Impervious (Ranged Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|7...") |
m (Text replacement - "\| CL=<onlyinclude>{{#ifeq:{{{transcludesection\|CL}}} \| CL\|(.*) }}<\/onlyinclude> " to "") |
||
Line 3: | Line 3: | ||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | ||
| PlusCost|+1 | | PlusCost|+1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 13:56, 8 May 2019
Impervious (Ranged Weapon Magic Property)
Enchant Cost: +1
An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's combat maneuver defense against Sunder combat maneuvers, and it gains a bonus on saving throws against direct attacks (such as a disintegrate) equal to its enhancement bonus. If an impervious item gains the Broken condition, it is automatically made whole again one hour later, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.