Repulsive Ochre Jelly: Difference between revisions

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m (Text replacement - "| NudgeFFAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->" to "")
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   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


 
{{dmg|Piercing}} damage
   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = acid
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| PriAtkNotes = acid damage plus Corrosion (see below)
| PriAtkNotes = '''plus:''' Corrosion (see below)
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->
   <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 -->


| Ranged-Atk-Dmg-Type =  
| Ranged-Atk-Dmg-Type = acid
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| RangedAtkNotes =  3x3 square area of effect, roll once to attack all creatures in area, plus Corrosion (see below)
| RangedAtkNotes =  3x3 square area of effect, roll once to attack all creatures in area, '''plus:''' Corrosion (see below)
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = An ochre jelly's flowing form and amorphous body give it an unpredictable flow and surge when it moves.   
| Ability-1-Description = An ochre jelly's flowing form and amorphous body give it an unpredictable flow and surge when it moves.  It ignores both [[Types_of_Movement#Difficult_Terrain|Difficult and Impeded]] terrain, flowing over, through and around such spaces without difficulty.


:It ignores both [[Types_of_Movement#Difficult_Terrain | Difficult and Impeded]] terrain, flowing over, through and around such spaces without difficulty.  
: It never provokes attacks of opportunity from movement.


:It never provokes attacks of opportunity from movement.   
: Lastly, and surprisingly, it ignores [[Types_of_Movement#Occupied_Squares|Occupied]] squares, meaning it can move through allied or enemy spaces (also without provoking) as long as it doesn't end its movement in an occupied or blocked spaceHaving a jelly flow around you like solid smoke is a disconcerting event, as reported by the rare survivors of jelly attacks.


:Lastly, and surprisingly, it ignores [[Types_of_Movement#Occupied_Squares | Occupied]]  squares, meaning it can move through allied or enemy spaces (also without provoking) as long as it doesn't end its movement in an occupied or blocked space.  Having a jelly flow around you like solid smoke is a disconcerting event, as reported by the rare survivors of jelly attacks.
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
   <!-- Available Variables:  
   <!-- Available Variables:  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = Up to once per round per attacker, when an ochre jelly is subjected to bludgeoning or slashing damage, some of the festering boils on its surface burst, spraying acid on all squares within fifteen feet of its space.  Creatures in the affected area take {{#var:Special2SwiftDmg}} points of acid damage, but may make a reflex save, DC {{#var:Special2SaveDC}}, for half.  This is a triggered free action, which happens each time it is subjected to bludgeoning or slashing damage in a given round by a different attacker.
| Ability-2-Description = Up to once per round per attacker, when an ochre jelly is subjected to {{dmg|bludgeoning}} or {{dmg|slashing}} damage, some of the festering boils on its surface burst, spraying acid on all squares within fifteen feet of its space.  Creatures in the affected area take {{Special-Swift-Dmg}} points of {{dmg|acid}} damage, but may make a reflex save, DC {{Save-DC}}, for half.  This is a triggered free action, which happens each time it is subjected to bludgeoning or slashing damage in a given round by a different attacker.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per round as a free action, the Ochre Jelly may attempt a [[Sunder]] maneuver against the first creature it successfully strikes.  This is a free action that does not provoke attacks of opportunity.  The Ochre Jelly makes a combat maneuver check, rolling a d20 plus its Maneuver Offense of {{#var:Special3-Maneuver-Offense}} versus the target's Maneuver Defense.  If successful, the first non-broken item on this list becomes corroded, suffering one or more sunders, and when out of Durability, gaining the [[Broken]] condition:
| Ability-3-Description = Once per round as a free action, the Ochre Jelly may attempt a [[Sunder]] maneuver against the first creature it successfully strikes.  This is a free action that does not provoke attacks of opportunity.  The Ochre Jelly makes a combat maneuver check, making a Maneuver Offense check (1d20 + {{Maneuver-Offense}} versus the target's [[Maneuver Defense]]).  If successful, the first non-broken item on this list becomes corroded, suffering one or more points of durability damage. An item reduced to 0 or fewer points of durability gains the [[Broken]] condition.  Targeted items, in order, are:
::* Shield
::* Shield
::* Armor
::* Armor
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:If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect. Since the ochre jelly is mindless, it must always follow this sequence and may not choose a more effective item from the list to corrode first.  Note that, unlike a normal Sunder attack, this attack does not deal additional damage, since the Ochre Jelly already dealt normal attack damage prior to making the sunder.
:If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect. Since the ochre jelly is mindless, it must always follow this sequence and may not choose a more effective item from the list to corrode first.  Note that, unlike a normal Sunder attack, this attack does not deal additional damage, since the Ochre Jelly already dealt normal attack damage prior to making the sunder.
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
   <!--Available Variables:  
   <!--Available Variables:  

Revision as of 14:39, 9 July 2019