Savage (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| IsEpic =(.*)" to "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| ($1) <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude>")
m (Text replacement - "| IsEpic| ()" to "| IsEpic| ")
Line 20: Line 20:


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic| ()
| IsEpic|  
   <!-- Values: Y (for yes) or leave blank (for no) -->
   <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude> Y
}}</onlyinclude> Y

Revision as of 23:07, 6 May 2019

Savage (Melee Weapon Magic Property)

Enchant Cost: +3 (epic)

When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.

Creation: Creator (Feat), Bailiwick Check (DC 16), a languid remnant (tier 1), and an item symbolic of the enchantment.