two steps (from touch to medium range, for example) raises the slot required to memorize and cast it by three. To increase the range of a spell by three steps (from touch to range long, for example) raises the slot required to memorize and cast it by six.
Level Increase: Varies. (A reach spell uses up a spell slot one, three, or six levels higher than the spell's actual level, to increase range by 1, 2, or 3 range categories.)