Deathless (Armor Magic Property): Difference between revisions
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| Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 10 points of {{dmg|positive}} or {{dmg|negative}} damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore up to one point of [[Essence Suppression]] or [[Essence Omission]] from any attack. Deathless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]] or [[Essence Omission]] levels. The deathless ability can be applied to armor of any sort, but not shields. | | Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 10 points of {{dmg|positive}} or {{dmg|negative}} damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore up to one point of [[Essence Suppression]] or [[Essence Omission]] from any attack. Deathless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]] or [[Essence Omission]] levels. The deathless ability can be applied to armor of any sort, but not shields. | ||
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Revision as of 19:16, 11 May 2019
Deathless (Armor Magic Property)
Enchant Cost: +1
This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 10 points of positive (energy, uncommon) or negative (energy, uncommon) damage per attack that the wearer would normally take. The wearer has a 25% chance to ignore up to one point of Essence Suppression or Essence Omission from any attack. Deathless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow Essence Suppression or Essence Omission levels. The deathless ability can be applied to armor of any sort, but not shields.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.