Wyrmsbreath (Shield Magic Property): Difference between revisions

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There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest.  Each use of the shield expends a charge.
There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest.  Each use of the shield expends a charge.
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Revision as of 18:55, 11 May 2019

Wyrmsbreath (Shield Magic Property)

Enchant Cost: +2

A shield with this special ability is usually crafted with an open dragon's mouth on the front. A shield with the wyrmsbreath special ability is keyed to the elemental energy types (acid, cold, lightning, fire, and sonic). The shield gains a charge each time the wielder is struck by any attack that deals one of the listed elemental damage types.

The wielder may expend that charge on the shield as a standard action, to inflict (Order 2 damage): 1d6+1 points of damage per character level (max 10d6+10 at character level 10) of the elemental damage type of their choice (it need not match the type that damaged the wielder), in a 20-foot cone (a 4x4 space adjacent to the wielder's space), affecting all creatures, friend or foe, in that area. Struck creatures may make a Reflex save, versus a DC of 10 + half the wielder's character level + either the wielder's STR or CON modifier, for half damage.

There is no limit to the number of charges the shield may have at any given time, but the charges reset to zero after a full night's rest. Each use of the shield expends a charge.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.