Shellacking (Shield Magic Property): Difference between revisions

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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+4 }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Des...")
 
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| Description|This property allows the wielder of the shield to perform a [[Shield Bash]] as a swift action, up to once per round. It can also be used to perform a normal Standard action Shield Bash instead, but not both in the same round.
| Description|This property allows the wielder of the shield to perform a [[Shield Bash]] as a swift action, up to once per round. It can also be used to perform a normal Standard action Shield Bash instead, but not both in the same round.


A Shellacking shield deals +14 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29.  It is also multiplied on a critical hit, as it is NOT bonus damage.
A Shellacking shield deals +14 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31.  It is also multiplied on a critical hit, as it is NOT bonus damage.


Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.

Revision as of 12:58, 15 November 2019

Shellacking (Shield Magic Property)

Enchant Cost: +4

This property allows the wielder of the shield to perform a Shield Bash as a swift action, up to once per round. It can also be used to perform a normal Standard action Shield Bash instead, but not both in the same round.

A Shellacking shield deals +14 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31. It is also multiplied on a critical hit, as it is NOT bonus damage.

Only light and heavy shields can have this ability; Bucklers, War Shields, and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.