Common Blue Dragon: Difference between revisions

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m (Text replacement - " <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> <!-- Available Variables: {{#var:Special1ToHit}} To-Hit {{#var:Speci...)
m (Text replacement - "--> | NudgeAbility1ToHit = <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility1TouchAttack = <!-- ADDER: any positive or negative number, or leave blank. Max recommended...)
Line 534: Line 534:


-->
-->
| NudgeAbility1ToHit =
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
| NudgeAbility1TouchAttack =
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
| NudgeAbility1SaveDC =
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
| NudgeAbility1StandardDamage =
  <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
| NudgeAbility1SwiftDamage =
  <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
| NudgeAbility1AlphaDamage =
  <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
| NudgeAbility1-AbilityDamage =
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
| NudgeAbility1-HitPoints =
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
| NudgeAbility1-HitDice =
  <!-- ADDER: use any positive or negative number, or leave blank. -->
| NudgeAbility1-ManeuverOffense =
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
| NudgeAbility1-ManeuverDefense =
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
<!--  SPECIAL ABILITY 2  -->
<!--  SPECIAL ABILITY 2  -->



Revision as of 19:45, 11 July 2019