Monster Types: Difference between revisions
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===Aberration=== | ===Aberration=== | ||
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. | An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. | ||
* | * Aberration Traits | ||
:* Darkvision 60 feet. | |||
:* good Fort saves | |||
:* Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities. | |||
:* Proficient with its natural weapons only. | |||
:* Proficient with no armor. | |||
:* Vermin rarely have feats or skills, and have no class skills | |||
:* Vermin breathe, eat, and sleep. | |||
===Animal=== | ===Animal=== | ||
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. | ||
* | * Animal Traits | ||
===Construct=== | ===Construct=== | ||
A construct is an animated object or artificially created creature. | A construct is an animated object or artificially created creature. | ||
* | * Construct Traits | ||
===Dragon=== | ===Dragon=== | ||
A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. | A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. | ||
* | * Dragon Traits | ||
===Fey=== | ===Fey=== | ||
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. | A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. | ||
* | * Fey Traits | ||
===Humanoid=== | ===Humanoid=== | ||
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. | A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. | ||
* | * Humanoid Traits | ||
===Magical Beast=== | ===Magical Beast=== | ||
Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. | Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. | ||
* | * Magical Beast Traits | ||
===Monstrous Humanoid=== | ===Monstrous Humanoid=== | ||
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. | Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well. | ||
* | * Monstrous Humanoid Traits | ||
===Ooze=== | ===Ooze=== | ||
An ooze is an amorphous or mutable creature, usually mindless. | An ooze is an amorphous or mutable creature, usually mindless. | ||
* | * Ooze Traits | ||
===Outsider=== | ===Outsider=== | ||
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. | An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. | ||
* | * Outsider Traits | ||
===Plant=== | ===Plant=== | ||
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. | This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. | ||
* | * Plant Traits | ||
===Undead=== | ===Undead=== | ||
Undead are once-living creatures animated by spiritual or supernatural forces. | Undead are once-living creatures animated by spiritual or supernatural forces. | ||
* | * Undead Traits | ||
===Vermin=== | ===Vermin=== | ||
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. | This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. | ||
* | * Vermin Traits |
Revision as of 18:30, 9 April 2014
Monster Types
There are 13 monster types, each with unique characteristics:
Aberration
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
- Aberration Traits
- Darkvision 60 feet.
- good Fort saves
- Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
- Proficient with its natural weapons only.
- Proficient with no armor.
- Vermin rarely have feats or skills, and have no class skills
- Vermin breathe, eat, and sleep.
Animal
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
- Animal Traits
Construct
A construct is an animated object or artificially created creature.
- Construct Traits
Dragon
A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.
- Dragon Traits
Fey
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.
- Fey Traits
Humanoid
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu.
- Humanoid Traits
Magical Beast
Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits.
- Magical Beast Traits
Monstrous Humanoid
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
- Monstrous Humanoid Traits
Ooze
An ooze is an amorphous or mutable creature, usually mindless.
- Ooze Traits
Outsider
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
- Outsider Traits
Plant
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive.
- Plant Traits
Undead
Undead are once-living creatures animated by spiritual or supernatural forces.
- Undead Traits
Vermin
This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.
- Vermin Traits