Ceaseless (Armor Magic Property): Difference between revisions
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| Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 20 points of {{dmg|positive}} or {{dmg|negative}} damage per attack that the wearer would normally take. | | Description| This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 20 points of {{dmg|positive}} or {{dmg|negative}} damage per attack that the wearer would normally take. | ||
The wearer also has a 25% chance to ignore up to one point of [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]] from any attack. Ceaseless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]] or [[Essence | The wearer also has a 25% chance to ignore up to one point of [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]] from any attack. Ceaseless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow [[Essence Suppression]], [[Essence Omission]], or [[Essence Destruction]]. This ability can be applied to armor of any sort, but not shields. | ||
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Revision as of 15:23, 16 June 2019
Ceaseless (Armor Magic Property)
Enchant Cost: +2
This armor protects its wearer from harmful negative and positive energy, including channeled divinity. The armor absorbs the first 20 points of positive (energy, uncommon) or negative (energy, uncommon) damage per attack that the wearer would normally take.
The wearer also has a 25% chance to ignore up to one point of Essence Suppression, Essence Omission, or Essence Destruction from any attack. Ceaseless armor does not block healing of any kind and does not protect against positive or negative energy effects that do not deal damage or bestow Essence Suppression, Essence Omission, or Essence Destruction. This ability can be applied to armor of any sort, but not shields.
- Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.