Brilliant Bulwark (Shield Magic Property): Difference between revisions
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Once created the bright bulwark persists until the end of the next combat the wearer participates in, and no longer. The tremors do not move, and can be Sundered to destroy them, using the [[Maneuver Defense]] of the wearer of the shield, with a Durability of one per square. If the wearer activates the shield multiple times, the various manifestations can be placed adjacent to one another and they merge seamlessly. In this way, cylindrical, square, and other shapes can be built up. | Once created the bright bulwark persists until the end of the next combat the wearer participates in, and no longer. The tremors do not move, and can be Sundered to destroy them, using the [[Maneuver Defense]] of the wearer of the shield, with a Durability of one per square. If the wearer activates the shield multiple times, the various manifestations can be placed adjacent to one another and they merge seamlessly. In this way, cylindrical, square, and other shapes can be built up. | ||
The walls of light completely block line of sight and line of effect, granting total cover to all creatures on both sides against visual senses, but can be moved through without hindrance, except that they inflict {{Order| | The walls of light completely block line of sight and line of effect, granting total cover to all creatures on both sides against visual senses, but can be moved through without hindrance, except that they inflict {{Order|3}} of {{dmg|light}} damage for each square moved through. | ||
Latest revision as of 15:12, 26 September 2020
Brilliant Bulwark (Shield Magic Property)
Shields with this property are brightly made of shiny, light-colored materials, and are faintly luminescent, the light that suffuses them 'leaking' ever-so-slightly, just enough to be perceptible, but not enough to actually provide any light.
As a standard action, the wielder may command the shield to create a blazing wall of brillant light. This barrier casts bright light in all directions, illuminating within thirty feet with bright light.
This brilliant barrier completely fills a number of squares based upon the character level of the wearer, at least one of which must be adjacent to their space, and all of which must be adjacent to another square filled with the effect. Each square of the brilliant barrier is ten feet high and five feet wide, and always has rounded corners, so the corners around it may be cut at any time. If the wearer of the shield is between 1st and tenth level, one square is filled. Two squares manifest per activation at levels 11th to 20th, 3 squares at levels 21st to 30th, and four squares at levels 31 and higher.
Once created the bright bulwark persists until the end of the next combat the wearer participates in, and no longer. The tremors do not move, and can be Sundered to destroy them, using the Maneuver Defense of the wearer of the shield, with a Durability of one per square. If the wearer activates the shield multiple times, the various manifestations can be placed adjacent to one another and they merge seamlessly. In this way, cylindrical, square, and other shapes can be built up.
The walls of light completely block line of sight and line of effect, granting total cover to all creatures on both sides against visual senses, but can be moved through without hindrance, except that they inflict (Order 3 damage): 1d6+2 points of damage per character level (max 12d6+24 at character level 12) of light (energy, uncommon) damage for each square moved through.
- Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.