Common Blue Dragon: Difference between revisions
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| StrongAgainst = '''''Immune (no effect):''''' | | StrongAgainst = '''''Immune (no effect):''''' {{dmg|lightning}} and {{dmg|sonic}} | ||
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immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
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<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| Pri-Atk-Dmg-Type = | | Pri-Atk-Dmg-Type = crushing | ||
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<!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | ||
| Sec-Atk-Dmg-Type = | | Sec-Atk-Dmg-Type = slashing | ||
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<!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | ||
| Ter-Atk-Dmg-Type = | | Ter-Atk-Dmg-Type = buffeting | ||
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<!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | ||
| Qua-Atk-Dmg-Type = | | Qua-Atk-Dmg-Type = bludgeoning | ||
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| Ability-1-Description = As a standard action, the dragon may emit an ear-shattering howl of unimaginable power. This is a sonic-based attack that affects all creatures within 100 feet of the dragon's space. The dragon must have line of effect for this power to operate, but does not require line of sight. This power inflicts {{ | | Ability-1-Description = As a standard action, the dragon may emit an ear-shattering howl of unimaginable power. This is a sonic-based attack that affects all creatures within 100 feet of the dragon's space. The dragon must have line of effect for this power to operate, but does not require line of sight. This power inflicts {{Special-Alpha-Dmg}} of {{dmg|sonic}} damage, with a Fort save, DC {{Save-DC}}, for half damage. | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-2-Description = As a standard action, the common blue dragon can breathe a beam of lightning in a | | Ability-2-Description = As a standard action, the common blue dragon can breathe a beam of lightning in a line 60 feet long, dealing {{Special-Alpha-Dmg}} points of {{dmg|lightning}} damage and inflicting the [[Blind]] condition on anyone in the path. Targeted creatures which succeed on a Reflex save, DC {{#var:Special2SaveDC}}, are [[Dazzled]] instead of being blinded, and take only half damage. The line is 5 feet wide, and can only travel in straight lines, though it may begin from any one square of the dragon's space, and extends for 120 feet. | ||
::* '''Line Attacks''' | ::* '''Line Attacks''' | ||
:: To determine which creatures are struck by a line attack, choose the origin square (any square adjacent to the | :: To determine which creatures are struck by a line attack, choose the origin square (any square adjacent to the dragon) and trace a path of squares until a total of 12 squares (60 feet) have been selected. The path can turn, go diagonally, and even come back toward the dragon. However, the path can never pass through the same square more than once, nor can the . Any creature whose space is included in the path (or any portion of their space, if they are size large or larger) is affected by the attack and must make a saving throw. | ||
: In addition, the beam of lightning lingers for the remainder of the encounter, effectively creating a wall of lightning. This wall is so bright that it grants total concealment (50% miss chance) to any creature attempting to target a creature on the other side of the wall | : In addition, the beam of lightning lingers for the remainder of the encounter, effectively creating a wall of lightning. This wall is so bright that it grants total concealment (50% miss chance) to any creature attempting to target a creature on the other side of the wall using a visual-based sense. Creatures can target anyone standing in the wall without penalty. Blue dragons are unaffected by the concealment provided by the wall's brightness, and suffer no penalties for targeting creatures on the other side of a wall. | ||
: Any creature | : Any creature entering a space containing the wall of lightning takes {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage for each square they enter (the blue dragon is immune to this effect, since they are immune to lightning damage). | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-3-Description = Once per day as a free action, the dragon can exude its Terrible Majesty upon all enemy creatures within 100 feet of the dragon's space, causing the space beneath those enemies to become charged with galvanic electricity. Terrible Majesty requires line of sight, but does not require line of effect. The patches of galvanized ground persist until the | | Ability-3-Description = Once per day as a free action, the dragon can exude its Terrible Majesty upon all enemy creatures within 100 feet of the dragon's space, causing the space beneath those enemies to become temporarily charged with galvanic electricity. Terrible Majesty requires line of sight, but does not require line of effect. The patches of galvanized ground persist until the start of the dragon's next turn, and may be used as destination spaces for the dragon's Ride the Lightning power. | ||
: Affected enemy creatures must make a Will save, DC {{ | : Affected enemy creatures must make a Will save, DC {{Save-DC}}, or they gain the [[Trembling]] condition for the rest of the encounter, and they suffer {{Special-Standard-Dmg}} points of {{dmg|lightning}} damage from the galvanized ground. Creatures that succeed on the saving throw instead gain the [[Nervous]] condition until the end of their next turn, and take only half damage from the galvanized terrain. | ||
: Neither the Trembling nor Nervous conditions can be prematurely ended by moving further away from the dragon; they must either be allowed to expire as described above, or cured through some other means. | : Neither the Trembling nor Nervous conditions can be prematurely ended by moving further away from the dragon; they must either be allowed to expire as described above, or cured through some other means. | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-4-Description = As a free action, at the beginning of the encounter, the blue dragon conjures a tumultuous thunderstorm to the area in which the battle is taking place. While the rain, whipping winds, flashes of lightning and pounding thunder primarily just add a descriptive intensity to the battle, | | Ability-4-Description = As a free action, at the beginning of the encounter, the blue dragon conjures a tumultuous thunderstorm to the area in which the battle is taking place. While the rain, whipping winds, flashes of lightning and pounding thunder primarily just add a descriptive intensity to the battle, the storm does disperse any [[:Category:Obscuring|obscuring spells]] which are disrupted by strong winds. The dragon doesn't even need to be outdoors to conjure this effect. The effect is subject to Dispel Magic, with a dispel DC of {{Skill-DC|Challenging}}. | ||
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| Ability-5-Description = As a swift action, the common blue dragon can instantly teleport to any space which contains a lightning or electricity effect (such as the blue dragon's breath weapon, or the Living Breath Weapon's Ball Lightning attacks). The space they teleport to must be unoccupied enough for the dragon's entire space to fit without overlapping an obstacle or creature. As long as any single square within their destination space contains a lightning effect, the dragon can use this power to move there. | | Ability-5-Description = As a swift action, the common blue dragon can instantly teleport to any space which contains a lightning or electricity effect (such as the blue dragon's breath weapon, or the Living Breath Weapon's Ball Lightning attacks). The space they teleport to must be unoccupied enough for the dragon's entire space to fit without overlapping an obstacle or creature. As long as any single square within their destination space contains a lightning effect, the dragon can use this power to move there. | ||
:Furthermore, the dragon's arrival at the destination square triggers a powerful thunderclap, dealing {{ | :Furthermore, the dragon's arrival at the destination square triggers a powerful thunderclap, dealing {{Special-Swift-Dmg}} points of {{dmg|sonic}} damage to any creature within 20 feet of the dragon's space, and knocking those creatures [[Prone]]. Affected creatures who succeed on a Fort save, DC {{Save-DC}}, take only half damage and are not knocked prone. | ||
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| Ability-6-Description = The first time a blue dragon is reduced to 0 or fewer hit points in a fight, it explodes into a massive torrent of water. This torrent of water inundates the battlefield with several inches of water in all directions, affecting a | | Ability-6-Description = The first time a blue dragon is reduced to 0 or fewer hit points in a fight, it explodes into a massive torrent of water. This torrent of water inundates the battlefield with several inches of water in all directions, affecting a 20 x 20 square area (100 square feet). The dragon is removed from the battlefield when this occurs. The water from ''torrent'' persists until the end of the encounter, and all creatures standing in the area affected by it take 50% additional damage from any electricity damage they suffer. | ||
: On the dragon's next initiative, | : On the dragon's next initiative, it reappears in any unobstructed space on the battlefield affected by ''torrent'', and is immediately restored to half its total health ({{Hit-Points|n=0.5|op=mult}} hit points). Any conditions (good or bad) that the dragon was afflicted with immediately end, and their immunity to the first 5 status conditions is completely reset. They do not recover any action points, though if they have any remaining they can still spend them as normal. This takes no time, and the dragon may spend its full round of actions immediately upon returning to the battlefield. | ||
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