Creator (Feat): Difference between revisions

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:<h5>Materials Required</h5>
:<h5>Materials Required</h5>
: At the bottom of each magic item, there is a section called "Creation", which lists all the required materials needed to craft that item, and the base DC of the bailiwick skill check required to create the item. In general, every item requires:
: At the bottom of each magic item, there is a section called "Creation", which lists all the required materials needed to craft that item. In general, every item requires:
::* the Creator feat (or the Epic Creator feat, if CL 21+)
::* the Creator feat (or the Epic Creator feat, if CL 21+)
::* a remnant of some quality based on the CL
::* a remnant of some quality based on the CL
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:<h5>The Bailiwick Check</h5>
:<h5>The Bailiwick Check</h5>
: The creator makes a bailiwick check, against the base target Difficulty Check (DC) that is listed in the magic item's 'creation' section.  As mentioned above, this base DC can be modified by a variety of elements:
: The creator makes a bailiwick check, against a base Difficulty Check (DC) equal to {{Hi|10 + double the Creator Level}} of the item being created.  As mentioned above, this base DC can be modified by a variety of elements:
::* Quality of the remnant being used
::* Quality of the remnant being used
::* Appropriateness of the symbolic item
::* Appropriateness of the symbolic item
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: The outcome of your bailiwick skill check also affects how long it takes to create the magic item.  A very poor roll can increase the base time, while an exceptional roll will decrease the time required:
: The outcome of your bailiwick skill check also affects how long it takes to create the magic item.  A very poor roll can increase the base time, while an exceptional roll will decrease the time required:
::* A result that is between 1 and 5 points less than the adjusted DC is considered an '''easy success''', which increases the base time required by either 1 day '''or''' 10%, whichever is worse.
::* A result that is between 1 and 5 points less than the adjusted DC is considered an '''easy success''', and increases the base time required by either 1 day '''or''' 10%, whichever is worse.
::* A result that equals or exceeds the adjusted DC, by up to +4 above the DC, is considered an '''average success''', and the base time to complete is unchanged.
::* A result that equals or exceeds the adjusted DC, by up to +4 above the DC, is considered an '''average success''', and the base time to complete is unchanged.
::* A result that exceeds the adjusted DC by between +5 and +14 is considered a '''challenging success''', and the base time is decreased by either 1 day '''or''' 10%, whichever is better, to a minimum of 3 days.
::* A result that exceeds the adjusted DC by between +5 and +14 is considered a '''challenging success''', and the base time is decreased by either 1 day '''or''' 10%, whichever is better, to a minimum of 3 days.
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: It is also possible to fail to create a magic item:
: It is also possible to fail to create a magic item:
::* A result that is between 6 and 10 points less than the adjusted DC is considered a '''failure'''.  A failure means that half of the material costs and the symbolic item (but no the remnant) are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.
::* A result that is between 6 and 10 points less than the adjusted DC is considered a '''failure'''.  A failure means that half of the material costs and the symbolic item (but no the remnant) are destroyed in the attempt, and half the base time (rounding up) required for the item is also wasted.
::* A result that is 11 or more below the adjusted DC is considered a '''critical failure'''.  A critical failure means that all of the materials, the remnant, and the symbolic item are destroyed in the attempt, and the entire base time required for the item is also wasted.
::* A result that is 11 or more below the adjusted DC, or if you roll a natural "1" on the die, is considered a '''critical failure'''.  A critical failure means that all of the materials, the remnant, and the symbolic item are destroyed in the attempt, and the entire base time required for the item is also wasted.





Revision as of 17:11, 30 August 2019