Jaunting (Melee Weapon Magic Property): Difference between revisions
m (Text replacement - " | Weight = - " to "") |
m (Text replacement - "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| <!-- Values: Y (for yes) or leave blank (for no) --> }}</onlyinclude> Y" to "| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | IsEpic| Y <!-- V...) |
||
Line 20: | Line 20: | ||
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | | IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}} | ||
| IsEpic| | | IsEpic| Y | ||
<!-- Values: Y (for yes) or leave blank (for no) --> | <!-- Values: Y (for yes) or leave blank (for no) --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to [[Dimension Door (Sorcerer/Wizard Spell)|dimension door]] as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used. | | Description = When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to [[Dimension Door (Sorcerer/Wizard Spell)|dimension door]] as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used. |
Revision as of 12:59, 7 May 2019
Jaunting (Melee Weapon Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to dimension door as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used.
A Jaunting weapon has all of the effects and benefits of a Ghost Touch weapon at all times, in addition to inflicting +2d6 of bonus dimensional damage (untyped energy, requiring ER x/- to resist) on each successful attack.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.