Tethered (Melee Weapon Magic Property): Difference between revisions

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| Description = A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.
| Description = A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner.  This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons.  If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work.  Otherwise, it appears as a swift action utterly without fail.  A weapon must be in a creature's possession for at least 24 hours for this ability to function.

Revision as of 22:27, 6 May 2019

Tethered (Melee Weapon Magic Property)

Enchant Cost: +3 (epic)

A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. If the owner is in an anti-magic field when he attempts to summon the tethered weapon the summons will not work. Otherwise, it appears as a swift action utterly without fail. A weapon must be in a creature's possession for at least 24 hours for this ability to function.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.